urho3d-travis-ci
a6b0535df4
Travis CI: API documentation update at 2014-08-02 10:08:52 UTC.
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[ci package]
2014-08-02 10:08:52 +00:00
Lasse Öörni
46be516f56
Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415 .
2014-08-02 12:57:56 +03:00
aster2013
0aae35f8e2
Update BlueHighway.fnt, [ci skip].
2014-08-01 12:30:09 +08:00
aster2013
68c879d1fd
Add Use SDF in Text class.
2014-08-01 12:10:46 +08:00
urho3d-travis-ci
5ad7ecd48c
Travis CI: API documentation update at 2014-07-31 19:20:51 UTC.
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[ci package]
2014-07-31 19:20:51 +00:00
Lasse Öörni
e68c051a35
Added rest of geometry types. Closes #413 .
2014-07-31 22:04:16 +03:00
aster
a52d12b6ee
Add Stroke testing shader code.[ci skip]
2014-07-31 23:17:06 +08:00
aster
e9b1ba7cde
Fix Text3D::SetFont AS binding bug.
2014-07-31 23:05:33 +08:00
aster
4d22d48019
Add Lua and AngelScript SDF samples.
2014-07-31 22:56:21 +08:00
aster
436908e031
Add Use SDF option to Text3D to enable signed distance field text.
2014-07-31 22:36:23 +08:00
aster
1556e887d1
Add text shader.
2014-07-31 22:35:20 +08:00
aster
2ea50c5f1a
Add BlueHighway signed distance field font. Using UBFG tool to build the SDF font. For more information, please refer to https://github.com/aster2013/UBFG . Special thanks https://github.com/scriptum/UBFG/ .
2014-07-31 22:34:12 +08:00
Lasse Öörni
f120aa4be0
Return a writable documents directory on iOS. Contributed by att.
2014-07-29 02:24:49 +03:00
Lasse Öörni
11c63a938d
Remove reference in Swap.h to the tree-based containers, which no longer exist.
2014-07-27 23:56:48 +03:00
aster
dffb496866
Update GlodIcon animation, use one timeline.
2014-07-26 22:38:55 +08:00
urho3d-travis-ci
67f224bfe9
Travis CI: API documentation update at 2014-07-26 09:37:03 UTC.
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[ci package]
2014-07-26 09:37:04 +00:00
Lasse Öörni
562a2e2d77
Update to AngelScript 2.29.1. Closes #412 .
2014-07-26 12:27:32 +03:00
urho3d-travis-ci
1b36be0115
Travis CI: API documentation update at 2014-07-25 14:57:16 UTC.
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[ci package]
2014-07-25 14:57:16 +00:00
Lasse Öörni
52661d18dc
Merge pull request #411 from urho3d/threaded-resource-load
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Background loading of resources
2014-07-25 17:37:50 +03:00
Lasse Öörni
af46a915c2
Protect AngelScript module creation/deletion with a mutex as AngelScript itself doesn't do that.
2014-07-25 16:56:05 +03:00
Lasse Öörni
cbe440db52
Fixed typo in comment. Added profiling blocks for finding the scene resources to preload.
2014-07-25 02:27:08 +03:00
Lasse Öörni
4f1906d598
Fix missing include file.
2014-07-24 23:48:03 +03:00
Lasse Öörni
d93fdb5aa4
Fix texture reload when device is initially lost.
2014-07-24 23:44:38 +03:00
Lasse Öörni
ad737e0d6e
Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406 .
2014-07-24 22:45:31 +03:00
Lasse Öörni
33b15ebc31
Clean up ResourceCache template functions.
2014-07-24 17:24:24 +03:00
Lasse Öörni
be66059009
Refactor resource background loading into a separate class.
2014-07-24 17:23:00 +03:00
Lasse Öörni
80fa911066
Fixed recording of background loaded resource's dependencies so that unnecessary waits do not occur when finishing the resources.
2014-07-24 02:20:06 +03:00
Lasse Öörni
8c0cc2f916
Disregard background load request with empty name.
2014-07-24 01:24:45 +03:00
Lasse Öörni
e210ef20b2
Fix deadlock when waiting for a resource that is background loading but is now needed immediately.
2014-07-24 01:21:51 +03:00
Lasse Öörni
3c7126de38
Asynchronous loading for AnimationSet2D.
2014-07-23 21:55:32 +03:00
Lasse Öörni
3703658f66
Asynchronous loading for Sprite2D & SpriteSheet2D.
2014-07-23 20:06:05 +03:00
Lasse Öörni
5450b1d111
Asynchronous loading for ParticleEffect2D.
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Correctly store material dependency when async loading ParticleEffect.
2014-07-23 17:49:14 +03:00
Lasse Öörni
677ab20986
Asynchronous loading for ParticleEffect.
2014-07-23 17:28:20 +03:00
Lasse Öörni
21053067bd
Asynchronous loading of ScriptFile. Due to possibly accessing arbitrary engine functionality in script initializers the actual script compilation cannot be threaded even if AngelScript itself is compiled as thread-safe. Furthermore AngelScript allows only 1 simultaneous compile, and the resource loading system is not prepared to fail and retry in that case.
2014-07-23 17:19:44 +03:00
Lasse Öörni
d986ec7d25
If loading a Model synchronously, read directly into the buffers like before to avoid extra allocation & copy.
2014-07-23 16:27:29 +03:00
Lasse Öörni
2b2b500892
Asynchronous loading for Model.
2014-07-23 16:16:06 +03:00
Lasse Öörni
8ab908b1c9
Configurable max work time in ms per frame for finishing background loaded resources, and for non-threaded work in WorkQueue. Fix iteration bug if finishing several background loaded resources in one go.
2014-07-23 15:11:45 +03:00
Lasse Öörni
cdd2dae4fb
Precalculate texture's mip levels during async loading, if applicable. Use a timer to avoid spending too much time per frame on finishing async loaded resources.
2014-07-23 14:29:39 +03:00
Lasse Öörni
9bee27f0bd
Merge branch 'master' into threaded-resource-load
2014-07-23 13:39:08 +03:00
Lasse Öörni
d5cfcd493b
Further fixes for threaded drawable updates: ensure drawables per workitem > 0, do not update bounding boxes threaded as they may not be correct in case of hierarchical composition.
2014-07-23 13:29:59 +03:00
Lasse Öörni
3181986f82
Log message for finalizing a background loaded resource.
2014-07-23 13:22:47 +03:00
Lasse Öörni
f194765e78
Background loading of Materials.
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Store dependencies of 3D & cube textures so that they will be properly live reloaded if the individual images change.
2014-07-23 02:04:28 +03:00
Lasse Öörni
df67ccdac7
Merge branch 'master' into threaded-resource-load
2014-07-22 22:33:43 +03:00
Lasse Öörni
4a9ab417a8
As a possible fix to #409 , remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms.
2014-07-22 22:20:14 +03:00
Lasse Öörni
37bb1e64cc
Removed debug print from the material editor.
2014-07-22 20:20:03 +03:00
urho3d-travis-ci
92872df9b8
Travis CI: API documentation update at 2014-07-22 14:07:16 UTC.
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[ci package]
2014-07-22 14:07:17 +00:00
Lasse Öörni
d60ca10c8f
Restore Drawable base attributes to ParticleEmitter. Closes #407 .
2014-07-22 16:50:24 +03:00
aster
4f0893cf37
Create all timeline nodes.
2014-07-22 18:08:57 +08:00
Chris Friesen
5a8910c16c
Editor: Update resource browser for particle emitters
2014-07-22 03:43:30 -05:00
Lasse Öörni
8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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Allow dynamically created profiler block names by copying the name C string.
Texture Load() function with image pointer renamed to SetData() to not confuse with the threaded/nonthreaded resource loading functions.
2014-07-22 01:30:02 +03:00