Lasse Öörni
ba3d4d726d
Log resource paths in fixed form.
2011-01-27 20:35:22 +00:00
Lasse Öörni
52c5055c4e
Fixed show/hide bugs with popup menu hierarchies.
2011-01-27 20:16:34 +00:00
Lasse Öörni
92c4f706c1
Added mouse wheel input.
2011-01-27 19:10:42 +00:00
Lasse Öörni
79df63289c
ScriptInstance & ScriptFile no longer allocate own script contexts. Instead ScriptEngine preallocates a fixed number of script contexts, to account for the maximum allowed script execution nesting level.
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Removed the need to delay entity removes from Scene.
2011-01-27 18:27:32 +00:00
Lasse Öörni
8f67b457c6
Removal of self from script is now properly delayed until the end of the scene update.
2011-01-27 08:50:28 +00:00
Lasse Öörni
174ba5cdb5
Refactoring of script object creation.
2011-01-26 21:17:49 +00:00
Lasse Öörni
956cac7648
Script reloading support. ScriptInstances register themselves with ScriptFile so that on reload, objects can be deleted and recreated.
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Automatic caching for ScriptFile::getFunction() into a std::map.
2011-01-26 21:00:16 +00:00
Lasse Öörni
2ebe2a36b4
Fixed constness of some Scene & Entity functions exposed to script.
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Exposed functions to get all scene entities, or scene entities with a specific script class.
2011-01-26 19:09:48 +00:00
Lasse Öörni
044ef4d5a9
Exposed Engine's runFrame() and associated sub-functions to script.
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Moved ScriptTest scene init & frame iteration fully to script.
Added optional retained mode script engine logging. This is used for collecting errors during script module compile.
2011-01-26 18:35:02 +00:00
Lasse Öörni
5d53f2240a
Check that script classes implement the empty "ScriptObject" interface.
2011-01-26 06:59:59 +00:00
Lasse Öörni
c13916474e
Allow access to the ScriptInstance's object from script. The object should implement the empty interface "ScriptObject", so that a handle to it can be correctly returned.
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Script context userdata is no longer used to identify the active ScriptInstance.
Removed ExecuteCache from ScriptInstance, as execute() should now be mostly unnecessary from script, and C++ code should perform its own method pointer caching in any case.
Removed the use of execute() from ScriptTest script code in favor of direct method calls.
2011-01-25 21:43:19 +00:00
Lasse Öörni
27a21e140e
Made the CScriptArray a non-garbage collected type; otherwise a full garbage collection cycle would be required each frame to prevent memory use build up.
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Release ScriptFile resources at ScriptTest exit to prevent memory leaks being reported.
2011-01-25 20:12:22 +00:00
Lasse Öörni
613d51b7bb
Added pause toggle.
2011-01-25 19:22:14 +00:00
Lasse Öörni
b9250e7c04
Ninja movement, controls & camera update in ScriptTest.
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Method pointer cache for ScriptInstance::execute().
Script interface additions & bugfixes.
Changed LineEdit & Text constructors to take the UI element name as the first argument.
2011-01-25 19:05:07 +00:00
Lasse Öörni
bdb5f427c0
Create overlays in script.
2011-01-25 15:49:38 +00:00
Lasse Öörni
19d0ed0e45
Added ScriptTest example, which will be a script-based (partial) reimplementation of NinjaSnowWar.
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Script interface bugfixes.
2011-01-25 15:14:56 +00:00
Lasse Öörni
9f91d37518
Moved bringToFront() to UIElement.
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Added getRootElement() to UIElement.
Cleaned up menu popup code.
To optimize UI rendering, only ScrollView & LineEdit clip child UI elements by default.
2011-01-25 07:58:38 +00:00
Lasse Öörni
8c780caa0e
Added MenuItem UI element.
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Added TryFocus UI event, sent whenever the focus element is attempted to be changed.
Added setBringToBack() & getCombinedScreenRect() functions to UIElement.
Do not transmit hover to other UI elements during mouse drag.
Minor UI code cleanup.
Documentation update.
2011-01-24 21:39:54 +00:00
Lasse Öörni
3eb7da1993
Fixed bug where a child UI element completely outside the parent element's bounding box would not be found by UI::getElementAt().
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Exposed UIElement's isInside() & isInsideCombined() to script.
2011-01-24 13:46:04 +00:00
Lasse Öörni
f638f5cbf9
Added clear() to UI, which removes all UI elements except cursor.
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Added layoutHorizontal() & layoutVertical() to UIElement.
2011-01-24 11:54:16 +00:00
Lasse Öörni
152c641d24
Restart cursor blink cycle when text edited.
2011-01-23 21:27:54 +00:00
Lasse Öörni
b0642caa78
Added LineEdit UI element.
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Added getNumLogicalProcessors() to ProcessUtils.
Lose UI element focus when left-clicking over an inactive or nonexistent UI element.
Include cleanup.
2011-01-23 13:32:37 +00:00
Lasse Öörni
ceb2475a01
File/PackageFile refactoring. PackageFile no longer keeps a file handle open constantly, instead handles are opened for individual files as necessary.
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Documentation update.
2011-01-22 13:30:49 +00:00
Lasse Öörni
a7628dcc73
Removed special case forced animation update if animation blending changes.
2011-01-21 17:20:24 +00:00
Lasse Öörni
8e5cfdc68e
Added ScrollView UI element.
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Added ClipBorder-setting to UIElement, which controls the scissor clipping of child elements.
Fixed not being able to move a non-resizable Window by dragging from the top or bottom.
2011-01-21 14:40:39 +00:00
Lasse Öörni
5c8ef686de
Fixed local animation mode under higher latency.
2011-01-20 19:45:45 +00:00
Lasse Öörni
ffb2908516
Added AnimationController component.
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Removed animation code from GameObject.
Improved the local animation mode. Now it is active only for predicted components.
Added getLength() to AnimationState.
2011-01-20 17:52:56 +00:00
Lasse Öörni
4f1e1ce9b8
Added Slider UI element.
2011-01-18 22:11:22 +00:00
Lasse Öörni
61b2af9c14
Code cleanup.
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Removed debug prints.
2011-01-18 18:18:24 +00:00
Lasse Öörni
916b30bcb3
Removed exception throwing from XMLElement code.
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Fixed divide by zero bug in AnimationState.
2011-01-18 16:50:50 +00:00
Lasse Öörni
ed09fb3e67
Use ordinary exceptions in UIElement::setStyle(), as the function has a script wrapper.
2011-01-17 22:09:59 +00:00
Lasse Öörni
bf9f51ba4d
Refactored setting UI element style.
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All UI elements derived from BorderImage can now define different graphics to be used on hover.
UI layout loading support.
2011-01-17 22:03:43 +00:00
Lasse Öörni
7d27a44d19
Added CheckBox UI element.
2011-01-16 21:46:17 +00:00
Lasse Öörni
ec14f7a3a2
Further UI refactoring. A hover color modification is now defined for all UI elements.
2011-01-16 18:49:21 +00:00
Lasse Öörni
4ef7ce7d3f
Renamed ModelConverter to OgreImporter.
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Updated documentation.
2011-01-16 12:54:42 +00:00
Lasse Öörni
88a24c5bd0
Added LOD combine mode to AssetImporter.
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Documentation update.
2011-01-16 12:05:58 +00:00
Lasse Öörni
22bc96f2a6
Added material support to AssetImporter.
2011-01-15 23:12:41 +00:00
Lasse Öörni
347fe0815d
Added more default materials.
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Re-added fast square root & fast inverse square root, and fast variations of normalizing vectors & quaternions.
Skinning & instancing vertex shaders are now chosen automatically without the material having to specify them.
Refactored Button logic.
2011-01-15 20:35:13 +00:00
Lasse Öörni
8cdbcab464
Enabled nlerp interpolation in the Test example.
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Fixed too high animation update rate in orthographic mode for invisible objects.
2011-01-14 20:25:45 +00:00
Lasse Öörni
665790609c
Registered setUseNlerp() / getUseNlerp() to script.
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Documentation update.
2011-01-14 07:25:05 +00:00
Lasse Öörni
6c762c029c
Fixes to skinning & bone bounding box information and skeletal animation save in AssetImporter.
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Model format changed: now the offset matrix is explicitly specified in the skeleton.
Removed onParentChanged(), onChildAdded() & onChildRemoved() from Node as unnecessary for now.
2011-01-13 21:05:51 +00:00
Lasse Öörni
f11e811262
Added binary scene save option.
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Added resource base path option.
2011-01-13 07:37:05 +00:00
Lasse Öörni
437c8cd97e
Use scene path for models.
2011-01-12 22:10:28 +00:00
Lasse Öörni
cd9a426fc9
Added initial scene save support to AssetImporter.
2011-01-12 22:03:38 +00:00
Lasse Öörni
bcaf35fd4b
Removed debug prints from AssetImporter.
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Removed unnecessary functions from Animation.
2011-01-12 06:13:19 +00:00
Lasse Öörni
ba10256fca
Added animation support to AssetImporter.
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Added functions in Animation to set name and length, and add/remove tracks.
AnimationState now uses name hashes to query for bones.
Use world bounding box size for LOD scaled distance of GeometryNode and subclasses.
Removed manual animation LOD adjustments from NinjaSnowWar, as they became unnecessary.
Lowered the animation LOD basescale slightly, as now the bounding box dimensions are taken into account correctly.
2011-01-11 21:01:50 +00:00
Lasse Öörni
2d2d98fd5d
Added skeleton support to AssetImporter.
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Added setBones() function to Skeleton, which does not copy the bones.
AnimatedModel now shows skeleton in debug geometry.
2011-01-11 08:04:44 +00:00
Lasse Öörni
e14db52ca0
More AssetImporter functionality.
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Moved getD3DColor() as an inline function outside Renderer.
Fixed terminology in shaders: bitangent instead of binormal.
2011-01-10 21:23:24 +00:00
Lasse Öörni
039aa0c73a
Initial model conversion & save in AssetImporter.
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Initialize the GeometryBoneMappings of a Model when the number of geometries is set.
2011-01-10 11:24:43 +00:00
Lasse Öörni
f345ef3776
Slight optimization of skeleton reset.
2011-01-09 18:43:07 +00:00