Yao Wei Tjong 姚伟忠
3e40a5ebeb
Fix all the cross-compiling builds due to bugs in SDL CMakeLists.txt.
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Fix SDL library build on Windows platform.
2016-03-16 01:45:08 +08:00
Yao Wei Tjong 姚伟忠
f5fcfc48f1
Set CMake minimum version to 3.2.3 for Windows platform.
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This is in preparation to use optional components feature of find_package() command for FindDirectX.cmake module (was FindDirect3D).
2016-03-16 01:45:08 +08:00
Yao Wei Tjong 姚伟忠
71efb146cb
Refactor the CPU instruction extensions detection mechanism.
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Fix SDL build on the latest Raspbian Jessie release.
2016-03-16 01:45:08 +08:00
Yao Wei Tjong 姚伟忠
14d4e0d378
Fix all the cross-compiling builds due to bugs in SDL CMakeLists.txt.
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Fix SDL library build on Linux, Android, and RPI platforms.
2016-03-16 01:45:08 +08:00
Lasse Öörni
250bb0e7d1
Include <cstdio> unconditionally in FileSystem.cpp to fix remove() compile error on Emscripten.
2016-03-16 01:45:08 +08:00
Yao Wei Tjong 姚伟忠
a09a153f5e
Integrate SDL's original CMakeLists.txt into Urho3D build system.
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Close #1046 . Close #1123 . Close #1172 .
2016-03-16 01:44:11 +08:00
Yao Wei Tjong 姚伟忠
fba647f7f8
Refactor to handle graphics restore similarly between iOS and Android.
2016-03-16 01:42:01 +08:00
Yao Wei Tjong 姚伟忠
ccf6648eb3
Utilize new SDLActivity's get arguments feature.
2016-03-16 01:42:01 +08:00
Yao Wei Tjong 姚伟忠
5bcd5e4b1d
Merge SDL 2.0.4
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- Revert back commits from PR #191 . The media keys support on Linux/x11 platform will be reinvestigated later.
- Add additional include dir for RPI platform. This change is to keep the original SDL/src/video/raspberry/SDL_rpivideo.h header file happy. Previously we were using a slightly altered header file.
- Merge changes from SDL's android-project template.
- Add new source files for Android platform into SDL's CMakeLists.txt. Use new SDL hint to separate mouse and touch events on Android platform. Strangely though a similar hint does not exist on iOS platform, so we retain our local changes to suppress emulated events on iOS platform.
- Adjust OSX and iOS linker flags to include more frameworks.
- Turn ARC on when compiling Objective-C on iOS platform.
- Enable SDL_WINDOW_ALLOW_HIGHDPI on all Apple platforms. Replace all the SDL_WindowGetSize() call with SDL_GL_GetDrawableSize() call in all the graphics backend implementation classes. The former now returns the number in screen coordinates while the latter returns the number in pixels suitable for setting up the glViewport.
- Always use fullscreen mode for iOS platform. Revert back local changes in SDL src/video/uikit/SDL_uikitviewcontroller.m.
2016-03-16 01:09:49 +08:00
Yao Wei Tjong 姚伟忠
295b0a95b3
Squashed 'Source/ThirdParty/SDL/' content from commit 707b945
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git-subtree-dir: Source/ThirdParty/SDL
git-subtree-split: 707b945bbe9bd41cdb462337d4207efc7165d781
2016-03-16 01:05:38 +08:00
Yao Wei Tjong 姚伟忠
714014baff
Merge commit '295b0a95b345c060ea489ab6111cb4fff13124fd' as 'Source/ThirdParty/SDL'
2016-03-16 01:05:38 +08:00
Yao Wei Tjong 姚伟忠
d8a39273da
Replace Source/ThirdParty/SDL subdirectory with subtree.
2016-03-16 01:05:35 +08:00
Lasse Öörni
28fb9e7b88
Merge remote-tracking branch '1vanK/master'
2016-03-15 11:55:03 +02:00
Lasse Öörni
07ade6e110
Don't call DebugRenderer::SetView() if viewport debug rendering is off. Fixes #1244 .
2016-03-15 11:40:32 +02:00
Blue, The Magnificent
d62b51289e
Reflect the global variable implementation in the documentations and angelscript api
2016-03-15 06:47:48 +01:00
Blue, The Magnificent
864a455572
script scoped global variable not needed anymore
2016-03-15 06:47:08 +01:00
Blue, The Magnificent
f3b505ad26
Add binding for global variables getter and setter in angelscript and lua
2016-03-15 06:46:34 +01:00
Blue, The Magnificent
f1864f498a
implement application wide global variable
2016-03-15 06:44:52 +01:00
Ivan K
8842604c80
Fix ToolTip border; EditorHierarchyWindow: tabs to spaces, fix ResetButton ImageRect
2016-03-15 03:36:04 +04:00
urho3d-travis-ci
23bda782ca
Travis CI: API documentation update at 2016-03-14 19:34:55 UTC.
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[ci package]
Commit: 18f3204c14
Message: Change textureEdgeOffset to be pixels to work similarly regardless of texture size. Add AngelScript & Lua bindings for it. Change default offset to be 0 to not change existing behavior.
2016-03-14 19:34:55 +00:00
Lasse Öörni
18f3204c14
Change textureEdgeOffset to be pixels to work similarly regardless of texture size. Add AngelScript & Lua bindings for it. Change default offset to be 0 to not change existing behavior.
2016-03-14 21:17:32 +02:00
OvermindDL1
48346b278c
Fix Sprite2D edge bleeding via new member variable.
2016-03-14 21:17:32 +02:00
Lasse Öörni
f4e8b7586a
Merge pull request #1242 from 1vanK/master
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UITemplate
2016-03-14 14:05:48 +02:00
Ivan K
bd546962b3
UITemplate: UI.png was separated to named layers for easy editing (GIMP 2.8.2)
2016-03-14 14:10:22 +04:00
Lasse Öörni
6869970375
Merge pull request #1240 from 1vanK/master
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tabs to spaces
2016-03-14 00:11:41 +02:00
Ivan K
5f1f311535
tabs to spaces
2016-03-14 00:12:25 +04:00
Lasse Öörni
01cd737909
Hide tooltip if the target element becomes invisible. Possible fix for #1238 .
2016-03-13 14:46:23 +02:00
Lasse Öörni
451f713a19
Add contributor credit.
2016-03-12 15:40:55 +02:00
ssinai1
ff4d5b4125
Fix terrain index data
2016-03-11 22:53:02 +01:00
urho3d-travis-ci
4cf41f1346
Travis CI: API documentation update at 2016-03-10 14:31:49 UTC.
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[ci package]
Commit: 1fba0c80de
Message: Document additive animation blending.
2016-03-10 14:31:49 +00:00
Lasse Öörni
1fba0c80de
Document additive animation blending.
2016-03-10 16:09:51 +02:00
Lasse Öörni
33bea5392d
Rename AnimationBlendingMode to AnimationBlendMode for brevity and similarity with Graphics class BlendMode. Rename ABM_OVERRIDE to ABM_LERP. Implement weight to additive blending. Serialize blend mode over network for AnimationController.
2016-03-10 15:49:37 +02:00
Lasse Öörni
33d9dafc0c
Merge remote-tracking branch '1vanK/master'
2016-03-10 14:42:51 +02:00
Lasse Öörni
aa48f333b3
Only update View3D rendertarget when it's visible in the UI. Closes #1228 .
2016-03-09 15:07:23 +02:00
Lasse Öörni
49ce2984fe
Generate skinning information if animated model has non-skinned subgeometries. Closes #1227 .
2016-03-09 14:14:39 +02:00
Lasse Öörni
a2b05dc0fd
Add "Tags" Russian localization from 1vanK.
2016-03-09 11:49:36 +02:00
Lasse Öörni
f68d8a6333
Merge pull request #1229 from cosmy1/patch-2
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Add missing translation in editor strings (FR, IT)
2016-03-09 11:45:55 +02:00
cosmy1
9f59f28aad
Add missing translation in editor strings (FR, IT)
2016-03-09 03:40:58 +01:00
Lasse Öörni
2e96545687
Output warning in AssetImporter when model has bones and consists of many submeshes, some of which don't have skinning information.
2016-03-09 00:38:47 +02:00
Ivan K
4e1eb4df74
AniamtionCotrol supports animation blending
2016-03-08 14:02:12 +04:00
Lasse Öörni
192459f61b
Added contributor credit.
2016-03-08 10:13:00 +02:00
Lasse Öörni
27a290bf66
Add .hdr to image & texture picker filter lists.
2016-03-08 01:48:06 +02:00
Lasse Öörni
379ceac550
Update STB library versions in the documentation.
2016-03-08 01:34:25 +02:00
Lasse Öörni
21e9ea07f2
Restore stb_image header credits.
2016-03-08 01:32:40 +02:00
Lasse Öörni
970ebe85db
Merge remote-tracking branch 'dragonCASTjosh/STB_Update'
2016-03-08 01:31:31 +02:00
Lasse Öörni
6afb1bb164
Remove the uint overloads of Min() & Max() for now as they could lead to AngelScript ambiguous overload errors if the script author is not careful.
2016-03-06 15:30:48 +02:00
Lasse Öörni
d9a295a595
Re-enable the unsigned/signed mismatch warning. Code cleanup.
2016-03-06 15:10:34 +02:00
Lasse Öörni
039542e91c
Warning, compile & script binding fixes related to MathDefs.h. Use multiple template parameters where necessary to allow e.g. Min() or Max() with mixed int and unsigned values. Silence repeated warnings in MathDefs.h on MSVC.
2016-03-05 23:47:49 +02:00
TheComet
f8760c8e5a
Trig functions are now templated
2016-03-05 22:20:21 +02:00
TheComet
62d8143aa3
Template versions of math functions
2016-03-05 22:20:09 +02:00