Yao Wei Tjong 姚伟忠
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6763207787
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Complet the rebase to master branch.
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2015-02-13 21:23:05 +08:00 |
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badpixels
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7061421425
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Make sure -s USE_SDL=2 is part of compiler command line when building Urho3D library
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2015-02-13 21:23:05 +08:00 |
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t
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395191e991
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eliminate some compiler warnings
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2015-02-13 21:23:05 +08:00 |
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t
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b596c1de5e
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more notes and references added to Readme.emscripten.txt
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2015-02-13 21:23:05 +08:00 |
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t
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9b770dd1f8
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add sample build script buildEmscriptenSamples.sh
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2015-02-13 21:23:05 +08:00 |
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t
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e60cbcdab5
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remove glew references in OGLGraphicsImpl.h when building with emscripten
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2015-02-13 21:23:05 +08:00 |
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t
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5d92f18b46
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engine source changes for emscripten
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2015-02-13 21:23:05 +08:00 |
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t
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8487a2e308
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add toolchain file for emscripten
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2015-02-13 21:23:05 +08:00 |
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t
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6ff6c5fe49
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modify Source/CMakeLists.txt for emscripten build options
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2015-02-13 21:23:05 +08:00 |
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t
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f298cf94a6
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add Readme.emscripten.txt
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2015-02-13 21:23:05 +08:00 |
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t
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731fb90137
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add cmake_emscripten.sh
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2015-02-13 21:23:05 +08:00 |
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t
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65054942e8
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delete Controls.cpp and Controls.h from Source/Engine/Network
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2015-02-13 21:23:05 +08:00 |
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t
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1dfd6eebde
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move Controls.* from Engine/Network to Engine/Input
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2015-02-13 21:23:04 +08:00 |
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t
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114ed8f6ff
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add Readme.emscripten.txt
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2015-02-13 21:23:04 +08:00 |
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Yao Wei Tjong 姚伟忠
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50ebccdaae
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Minor update on README.md content and add Urho3D logo.
[ci skip]
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2015-02-13 13:19:22 +08:00 |
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hdunderscore
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3184c2df87
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Merge pull request #661 from GKR/bugfix/compilation-error-hdr-variable
Removal of hdrRendering variable caused compilation error when using the OpenGL renderer
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2015-02-13 11:09:38 +11:00 |
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Gunnar Kriik
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b2f4848115
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Removal of hdrRendering variable caused compilation error when using the OpenGL renderer
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2015-02-12 22:56:40 +01:00 |
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Lasse Öörni
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9c3348ed98
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Only perform AnimatedModel bone hitbox ray testing when RAY_TRIANGLE is specified, to allow RAY_OBB to test against the whole model's OBB.
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2015-02-12 22:45:46 +02:00 |
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Lasse Öörni
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785997b596
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Removed unused variable.
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2015-02-12 22:38:58 +02:00 |
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Lasse Öörni
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793a40f48a
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Use C-style cast as per Urho convention when dealing with primitive types.
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2015-02-12 21:59:43 +02:00 |
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Lasse Öörni
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5f9ad3237c
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Merge remote-tracking branch 'stinkfist/Vector-int-uint-Win64'
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2015-02-12 21:58:45 +02:00 |
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Stinkfist0
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03f6cb137b
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Fix signed-unsigned conversion warnings that leak into applications using Urho when doing Win64 build.
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2015-02-12 16:31:30 +02:00 |
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Lasse Öörni
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b96f47db61
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Change order of matrix multiplies in GLSL to eliminate need to transpose matrix uniforms and make the order consistent with skinned & instanced rendering.
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2015-02-12 00:05:32 +02:00 |
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Lasse Öörni
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0990fd72f2
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Added Graphics::GetPixelUVOffset() to get the half-pixel offset required by D3D9, avoids #ifdef'ing. Clean up shadow matrix calculation.
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2015-02-11 23:21:57 +02:00 |
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Lasse Öörni
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06a7412d64
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Exclude the "generated" source directory when not including Lua support.
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2015-02-11 21:53:27 +02:00 |
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urho3d-travis-ci
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e6629d3c8a
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Travis CI: API documentation update at 2015-02-11 16:43:27 UTC.
[ci package]
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2015-02-11 16:43:27 +00:00 |
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Lasse Öörni
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347a9c9719
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Recreate the tab escape sequence from tab character to the dumped AngelScript API.
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2015-02-11 18:30:35 +02:00 |
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urho3d-travis-ci
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0702003614
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Travis CI: API documentation update at 2015-02-10 17:48:35 UTC.
[ci package]
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2015-02-10 17:48:35 +00:00 |
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Lasse Öörni
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5e133eb639
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Added file modification remark with credit to prettywriter.h. Added indentation parameter to several SaveXML() functions including Node & Scene. Code convention edit to use String& throughout. Removed outdated remark of being only able to save to File.
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2015-02-10 19:32:45 +02:00 |
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Lasse Öörni
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70054dd036
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Merge remote-tracking branch 'stinkfist/indent'
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2015-02-10 18:21:27 +02:00 |
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Stinkfist0
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4b9e4f6097
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User-configurable indentation for XML and JSON files (AS and Lua bindings included). Closes #591
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2015-02-10 17:18:52 +02:00 |
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Yao Wei Tjong 姚伟忠
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96a3126557
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Fix SpritePacker build on Mac OS X platform.
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2015-02-10 00:49:52 +08:00 |
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Lasse Öörni
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4354b1709c
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Tabs to spaces and update copyright year.
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2015-02-09 23:44:01 +02:00 |
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Lasse Öörni
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4cd279cc90
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Always call SetNode(0) on removing a component from a scene node. Fixes #658.
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2015-02-09 23:41:32 +02:00 |
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Lasse Öörni
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5ab72bf620
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Merge remote-tracking branch 'friesencr/sprite_packer'
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2015-02-09 23:40:09 +02:00 |
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Lasse Öörni
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90833996fa
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Make sure to avoid memory overwrite in case the light's cascade splits would be configured incorrectly in respect to hardware limits.
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2015-02-09 11:41:29 +02:00 |
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Lasse Öörni
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61af3c9593
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Fix GCC error with URHO3D_SAFE_LUA=1. Closes #654.
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2015-02-08 00:12:13 +02:00 |
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Lasse Öörni
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b18ae1809c
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Hack fix for build failing on MinGW due to -include Precompiled.h option included multiple times for the generated Lua API .cpp files without a space in between.
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2015-02-07 23:54:46 +02:00 |
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Lasse Öörni
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cc8eb57eba
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Workaround for GCC optimization of IsNan, thanks to reattiva. Closes #655.
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2015-02-07 23:52:51 +02:00 |
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Chris Friesen
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6f383f64df
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SpritePacker cli
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2015-02-07 12:40:01 -06:00 |
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Yao Wei Tjong 姚伟忠
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564b77c39f
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Fix Ninja build by adding directory containing PCH to its search path.
Officially add Ninja build support. Close #653.
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2015-02-06 13:49:32 +08:00 |
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urho3d-travis-ci
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3aae6785a4
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Travis CI: API documentation update at 2015-02-05 15:19:32 UTC.
[ci package]
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2015-02-05 15:19:32 +00:00 |
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Lasse Öörni
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680d334a99
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Fix Physics2D events not getting included in events documentation. Fix alphabetic sorting of event documentation sections according to header file name, not full path. Fix Physics2DPreStep2D event name to PhysicsPreStep2D to match the rest. Closes #652.
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2015-02-05 17:08:31 +02:00 |
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urho3d-travis-ci
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deab9cf4de
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Travis CI: API documentation update at 2015-02-05 10:51:01 UTC.
[ci package]
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2015-02-05 10:51:01 +00:00 |
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aster2013
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ec839a8e39
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Merge branch 'lua-event-handler'
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2015-02-05 16:58:59 +08:00 |
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aster2013
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83e1fbebe3
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Remove WeakPtr<LuaFunction> in LuaIntegration sample;
Convert tab to spaces in ParticleEffect2D.
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2015-02-05 14:01:17 +08:00 |
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aster2013
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52731a6d22
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Replace WeakPtr<LuaFunction> with LuaFunction ptr.
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2015-02-05 11:44:57 +08:00 |
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aster2013
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b6e413e49d
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Simplify Lua event handler, keep it has same behavior as AngleScript and C++.
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2015-02-05 11:37:40 +08:00 |
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Yao Wei Tjong 姚伟忠
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395b926d26
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Rename Readme.md to README.md. Replace history section with link.
[ci package]
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2015-02-05 11:07:18 +08:00 |
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CrackedP0t
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70fd3c7988
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Rename Readme.txt to Readme.md.
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2015-02-05 10:49:58 +08:00 |
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