aa47eb13baMerge branch 'master' into webp
Lasse Öörni
2017-07-22 13:36:51 +0300
5fb53f9bd8Better check for Android NEON support in WebP.
Lasse Öörni
2017-07-22 13:18:48 +0300
93fc311b30Disable NEON from WebP library on Android for now, as it results in compile error from the include files if the NEON instruction set is not in use.
Lasse Öörni
2017-07-21 22:38:49 +0300
d5ff93a128For CI - switch off the OSX precache build. It will be reimplemented as build stage later when Travis supports conditional build stage.
Yao Wei Tjong 姚伟忠
2017-07-21 23:17:48 +0800
86a03ec62eFor CI - remove old hacks in the build scripts.
Yao Wei Tjong 姚伟忠
2017-07-21 23:13:28 +0800
78643541e4Travis CI: API documentation update at 2017-07-20 22:28:36 UTC. [ci package]
urho3d-travis-ci
2017-07-20 22:28:36 +0000
95062fcb63Always have SaveWEBP in public API of Image; add script binding. Will be a no-op if not supported.
Lasse Öörni
2017-07-20 22:35:13 +0300
51e49e6f7dDefault WebP on.
Lasse Öörni
2017-07-20 22:26:14 +0300
157130c612Add WebP license and mention to library list.
Lasse Öörni
2017-07-20 22:13:49 +0300
da996ddae9Merge remote-tracking branch 'carnalis/webp'
Lasse Öörni
2017-07-20 22:06:08 +0300
cf0d6b6f78Fix DebugRenderer::AddSphereSector AS binding. Use AddSphereSector for rendering SoundSource3D.
Eugene Kozlov
2017-07-20 20:55:40 +0300
4739de573dImproved convex hull debug draw from Lumak. Works only when called individually for CollisionShape; whole physics world debug draw still uses Bullet's internal rendering. Closes#2031.
Lasse Öörni
2017-07-20 13:52:35 +0300
2d435b3d57Travis CI: API documentation update at 2017-07-20 10:03:25 UTC. [ci package]
urho3d-travis-ci
2017-07-20 10:03:25 +0000
f916c02a4eFixed HeightMapToWorld contributed by Lumak. Closes#2030.
Lasse Öörni
2017-07-20 12:40:56 +0300
0f2480847aSeveral tilemap improvements
Guschin Konstantin
2017-07-20 16:34:36 +0700
3339e5012bInitial commit of WebP image support
carnalis
2017-07-20 00:43:15 -0400
a3a0465c8dFor CI - take advantage of Travis CI's build stages. Perform housekeeping at the last stage when all the build jobs in the build stage have completed. Add a placeholder for new lint stage in primary CI. Use alternate mirror branch to prevent technical error due to multiple commits being pushed to HEAD on slow moving build queues. Close#1942.
Yao Wei Tjong 姚伟忠
2017-07-16 14:24:32 +0800
ec84cfdfd1Remove the usage of add_compiler_export_flags() deprecated function. Fix#1945.
Yao Wei Tjong 姚伟忠
2017-07-13 00:28:13 +0800
c8ecd9f55cTypo fix in AssetImporter.
Lasse Öörni
2017-07-13 14:03:22 +0300
ea783ae69fFor CI - upgrade CMake version to 3.8.2 for builds that uses Linux VM.
Yao Wei Tjong 姚伟忠
2017-07-11 22:22:10 +0800
60c478212cFix wrong AngelScript binding in ResourceCache::GetExistingResource(). Closes#2016.
Lasse Öörni
2017-07-11 14:10:35 +0300
d03134682aTravis CI: API documentation update at 2017-07-10 07:05:23 UTC. [ci package]
urho3d-travis-ci
2017-07-10 07:05:23 +0000
550f44c56aPrevent sending events for subscribers added during event handling. Fixes#2013.
Eugene Kozlov
2017-07-09 17:15:39 +0300
a5ee22ce9eExpose Context::CreateObject to AngelScript API.
Eugene Kozlov
2017-07-04 10:15:58 +0300
7fc9aa816aMake clean for MinGW/Android/Web platforms. The rest of the platforms are already taken care of by this commit, however, only tested explicitly on Linux native, RPI, and ARM.
Yao Wei Tjong 姚伟忠
2017-07-09 10:38:38 +0800
7655048160Add contributor.
Lasse Öörni
2017-07-08 13:54:28 +0300
a725b608ecMerge remote-tracking branch 'Mezozoysky/bgload'
Lasse Öörni
2017-07-08 13:38:28 +0300
9bb48ed015Background loading: add resource into cache before sending E_RESOURCEBACKGROUNDLOADED.
Stanislav Demyanovich
2017-07-08 15:29:56 +0700
ace4a00feaReinstate source group for VS and Xcode IDE. The "resources being added into multiple groups" issue is not reproducible in Xcode IDE anymore, probably the more recent define_resources_dirs() macro has "properly" fixed it.
Yao Wei Tjong 姚伟忠
2017-07-07 23:25:35 +0800
18df5b8525Also send highdpi parameter in window resize event on D3D9/D3D11 to match OpenGL behavior.
Lasse Öörni
2017-07-06 20:04:10 +0300
28e1f20487Merge remote-tracking branch 'iainmerrick/highdpi_fix'
Lasse Öörni
2017-07-06 19:06:13 +0300
83c17c7dc6Robustness improvements for terrain editor brush loading. Closes#2011.
Lasse Öörni
2017-07-06 18:13:13 +0300
237b2b0fe6Fix Graphics::GetHighDPI() on OS X (closes#2009)
Iain Merrick
2017-07-05 12:41:05 -0500
5a3f1049c3Merge pull request #2008 from iainmerrick/master
Lasse Öörni
2017-07-06 16:06:30 +0300
3c9881facaFurther consistency edit to return (?) on failure path in all ProcessUtils detection functions. Improve function comments in header.
Lasse Öörni
2017-07-01 21:12:56 +0300
752609701bIndirectly detect the availability of the "RtlGetVersion" function. Fix#1998.
Yao Wei Tjong 姚伟忠
2017-07-01 17:21:36 +0800
bd222aa2d2Merge pull request #5 from urho3d/master
SuperWangKai
2017-06-30 12:26:55 +0800
0bdb20fd8eAdd MINI_URHO check to disable Windows OS version detection, to help with issue #1998.
Lasse Öörni
2017-06-27 20:04:49 +0300
ce98afc76eAdd contributor credits. Re-add old behavior of also acquiring properties directly from tileElem in TmxFile2D, if defined.
Lasse Öörni
2017-06-26 13:11:27 +0300
3981a92a05Added b2ChainShape::Clear() call into CollisionChain2D::RecreateFixture() (fixes#1995)
Georgii Pelageikin
2017-06-24 20:15:20 +0300
ef63c079cbfixed loading user defined tile properties from tileset-file.
Thomas Böhm
2017-06-22 08:48:01 +0200
ecacd32e33Travis CI: API documentation update at 2017-06-26 10:23:08 UTC. [ci package]
urho3d-travis-ci
2017-06-26 10:23:08 +0000