f814d517a0Merge remote-tracking branch 'cin/master'
Lasse Öörni
2015-11-12 11:51:23 +0200
d01b7315abBackport XRandR and memory leak fix
Jordan Patterson
2015-11-11 18:06:59 -0700
e4b6749880Convert primitive type to point list regardless of draw call specified primitive type to emulate point fill mode on D3D11. Closes#1028.
Lasse Öörni
2015-11-11 16:19:59 +0200
bf34fc8afbUrho3D Editor: Spawn on selected node in Spawn Editor
Vladimir
2015-11-11 19:51:35 +1000
d4c5cf1760For AppVeyor - remove restriction to only build on master branch. [ci skip]
Yao Wei Tjong 姚伟忠
2015-11-11 13:55:30 +0800
a003f68be6Add distance to 2D, now 2D object first sort with distance from camera, then use draw order. #1003
aster2013
2015-11-10 21:28:22 +0800
e55d989475Zero-initialize Drawable's local bounding box to make sure it doesn't contain infinities if the Drawable subclass never defines it. Closes#1027.
Lasse Öörni
2015-11-10 11:35:45 +0200
53a2e38445Update changelog.
Lasse Öörni
2015-11-09 21:25:05 +0200
2cd28f10a8Merge remote-tracking branch 'cin/master'
Lasse Öörni
2015-11-09 21:09:51 +0200
304c866dd0Separate functions to toggle/show/hide editor sub-windows to prevent mistaken action e.g. when editing a material. Update changelog.
Lasse Öörni
2015-11-09 21:03:01 +0200
b8b3183f79Merge remote-tracking branch 'jsandusky/EditorQuickAction'
Lasse Öörni
2015-11-09 20:38:16 +0200
b81547d35aFor AppVeyor - switch to Debug build configuration on normal CI build. This is in the hope that msbuild will build faster without any optimisation. [ci only: AppVeyor]
Yao Wei Tjong 姚伟忠
2015-11-09 21:10:52 +0800
48e62be7caUrho3D Editor: Local offset for Spawn Editor
Vladimir
2015-11-09 21:01:46 +1000
c073488069For AppVeyor - fix artifact upload to sourceforge.net. [ci package]
Yao Wei Tjong 姚伟忠
2015-11-09 18:14:03 +0800
0cb8d93d33Travis CI: API documentation update at 2015-11-09 10:04:59 UTC. [ci package]
urho3d-travis-ci
2015-11-09 10:04:59 +0000
28acbf12b0Update changelog.
Lasse Öörni
2015-11-09 11:33:41 +0200
6b919a8fd4Merge remote-tracking branch 'jsandusky/TileCacheLayers'
Lasse Öörni
2015-11-09 10:54:29 +0200
aedaea7096Update changelog.
Lasse Öörni
2015-11-09 10:52:06 +0200
0a2cd5bbbfMerge pull request #1020 from JSandusky/ASProtected
Lasse Öörni
2015-11-09 10:44:05 +0200
f0da08b140Urho3D Editor: Correct misnaming of function call for hiding spawn editor
JSandusky
2015-11-08 20:18:09 -0500
80ba2ed375Urho3D Editor: Show "Window" commands now toggle visibility
JSandusky
2015-11-08 19:54:41 -0500
ec7aebfa2dUrho3D Editor: Enter/return executes first Quick Action in the quick action results
JSandusky
2015-11-08 19:53:38 -0500
003aedb298Add configuration of maximum layers in DynamicNavigationMesh
JSandusky
2015-11-08 19:15:56 -0500
0994584506Add protected check to script variable population
JSandusky
2015-11-08 14:05:18 -0500
96c14871dbFix ambiguous call on VS2010.
Lasse Öörni
2015-11-08 15:46:52 +0200
38ba5f8557Travis CI: API documentation update at 2015-11-08 13:01:48 UTC. [ci package]
urho3d-travis-ci
2015-11-08 13:01:48 +0000
0a88fdbc21Remove workaround fix for resource prefix path in Urho3DPlayer too. [ccache clear]
Yao Wei Tjong 姚伟忠
2015-11-08 20:34:04 +0800
8463b48e96Remove SplitMode enum in favor of a bool to simplify script binding. Reverse the default behavior to not return empty strings to ensure correctness of existing code. Fix resource prefix path list to not require a space. Fix ResourceRefList deserialization. Closes#1014.
Lasse Öörni
2015-11-08 14:14:46 +0200
345ec54221Merge remote-tracking branch 'barrettcolin/stringsplit'
Lasse Öörni
2015-11-08 13:39:43 +0200
cb0e6caa24Apply material list in CreateModelWithStaticModel() & CreateModelWithAnimatedModel(). Closes#1018.
Lasse Öörni
2015-11-08 13:12:03 +0200
d83f9d0a41New String::Split implementation; keeps empty splits by default, optionally omit-able using splitMode parameter
Colin Barrett
2015-11-07 13:00:50 +0000
136db85ad9For AppVeyor - ignore exit status from 'make doc' process. [ci package] [ci only: AppVeyor]
Yao Wei Tjong 姚伟忠
2015-11-07 18:15:09 +0800
a049b1360bFor AppVeyor - redirect some of the output stream to null device. Skip *.chm generation on AppVeyor due to a similar issue reported in #910. Test [ci package] on [ci only: AppVeyor].
Yao Wei Tjong 姚伟忠
2015-11-07 08:29:47 +0800
04eaf22c45For AppVeyor - switch to use the default VM image. Also test [ci package].
Yao Wei Tjong 姚伟忠
2015-11-07 07:28:36 +0800
50a0de7172For AppVeyor - switch off GUI test run for now. [ci only: AppVeyor]
Yao Wei Tjong 姚伟忠
2015-11-07 06:47:50 +0800
a4d151e2f5For AppVeyor - add script for testing and packaging. [ci only: AppVeyor]
Yao Wei Tjong 姚伟忠
2015-11-07 01:46:10 +0800
73d7db3342Added inaccurate (source file size) memory use reporting to ParticleEffect & ParticleEffect2D, to avoid it being zero.
Lasse Öörni
2015-11-06 12:35:42 +0200
fc808c670cMerge pull request #1015 from yushli/master
Lasse Öörni
2015-11-06 11:04:45 +0200
7474fe4168For Travis CI - manually install cmake as it is being missed out again. Bump up the OSX deployment target all the way to El Capitan as this newer OSX image does not have the lower SDK version installed. Attempt to fix a cp permission issue. [ci skip appveyor] [ci only: OSX]
Yao Wei Tjong 姚伟忠
2015-11-05 23:33:47 +0800
d15c70cd0bFor Travis CI - attempt to use the newer OSX VM image. [ci skip appveyor] [ci only: OSX]
Yao Wei Tjong 姚伟忠
2015-11-05 23:09:18 +0800
c8eb116df9Do not reset input state on subsequent screen mode changes, to allow key-ups / mouse-ups to happen naturally. Closes#1012.
Lasse Öörni
2015-11-05 14:30:14 +0200
62c363ee90Update changelog.
Lasse Öörni
2015-11-04 22:13:22 +0200
92a080d68bRemove the GLES skybox fix as it was doing more harm than good. Closes#1011.
Lasse Öörni
2015-11-04 22:11:59 +0200
898f730d9bLet go of drag UI elements when mouse button is released, even if the cursor is hidden. Closes#1010.
Lasse Öörni
2015-11-04 20:50:57 +0200
262e3d8423For AppVeyor - switch to use Release configuration. Temporarily disable MinGW build.
Yao Wei Tjong 姚伟忠
2015-11-05 01:36:54 +0800
36a93d0680Refactor URHO3D_64BIT build option handling for MSVC. For AppVeyor - setup both 32-bit and 64-bit builds.
Yao Wei Tjong 姚伟忠
2015-11-05 00:07:43 +0800
7650d8d521Add an entry to changelog to highlight the custom fix on Bullet lib.
Yao Wei Tjong 姚伟忠
2015-11-04 23:28:27 +0800
587344af8aMinor cleanup to simplify the override condition for sample code.
Yao Wei Tjong 姚伟忠
2015-11-04 09:30:41 +0800
0a3e487a9eLog warnings when illegal attribute registration or base type attributes copying is attempted.
Lasse Öörni
2015-11-04 14:43:03 +0200
77603f30dfExclude .atlas file type from resource browser XML parsing attempt.
Lasse Öörni
2015-11-04 13:52:53 +0200
77e6703b15Detect attempt to copy a base class's attributes onto itself, and early-exit in that case.
Lasse Öörni
2015-11-04 13:50:12 +0200
b69fa3726fInitial V1.5 changelog.
Lasse Öörni
2015-11-03 23:56:01 +0200
f47c04dceeMinor fix on code comment. [ci skip]
Yao Wei Tjong 姚伟忠
2015-11-04 00:16:27 +0800
8c8e2a97b5Allow -pp and URHO3D_PREFIX_PATH to override the sample default paths. This is useful for user to try out the apps with alternate asset directories.
Yao Wei Tjong 姚伟忠
2015-11-03 23:56:45 +0800
bdded7a4f7Position 2D particles correctly on the Z axis. Closes#1007.
Lasse Öörni
2015-11-03 14:36:06 +0200
d731b218f1When allocating a spritesheet dynamically, leave 1 pixel empty row/column inbetween to avoid errors at the edges of sprites. Set the whole texture data at once.
Lasse Öörni
2015-11-03 13:51:25 +0200
4f1722f223Fix RPATH for tools built with Shared Urho3D library type.
Yao Wei Tjong 姚伟忠
2015-11-03 17:57:50 +0800
22bd3de807Refactor resource prefix path parameter to accept a list of paths. Close#1000.
Yao Wei Tjong 姚伟忠
2015-11-03 17:42:35 +0800
1cca5565c6Merge remote-tracking branch 'JSandusky/OBJExporterIndices'
Lasse Öörni
2015-11-03 10:41:10 +0200
500d59c032Use Urho3D M_INT_MAX instead of INT_MAX in OBJ export
JSandusky
2015-11-02 16:10:31 -0500
056f1a391aFix handling of indices in OBJ export
JSandusky
2015-11-02 15:49:31 -0500
11139ac726Clarify documentation on InvSize and Offsets uniforms set during quad rendering.
Lasse Öörni
2015-11-02 16:05:23 +0200
6e118d237fUnify naming of rendertargets between the Bloom & Blur postprocesses.
Lasse Öörni
2015-11-02 01:41:14 +0200
af985e0df1Alternative O key to create obstacles in the navigation demos. Closes#995.
Lasse Öörni
2015-10-31 21:55:19 +0200
12bac51e78Use freopen() instead of low level API calls to redirect stdin & stdout to opened console window to fix crash on 64bit build. Closes#999.
Lasse Öörni
2015-10-31 18:07:19 +0200
566a0dc250For Appveyor - build and test separately.
Yao Wei Tjong 姚伟忠
2015-10-31 23:42:12 +0800
4ecb528660For Appveyor - skip rake installation as it may be pre-installed.
Yao Wei Tjong 姚伟忠
2015-10-31 23:25:31 +0800
95580f6ba0For Appveyor - first attempt to enable 32-bit CI jobs on Windows host.
Yao Wei Tjong 姚伟忠
2015-10-31 23:11:50 +0800
385493f39aExplain that touch input is needed for multiple dragging. Closes#997.
Lasse Öörni
2015-10-31 16:48:25 +0200
c0d8415ae8Fix the spawn button label in CrowdNavigation demo. [ci skip]
Yao Wei Tjong 姚伟忠
2015-10-31 14:41:26 +0800
a98e1d0356Add migration note for using Urho3D as external library. [ci only: master] Close#747.
Yao Wei Tjong 姚伟忠
2015-10-30 23:28:13 +0800
92b2d9c23eFix to ensure 'bin' dir in build tree exists before symlink creation.
Yao Wei Tjong 姚伟忠
2015-10-30 22:19:41 +0800
2ce57b31aaCreate symlinks to the asset directories in the build tree. Enable URHO3D_SAMPLES and URHO3D_LUA by default. Close#994.
Yao Wei Tjong 姚伟忠
2015-10-30 19:18:33 +0800
deaa23a140Ensure SIMD code path is being used when BT_USE_SSE is on. Related to ommit dabfcff14e.
Yao Wei Tjong 姚伟忠
2015-10-30 13:18:29 +0800
dabfcff14eEnable BT_USE_SSE on Windows platform using MinGW compiler toolchain.
Yao Wei Tjong 姚伟忠
2015-10-29 23:04:00 +0800
94a7f4ef63Make UI element layouting not modify the user assigned minSize. Instead keep record of the min.size required by layout separately. Fix HelloGUI sample to the new behavior. Closes#955.
Lasse Öörni
2015-10-29 17:21:32 +0200
d31fbf2f45Fix LuaJIT SSE2 detection on 32-bit MSVC build.
Yao Wei Tjong 姚伟忠
2015-10-29 21:49:34 +0800
2e4a076e5eFix LuaJIT SSE2 detection on 32-bit MinGW build.
Yao Wei Tjong 姚伟忠
2015-10-29 19:48:07 +0800
fb7f622858Travis CI: API documentation update at 2015-10-29 10:53:03 UTC. [ci package]
urho3d-travis-ci
2015-10-29 10:53:03 +0000
d4a5b74cc5Also add updateEnabled to PhysicsWorld. Make Scene, PhysicsWorld and PhysicsWorld2D behave in the same way: when auto update is disabled, manual stepping can still be performed. Rewrite some comments for clarity.
Lasse Öörni
2015-10-29 12:43:53 +0200
04996445ccAdd function to control 2D physics update
cosmy
2015-10-29 01:21:20 +0100
00410aabd8Move ParticleEffect::GetEffect() into the .cpp implementation, as it uses shared pointer access.
Lasse Öörni
2015-10-29 11:34:16 +0200
e537dd4467For Travis CI - remove the unrecognized flag to keep Travis-CI happy. Current MinGW version on Ubuntu 12.04 LTS is too old. [ci only: master]
Yao Wei Tjong 姚伟忠
2015-10-29 14:41:33 +0800
8a0a2ecc7cAttempt to use -O3 for MingGW 64-bit and 32-bit Release build. On 32-bit when SSE is not on then -O3 flag is supplemented with flags to turn off auto-vectorize optimization.
Yao Wei Tjong 姚伟忠
2015-10-29 12:59:01 +0800
fa82c55efdSuppress warnings on MinGW build.
Yao Wei Tjong 姚伟忠
2015-10-29 11:24:03 +0800
239ab98315Omit static keyword from kNet's custom debug memory allocation functions to allow compilation on VS2015 Update 1.
Lasse Öörni
2015-10-28 20:16:23 +0200
db5cb36057Remove the quick fix now that the ABI is correctly detected for MinGW. Related to #872 and commit 6ca3bdbb1c.
Yao Wei Tjong 姚伟忠
2015-10-24 15:13:08 +0800
5270af7bb1Travis CI: API documentation update at 2015-10-28 08:30:46 UTC. [ci package]
urho3d-travis-ci
2015-10-28 08:30:45 +0000
416da06b74Merge pull request #989 from newbthenewbd/master
Lasse Öörni
2015-10-28 10:18:13 +0200
dd2494cb33Fix Android MIPS build.
Newb I the Newbd
2015-10-28 03:07:45 +0100
aa60a1aea6Travis CI: API documentation update at 2015-10-27 22:51:55 UTC. [ci package]
urho3d-travis-ci
2015-10-27 22:51:55 +0000
eff2c913e8Remove defined_ bool from Rect & Sphere. Closes#986.
Lasse Öörni
2015-10-28 00:40:20 +0200
af0e558a5aAdded contributor credit.
Lasse Öörni
2015-10-27 22:13:26 +0200
554b72d926Merge remote-tracking branch 'newbthenewbd/master'
Lasse Öörni
2015-10-27 20:59:28 +0200
608183ba22Reset HashMap & HashSet bucket pointers when beginning clear. As ResourceCache may not be returned during exit phase, add nullchecks to ScriptFile & Shader. Should help with #988.
Lasse Öörni
2015-10-27 15:00:04 +0200
812e019d03Minor whitespace edit.
Lasse Öörni
2015-10-27 11:20:50 +0200
e43113ee9cUnite hardware keyboard input with other platforms.
Newb I the Newbd
2015-10-27 08:52:58 +0100