Commit Graph

  • 41009a8358 Ignore custom rake tasks directory. [ci skip] Yao Wei Tjong 姚伟忠 2015-07-15 21:35:55 +0800
  • eb35aaf8f5 Restore copyright year. [ci skip] Yao Wei Tjong 姚伟忠 2015-07-15 11:54:52 +0800
  • 37f13c91d9 Remove double semicolon. Lasse Öörni 2015-07-15 00:59:12 +0300
  • 9b629b2a36 Editor functionality to assign child nodes as a spline path. Contributed by MonkeyFirst. Closes #781. Lasse Öörni 2015-07-15 00:57:55 +0300
  • a1edde4e4d Travis CI: API documentation update at 2015-07-14 19:35:54 UTC. [ci package] urho3d-travis-ci 2015-07-14 19:35:54 +0000
  • 52885a22c4 Clean up Spline code, add support for Catmull-Rom interpolation of other values than Vector3, and fix out of bounds array access in Catmull-Rom interpolation. Add linear interpolation mode. Add script bindings of new interpolation mode enums. Closes #772. Closes #773. Lasse Öörni 2015-07-14 22:10:56 +0300
  • 8539e64dff Merge remote-tracking branch 'szamq/master' Lasse Öörni 2015-07-14 20:21:32 +0300
  • 86d9f6e4cb Restore @echo off to Editor.bat. Lasse Öörni 2015-07-14 19:35:14 +0300
  • 989346f3a5 Merge remote-tracking branch '1vanK/EditorImprovements' Lasse Öörni 2015-07-14 19:33:13 +0300
  • 6f8ed55c0a Fix the Depth shader on D3D11. Simplify View code to determine whether a substitute RT for the backbuffer is needed. Fix having to render the hardware depth stencil twice in the ForwardDepth renderpath. Lasse Öörni 2015-07-14 19:32:58 +0300
  • 7299f3abf1 delete old spline files szamq 2015-07-14 17:47:54 +0200
  • 5185d54f48 Merge branch 'master' of https://github.com/szamq/Urho3D szamq 2015-07-14 17:38:07 +0200
  • 513e490898 Added Catmull-Rom spline type which interpolates through the control nodes szamq 2014-04-28 22:03:04 +0200
  • 528493d3b5 Merge branch 'master' of https://github.com/szamq/Urho3D szamq 2015-07-14 17:32:41 +0200
  • e75fbec200 Added Catmull-Rom spline type which interpolates through the control nodes szamq 2014-04-28 22:03:04 +0200
  • f317df2961 Adding a button 'Reset Viewport' and checkbox 'Show Axes' for particle editor Ivan K 2015-07-14 11:56:53 +0400
  • 8d37ae8e3d Fix scaling particle preview Ivan K 2015-07-13 16:14:53 +0400
  • 0532ea5c6f Big particle preview and scaling preview with LMB + LShift Ivan K 2015-07-13 15:50:58 +0400
  • 56ad4078aa Added contributor credit. Lasse Öörni 2015-07-13 13:17:48 +0300
  • 8bd0959342 Merge remote-tracking branch 'cosmy1/master' Lasse Öörni 2015-07-13 13:09:00 +0300
  • eb3408282d Ensure PackageFile::GetEntryNames() returns names with original case. Case-sensitive PackageFile operation on other platforms than Windows, to match host filesystem. Lasse Öörni 2015-07-13 12:34:30 +0300
  • e4304645a2 Starting the Editor without an empty console window Ivan K 2015-07-13 11:55:01 +0400
  • ee35539a32 Empty statement fix cosmy1 2015-07-12 15:32:45 +0200
  • ccf5c88899 Added contributor credit. Lasse Öörni 2015-07-12 16:16:55 +0300
  • ffa0b96e85 Fix typo. Ensure new node positioning uses world position in case the new node is parented. Lasse Öörni 2015-07-12 16:11:45 +0300
  • e59ce6d917 Merge remote-tracking branch '1vanK/EditorNewNodePosition' Lasse Öörni 2015-07-12 16:06:17 +0300
  • 7a80b37c22 Fix URHO3D_PACKAGING build option on Windows platform with SHARED lib. [ci scan] Yao Wei Tjong 姚伟忠 2015-07-12 19:00:43 +0800
  • 8adcd0a965 Editor new node position Ivan K 2015-07-12 13:48:24 +0400
  • 304308ea83 Add warning for creating AnimatedSprite2D to the scene root. Closes #770. Lasse Öörni 2015-07-12 12:31:20 +0300
  • 986c4ca6fc If CollisionShape trimesh or convex shape assigned without a collision model, try to get it from the StaticModel in the same node. Closes #769. Lasse Öörni 2015-07-11 21:18:50 +0300
  • 60f6a7482a Fix control flow bug identified by Coverity Scan in recent refactoring. [ci only: Scan] Yao Wei Tjong 姚伟忠 2015-07-08 02:18:00 +0800
  • 1a5268f427 Reformat D3D9 and D3D11 source files. Yao Wei Tjong 姚伟忠 2015-07-07 21:26:19 +0800
  • 86641d847c Fix MSVC debug build. Yao Wei Tjong 姚伟忠 2015-07-07 21:25:45 +0800
  • 9770e3dc99 Include 'Precompiled.h' to auto generated Lua binding C++ source files. Yao Wei Tjong 姚伟忠 2015-07-06 15:30:22 +0800
  • fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. Reorganize includes. Misc. fixes to perform explicit C-style cast on type mismatch. Misc. fixes on bugs identified by CLion's static analyzer. Yao Wei Tjong 姚伟忠 2015-06-30 10:49:41 +0800
  • f0d107d3db Add new build option to support non-PCH build. In order to achieve this, the Precompiled.h is now included back in all the Urho3D implementation source file. So, when the Precompiled.h is not being force-included in the PCH build, then the compiler is still able to find all the required symbol declarations. By doing so, it should also fix the indexer in some IDEs to index all the Urho3D declared symbols correctly whether it is a PCH build or not. Yao Wei Tjong 姚伟忠 2015-06-30 10:45:35 +0800
  • d44feb37ec Ensure replace blend mode before rendering quad geometry to emulate partial rendertarget clear on D3D11. Closes #764. Lasse Öörni 2015-07-05 13:33:43 +0300
  • 84cb5abf0b Increased precision qualifiers to medium for better compatibility across mobile devices. Closes #763. Mike3D 2015-07-04 12:39:30 +0200
  • d937b8fd0b Fix whitespace. Lasse Öörni 2015-07-04 13:08:35 +0300
  • 8678ce11c6 Merge pull request #762 from thebluefish/master Lasse Öörni 2015-07-04 13:07:48 +0300
  • c3d5df1ea4 Update OGLGraphicsImpl.h thebluefish 2015-07-03 21:46:49 -0700
  • 56d1cbba1f Silence unnecessary LogicComponent warning at construction time; event subscription will be handled later when the component has access to the scene. Lasse Öörni 2015-07-03 19:03:01 +0300
  • 796dfa52e3 Updated warning in documentation for creating components to out-of-scene nodes. Lasse Öörni 2015-07-02 20:24:39 +0300
  • 7ac5c2d542 Fix remaining classes for OnSceneSet(). Lasse Öörni 2015-07-02 20:20:09 +0300
  • 7bff2a4734 Fixes for moving a node from one scene to another. Related CollisionShape & Constraint fixes. Lasse Öörni 2015-07-02 15:17:02 +0300
  • 94d53fd687 Remove obsolete remark from documentation; to be verified with e.g. physics components. Lasse Öörni 2015-07-01 23:47:30 +0300
  • 52b739e2a4 Initial work to separate Component's association with its owner node and scene (OnNodeSet() and OnSceneSet()). This should allow components to work properly when moved from one scene to another, or when created initially outside a scene, and be removed from rendering & physics when removed from the scene, even if the node's refcount keeps it alive after the removal. Lasse Öörni 2015-07-01 23:45:12 +0300
  • 581cb70ea1 For Travis CI - limit Coverity scanning to master branch only. [ci skip] Yao Wei Tjong 姚伟忠 2015-06-30 21:03:04 +0800
  • 29e02e0ae8 Travis CI: API documentation update at 2015-06-30 09:45:49 UTC. [ci package] urho3d-travis-ci 2015-06-30 09:45:49 +0000
  • caf78d6178 Minor typo corection on binding and code comment. Yao Wei Tjong 姚伟忠 2015-06-30 17:35:40 +0800
  • 3cf39a1389 Travis CI: API documentation update at 2015-06-29 19:53:46 UTC. [ci package] urho3d-travis-ci 2015-06-29 19:53:46 +0000
  • e8af02f453 Add double serialization support to Variant, Deserializer/Serializer, XMLElement & JSONValue. Use double to store a Lua object's number attributes. Add editing of double attributes to the editor. Closes #758. Lasse Öörni 2015-06-29 22:36:12 +0300
  • 7547b0213a Only find Direct3D package when not using OpenGL on Windows platform. Fix #756. Yao Wei Tjong 姚伟忠 2015-06-27 06:36:22 +0800
  • 4306985a47 Fix uninitialized variable in DetourCrowd. Closes #753. Lasse Öörni 2015-06-26 12:26:11 +0300
  • 3052385081 Fix build tree configuration and generation under CLion IDE. Yao Wei Tjong 姚伟忠 2015-06-23 16:36:47 +0800
  • afd714ac00 Make sure blend mode of existing Urho2D materials is not overwritten. Closes #742. Lasse Öörni 2015-06-18 17:16:14 +0300
  • 342db03895 For Travis CI - update rake task to use _data/about.yml for credits. [ci skip] Yao Wei Tjong 姚伟忠 2015-06-17 00:04:38 +0800
  • 0e2e1d10e4 Added contributor credit. Lasse Öörni 2015-06-16 16:53:16 +0300
  • 27735786da Merge remote-tracking branch 'feltech/lua-load-raw-script-files' Lasse Öörni 2015-06-16 15:34:13 +0300
  • df31b6ad7c Fix ProcessRayQuery() method to use correct overload for RAY_TRIANGLE. Minor formatting and code clean up. Yao Wei Tjong 姚伟忠 2015-06-16 13:12:19 +0800
  • 414e92dad2 Tidied/updated Lua raw script loader CMake definition and documentation. David Feltell 2015-06-15 23:59:38 +0100
  • 13e854c946 Travis CI: API documentation update at 2015-06-15 21:06:30 UTC. [ci package] urho3d-travis-ci 2015-06-15 21:06:30 +0000
  • e89184b38c Rename texture_uv_ to textureUV_ nemerle 2015-06-15 20:15:28 +0200
  • 8bad584cb4 Match project's coding conventions and expose the new functionality to angelscript and lua nemerle 2015-06-15 19:06:05 +0200
  • c479fd72d5 Convert back from c++11 nemerle 2015-06-15 17:20:39 +0200
  • 16006239c1 Add support for retrieving UV coordinates of successful Ray query. nemerle 2015-06-15 15:35:43 +0200
  • a8afde31b2 Fix tab indent to space indent. David Feltell 2015-06-14 20:28:04 +0100
  • 67b6f0d533 Add luaL_loadfile support, with CMake option to prefer this strategy. David Feltell 2015-06-14 20:00:10 +0100
  • 92075c6b43 Travis CI: API documentation update at 2015-06-14 12:28:34 UTC. [ci package] urho3d-travis-ci 2015-06-14 12:28:34 +0000
  • 476c4f25c8 Allow GetChildrenWithClassName() in AngelScript API to return derived classes. Thanks to JSandusky for the original forum post on which the code is based. Lasse Öörni 2015-06-14 15:20:06 +0300
  • 368cd56955 Fix FXAA3 shader on OpenGL 3. Add non-deprecated aliases for texture2DLod in Samplers.glsl. Thanks to Gunnar Kriik. Lasse Öörni 2015-06-14 01:55:55 +0300
  • 11ae5e0602 Another attempt to workaround #743 by keeping the preinstalled version. [ci only: Android] Yao Wei Tjong 姚伟忠 2015-06-12 17:42:46 +0800
  • 6bd02fe805 Attempt fo fix #743 by pairing latest SDK tools /w latest build tools. [ci only: Android] Yao Wei Tjong 姚伟忠 2015-06-12 16:48:43 +0800
  • 99a6ef3a68 Fix a typo. Sorry. Related to commit 0d3de0117e. Yao Wei Tjong 姚伟忠 2015-06-12 01:03:30 +0800
  • e142319eb0 Only perform animation length fixing for non-looped 2D animations. Fixes incorrect looping in animations where the start & end keyframes don't match. Lasse Öörni 2015-06-11 17:16:02 +0300
  • 62aeb13cf2 Rectify the comment in the FindDirect3D CMake module. The purpose of the module is to find the Direct3D installation (not the DirectX itself). [ci skip] Yao Wei Tjong 姚伟忠 2015-06-11 21:14:56 +0800
  • bb17ef1570 Blit to backbuffer before debug geometry if used resolve from backbuffer to acquire the scene initially for postprocessing. Closes #741. Lasse Öörni 2015-06-11 11:44:55 +0300
  • 0d3de0117e Fix MinGW STATIC Direct3D build in a newly scaffolded project. [ci only: master] Yao Wei Tjong 姚伟忠 2015-06-11 16:11:29 +0800
  • a7c1dae794 Minor clean up to avoid redundant code. Also copy DLL to build tree. Related to commit 58332565ea. Yao Wei Tjong 姚伟忠 2015-06-11 14:24:43 +0800
  • 1829e1e81d Fix MinGW Direct3D build. Related to commit 58332565ea. [ci only: master] Yao Wei Tjong 姚伟忠 2015-06-10 20:56:31 +0800
  • 6923bd0736 Install tools to the 'bin/tool' directory. Related to commit 6b6447eb8c. Yao Wei Tjong 姚伟忠 2015-06-10 18:39:00 +0800
  • 58332565ea Install d3dcompiler_xx.dll to the runtime bin directory on MSVC build. Close #738. Yao Wei Tjong 姚伟忠 2015-06-10 16:05:39 +0800
  • f0999ad2ff Travis CI: API documentation update at 2015-06-10 10:22:01 UTC. [ci package] urho3d-travis-ci 2015-06-10 10:22:01 +0000
  • 3e930c5a6f Added IsAtEnd() function to AnimationController. Lasse Öörni 2015-06-10 11:17:02 +0300
  • 6b6447eb8c Detect presence of AssetImporter in either tool subdirectory or in the executable directory. Lasse Öörni 2015-06-09 21:23:04 +0300
  • 932ed33e34 Merge pull request #737 from nemerle/master Lasse Öörni 2015-06-07 18:01:42 +0300
  • a779d56c82 Fix lightmap texture imports - likely copy-paste error nemerle 2015-06-06 21:11:01 +0200
  • d3e28ce1e9 Minor edits to the build instructions. Lasse Öörni 2015-06-04 11:41:38 +0300
  • b3fda4de9c Travis CI: API documentation update at 2015-05-31 17:31:20 UTC. [ci package] urho3d-travis-ci 2015-05-31 17:31:20 +0000
  • 46ebfb4b22 Fix GetData() from rendertarget textures on D3D9. Thanks for JSandusky for bringing into attention. Added GetComponents() to Texture to easily determine which kind of Image needs to be created to receive the texture data. Lasse Öörni 2015-05-31 20:16:09 +0300
  • e4480d4ef4 Merge pull request #734 from ninjastone/master Lasse Öörni 2015-05-31 18:52:42 +0300
  • c984c18a8b removed unused lines ninjastone 2015-06-01 00:32:02 +0900
  • d0fea4abd3 Fixed: AssetImporter was not importing single keyframe animation correctly. ninjastone 2015-05-31 23:37:14 +0900
  • 1c4e6f43ff Added the AMD equivalent for NvOptimusEnablement. Lasse Öörni 2015-05-30 23:31:40 +0300
  • ae59d55580 Fix Emscripten toolchain file for determining EMCC version in Windows. Yao Wei Tjong 姚伟忠 2015-05-29 18:44:49 +0800
  • 4e27d96482 Travis CI: API documentation update at 2015-05-28 14:10:58 UTC. [ci package] urho3d-travis-ci 2015-05-28 14:10:58 +0000
  • d090b0be56 Added blendmode to renderpath commands (only used by QUAD commands.) Lasse Öörni 2015-05-28 17:00:00 +0300
  • 6a21873824 Fix over-long time in 2D animations which would cause sprite flashing or sprites vanishing in clamp mode (for example the included "attack" animation) Lasse Öörni 2015-05-28 16:06:21 +0300
  • 12f220618c Travis CI: API documentation update at 2015-05-28 10:02:09 UTC. [ci package] urho3d-travis-ci 2015-05-28 10:02:09 +0000
  • 88d86548a4 Further minor clean up the CrowdAgent class. Revise the sample so Jack walk and turn more naturally. Yao Wei Tjong 姚伟忠 2015-05-28 17:52:12 +0800