5cce464c03A functional particle editor for the Urho Editor, however saving/reverting, undoing/redoing, and displaying loaded attributes doesn't work yet
hdunderscore
2014-11-17 20:22:20 +1100
292cf0452bTravis CI: API documentation update at 2014-11-29 13:47:31 UTC. [ci package]
urho3d-travis-ci
2014-11-29 13:47:31 +0000
bed13f408bAdd ownScene option in View3D::SetView, The default value is true in C++ or AngelScript, and false for Lua. Fix issue #545.
aster
2014-11-29 21:37:34 +0800
3f3fb2a7dcRestore custom material in Drawable2D.
aster2013
2014-11-28 22:49:35 +0800
3589fa7830Fix alpha materials in StaticModelGroup only displaying 1 instance. Closes#544.
Lasse Öörni
2014-11-27 17:33:13 +0200
02e68ac7e5Refactor to remove child node and its components from scene immediately when it is being removed from the parent.
Lasse Öörni
2014-11-27 17:10:26 +0200
aaec0d9200For Travis CI - use Release build configuration when build on bad VM. Now this rule is applicable for all target platforms (Linux, Windows, Android, and Raspberry-Pi) which have their CI builds run on Linux/Ubuntu host VM. Mac OSX and iOS CI builds are not affected by this rule since they run on OSX host VM which is not susceptible to "bad VM" issue. The idea is to reduce memory consumption during the linking phase and thus avoiding the process being killed due to insufficient memory in the VM.
Yao Wei Tjong 姚伟忠
2014-11-27 20:07:16 +0800
abfc1576e0Merge pull request #543 from AtomicGameMachine/JME-FIX-SPRITE-SET
aster2013
2014-11-27 11:59:46 +0800
5e1a72e317When setting a new sprite, have to mark vertices dirty to pick up changes in rectangle, hotspot, etc
Josh Engebretson
2014-11-26 16:16:20 -0800
f461c8234bUse a global hash-to-varname mapping table in the editor, which is saved along with the editor config. This allows intelligible var names in prefabs across scenes. Closes#540.
Lasse Öörni
2014-11-26 21:28:48 +0200
81d19ec037Merge remote-tracking branch 'remotes/hdunderscore/Editor_ScriptInstance_Persistance'
Lasse Öörni
2014-11-26 17:15:33 +0200
b999275b53Updated to cover these cases: - Values are refreshed when scripts are changed. - Loading/creating new scene clears the previously stored script attributes. - Loading a scene will load the script attributes, so that if there was a script error after loading but before inspecting a ScriptInstance, the values are still known.
hdunderscore
2014-11-26 20:36:20 +1100
e0d13d706eFor Travis CI - simplify the ci_rebase rake task. On normal commit, use the origin/master. On git tagging commit, use the 'tag' branch. Also when on git taggig commit, prevent API doc update on the master branch because it is already too late to do so as the commit won't be in the tag anyway.
Yao Wei Tjong 姚伟忠
2014-11-26 16:57:23 +0800
c2f8af4e19- Added correct behaviour for undoing/redoing script attributes. - Fixed drag slider undo/redo so that it creates a correct action representing old/new states.
hdunderscore
2014-11-26 19:06:57 +1100
ec390c2913Suppress CMake unused variable warning for Android platform.
Yao Wei Tjong 姚伟忠
2014-11-26 16:26:34 +0800
f6e8f3b0faMerge branch 'cleaning-up-build-scripts-for-android' into master.
Yao Wei Tjong 姚伟忠
2014-11-26 14:22:41 +0800
e20bf79dcdAdded persistence of attributes for ScriptInstances in the editor, so that when an error occurs, the values are not reset to default.
hdunderscore
2014-11-26 10:19:30 +1100
5f68fa2868Only get enabled Drawable2D in Renderer2D.
aster2013
2014-11-25 21:23:48 +0800
46adfcfe46Set the CPack default installation dir to be the same as CMake one. This is only applicable for CPACK when creating RPM and DEB software packages. The CPack and CMake installation dir are now both set to /usr/local. This commit also makes it possible to generate Urho3D.pc for Android platform now. Note the default installation dir for Android is /user instead (Android has its own convention as set by android.toolchain.cmake).
Yao Wei Tjong 姚伟忠
2014-11-25 13:31:29 +0800
b9be757f03When index buffer data lost, reset index buffer data.
aster2013
2014-11-24 23:59:49 +0800
1e195bb186For Travis CI - use HEAD instead of $TRAVIS_BRANCH for ci_rebase task. This is because the detached head may actually move due to API documentation update, so $TRAVIS_BRANCH environment variable may actually just point to HEAD~ in this scenario, which was not good as it would cause CI mirror branches became being pushed twice unnecessarily, one for HEAD~ and one for HEAD. Using HEAD should work equally well for both normal commit and release tagging commit.
Yao Wei Tjong 姚伟忠
2014-11-24 23:07:28 +0800
c1b51e611aTravis CI: API documentation update at 2014-11-24 15:10:14 UTC. [ci package]
urho3d-travis-ci
2014-11-24 15:10:14 +0000
9d78a85348Add events for GPU context loss & restore.
Lasse Öörni
2014-11-24 16:54:44 +0200
5ea049470bTravis CI: API documentation update at 2014-11-24 10:49:19 UTC. [ci package]
urho3d-travis-ci
2014-11-24 10:49:19 +0000
511d6f461fRemove custom material from Drawable2D, Renderer2D will get all Drawable2D when HandleBeginViewUpdate.
aster2013
2014-11-24 12:49:19 +0800
fb07e32cddRemove Sprite2D from Drawable2D, make Drawable2D more general.
aster2013
2014-11-24 12:12:41 +0800
aaa792609aCombine DrawableProxy2D and MaterialCache2D in to Renderer2D.
aster2013
2014-11-24 11:42:17 +0800
e7b0808b12Misc. fixes in the build script to improve the release mechanism. The following changes address the shortcomings of our current release mechanism detected from our last release. - Define and set RELEASE_TAG environment variable only when a git tag conform to a release tagging matching regex "\d+\.\d+". - Change the logic to allow the automated rake tasks to be triggered on a 'tag' branch properly. - Fix the 'git rebase' command to use the branch pointed by TRAVIS_BRANCH environment variable as baseline, instead of assuming it to be always 'origin/master' as before. - Change Urho3D library versioning CMake module to omit the version patch number when there is none, i.e. 1.32 instead of 1.32.0.
Yao Wei Tjong 姚伟忠
2014-11-23 20:01:32 +0800
4655ee1ee4Submit code in LuaScript samples.
aster2013
2014-11-22 16:23:17 +0800
f8879539faAdd space template function.
aster2013
2014-11-22 16:05:29 +0800
09a33521aaAdd space before template >, let GCC happy.
aster2013
2014-11-22 15:47:21 +0800
c1ea1f9e06Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros.
aster2013
2014-11-22 15:23:16 +0800
13d3f1c8acAdd attribute trait, treat ref attribute same with attribute.
aster2013
2014-11-22 15:04:09 +0800
9e5172a959Add EnumAttributeAccessorImpl class, remove all Variant::Get<> functions for enum type.
aster2013
2014-11-22 13:22:37 +0800
cb819a5a6fRemove class name and variant type from attribute macros.
aster2013
2014-11-22 12:43:23 +0800
17b8150f31For Travis CI - consider 'tag' branch as master branch.
Yao Wei Tjong 姚伟忠
2014-11-22 10:27:24 +0800
dd01b749ebEnhance Rakefile to autoload other *.rake scripts in ".rake" directory. Also create symlink to Rakefile when scaffolding. [ci skip]
Yao Wei Tjong 姚伟忠
2014-11-22 01:07:18 +0800
d99b6e9a4eRemove type from MIXED_ACCESSOR_ATTRIBUTE macro, make it more cleaner. Other attribute macros will be modify later.
aster2013
2014-11-22 00:54:28 +0800
5eed296f37Add comment for modify third-party code.
aster2013
2014-11-22 00:43:00 +0800
60eeb45222For Travis CI - skip APK test run when packaging. General build script cleanup: - Constrain build option values in cmake-gui. - Constrain build configuration for both multi-configuration and single-configuration generators. - Mark cached variables as advanced or internal as appropriate.
Yao Wei Tjong 姚伟忠
2014-11-22 00:33:18 +0800
605d113c9cRemove duplicated call of UpdateViewParameters.[ci skip]
aster2013
2014-11-21 22:45:20 +0800
c7e248b13aEnable mouse visible in UIDrag sample.
aster2013
2014-11-21 22:13:22 +0800
4058e45acbFix compile warning in tolua.
aster2013
2014-11-21 22:00:15 +0800
0deb74d201Change variable name to start with lowercase.
Lasse Öörni
2014-11-21 11:19:29 +0200
657a7d9922Make GetCPUData and GetAndroidCPUCount static.
aster2013
2014-11-21 15:31:48 +0800
e6508e418bIf reverse mapping of a node variable is not known, show the hexadecimal hash to allow editing the var in the editor.
Lasse Öörni
2014-11-20 16:44:16 +0200
65ee2ca966Add function to get CPU count on Android. For now returns the same for logical & physical. Closes#535. Update changelog.
Lasse Öörni
2014-11-20 14:49:38 +0200
aa3f467da2Travis CI: API documentation update at 2014-11-20 11:17:19 UTC. [ci package]
urho3d-travis-ci
2014-11-20 11:17:19 +0000
c7b07bdb10supress -> suppress
Lasse Öörni
2014-11-20 11:53:27 +0200
c13c9280e9Merge remote-tracking branch 'hdunderscore/Input_MM_RELATIVE_FIX'
Lasse Öörni
2014-11-20 11:43:33 +0200
159bda2928Update inspector window right after creation to fix bugged layout.
Lasse Öörni
2014-11-20 11:33:28 +0200
17118be70fInput::SetMouseMode and Console::SetVisible were keeping track of last mouse visible independently, which could cause mouse to become trapped in editor (eg: drag slider + open console + press escape).
hdunderscore
2014-11-20 19:56:51 +1100
8d067b2810Now, we can use Lua function to handle event directly, for example: SubscribeToEvent(draggableFish, "DragBegin", function (eventType, eventData) dragBeginPosition = IntVector2(eventData:GetInt("ElementX"), eventData:GetInt("ElementY")) end)
aster2013
2014-11-20 14:17:34 +0800
788badde48Fix a bug in UIElement's CalculateLayout() that caused an infinite loop with certain flex scale values . Fixes#529
PrimitiveWaste
2014-11-19 12:37:25 -0800
e3c1ce1f99Add Android ABI 64-bit support into 1.32 changelog. Test [ci package] of new Android ABIs.
Yao Wei Tjong 姚伟忠
2014-11-19 23:34:39 +0800
0fb99af9e4Misc. fixes and enhancement for Android platform. - Add initial support for ndk-gdb. Enable via new 'URHO3D_NDK_GDB' build option. - Enhance rake android task: more effective loop to wait for Android device, ability to pick library to run from SampleLauncher from the adb shell. - Fix "buildvm" tool name for Android to derive from the correct NDK ABI CMake's variable. - Fix Android toolchain to copy shared STL library to the correct Android library output directory.
Yao Wei Tjong 姚伟忠
2014-11-19 21:25:32 +0800
733b0bbaebFix AngelScript library to support Android ABI arm64-v8a (untested).
Yao Wei Tjong 姚伟忠
2014-11-18 20:43:21 +0800
12dd2699c5Tighten the check to detect Android ABI x86_64 in AngelScript library. Related to commit b7ab0ad4f8970d52b290b2789a94aefc669b9cfb.
Yao Wei Tjong 姚伟忠
2014-11-18 12:27:08 +0800
e0e3b11757Refactor build scripts to auto detect ANDROID and RASPI build options.
Yao Wei Tjong 姚伟忠
2014-11-18 12:06:35 +0800
dd4eadb958Fix AngelScript library to support Android ABI x86_64.
Yao Wei Tjong 姚伟忠
2014-11-16 21:29:05 +0800
edc6529491Init the URHO3D_64BIT build option to 1 when Android ABI is arm64-v8a.
Yao Wei Tjong 姚伟忠
2014-11-16 14:22:27 +0800
33358e9caaFor Travis CI - Fallback to use Lua library for ABI arm64-v8a. SDK r10c does not ship with the corresponding system image for this ABI yet, so also skip the APK packaging step for now.
Yao Wei Tjong 姚伟忠
2014-11-16 12:39:17 +0800
1b95f204dcEnhance Android related tasks to work with multiple attached devices.
Yao Wei Tjong 姚伟忠
2014-11-15 20:50:33 +0800
c711d450edName Android buildvm tool for LuaJIT library differently based on ABI.
Yao Wei Tjong 姚伟忠
2014-11-15 17:23:13 +0800
0e9f6e9251For Travis CI - reduce the AVD waiting time to 1 minutes instead. There is no point to wait for AVD to start. By the time the CI finishes the build, if the emulator is able to start the AVD then it should have been already done so. On non-CI environment, the build time could still be much faster than the emulator starting the AVD, thus the function to wait for AVD is still useful in non-CI environment.
Yao Wei Tjong 姚伟忠
2014-11-15 14:54:41 +0800
f8a2b5e14eFor Travis CI - attempt to fix failure to start emulator with API 21.
Yao Wei Tjong 姚伟忠
2014-11-15 00:09:58 +0800
dc1753e7f9Fix Android toolchain so that Clang always comes after GCC. Merge some of the changes from one of the android-cmake's PR for NDK r10c.
Yao Wei Tjong 姚伟忠
2014-11-15 00:03:56 +0800
b0b8b58f6dFor Travis CI - double the time to wait for AVD to start. AVD with API level 21 seems to take longer to start. Also when the AVD failed to start in time, CI now skips the APK installation/launching test and considers the whole build as passed.
Yao Wei Tjong 姚伟忠
2014-11-14 15:29:08 +0800
eda52984acAdd initial support for 64-bit Android ABIs.
Yao Wei Tjong 姚伟忠
2014-11-11 22:00:54 +0800
fbe7108de8Check node_ being non-null in RigidBody::ApplyWorldTransform().
Lasse Öörni
2014-11-19 15:45:03 +0200
4f8bc4a9f2Revert "Allow UIElements to keep their current size if greater than the calculated size during layout updates."
Lasse Öörni
2014-11-19 14:59:06 +0200
4c6bce8174Make a backup (filename.old) in editor when saving XML format scenes, layouts or materials, delete after successful save. This prevents losing the file if XML save crashes. Closes#530.
Lasse Öörni
2014-11-19 14:50:11 +0200
d63cc4c625Initial V1.32 changelog.
Lasse Öörni
2014-11-17 23:40:45 +0200
26ebc5f780Travis CI: API documentation update at 2014-11-17 21:35:01 UTC. [ci package]
urho3d-travis-ci
2014-11-17 21:35:01 +0000
283d0d196bAdd layout flex scale to UIElement. Prevent layout updates while loading attributes.
PrimitiveWaste
2014-11-17 12:10:22 -0800
b97c8d4712Allow UIElements to keep their current size if greater than the calculated size during layout updates.
PrimitiveWaste
2014-11-16 20:51:51 -0800
11cb6e05b6Prevent UI Window from drifting when resizing from top right.
PrimitiveWaste
2014-11-16 20:26:42 -0800
8557571cb4More robust check for OcclusionBuffer culling mode. Now also CULL_NONE mode should detect triangle facing correctly.
Lasse Öörni
2014-11-17 21:33:26 +0200
b325ba5195Support excluding 2D functionality from the build (CMake option URHO3D_URHO2D=0). Removed empty scene creation from the UIDrag example. Make compiling Civetweb conditional of URHO3D_NETWORK. Exclude samples depending on the Controls structure when URHO3D_NETWORK is disabled.
Lasse Öörni
2014-11-17 20:42:35 +0200
16c05ee6cfFix occlusion rendering to work with reverse triangle winding. Fix MultipleViewports C++ example using depth test in debug geometry.
Lasse Öörni
2014-11-17 18:04:32 +0200
a5049d423fAvoid looping through geometries just before render just to find out their geometry update type. Removed the now unnecessary shadowGeometries_ vector. Thanks to OvermindDL1 for bringing this to attention.
Lasse Öörni
2014-11-17 16:01:57 +0200
5f4f6870d9Travis CI: API documentation update at 2014-11-17 12:11:52 UTC. [ci package]
urho3d-travis-ci
2014-11-17 12:11:52 +0000
3969b69b0dRefactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event.
Lasse Öörni
2014-11-17 14:00:45 +0200
fa4b96895aTravis CI: API documentation update at 2014-11-15 18:43:15 UTC. [ci package]
urho3d-travis-ci
2014-11-15 18:43:15 +0000
8b22c32f4cCopy the Input::SetMouseMode() documentation also on the Input documentation page.
Lasse Öörni
2014-11-15 20:15:02 +0200
7a55b3b977Merge remote-tracking branch 'hdunderscore/Input_MouseCursorRecall'
Lasse Öörni
2014-11-15 18:57:03 +0200