6caa0ade65When resource's name is empty, set file name as resource name.
aster2013
2014-08-21 13:52:44 +0800
25132bd4a0ADD URHO3D_PHYSICS AND URHO3D_NAVIGATION OPTIONS.
aster2013
2014-08-21 12:41:24 +0800
3f24b74025Fix the RELEASE_TAG conditional check.
Yao Wei Tjong 姚伟忠
2014-08-21 02:09:28 +0800
bd39c6d6afTravis CI: API documentation update at 2014-08-20 17:31:39 UTC. [ci package]
urho3d-travis-ci
2014-08-20 17:31:39 +0000
9246a5cfdbDump a class list to AngelScript & Lua API dox pages. Also add a table of contents to both. Closes#426.
Lasse Öörni
2014-08-20 20:16:42 +0300
4f571f7df5For Travis CI - Demoting Doxygen's h1 to h2 and h2 to h3. This process is only carried out when building Doxygen documentation pages in the CI server because those pages are intended to be embedded inside a Jekyll template. Closes https://github.com/urho3d/urho3d.github.io/issues/3. Also reverting back the scripting done for one time documentation build. [ci skip]
Yao Wei Tjong 姚伟忠
2014-08-19 20:19:59 +0800
0e0979d42dOne time documentation build for HEAD and past two releases. Take 2.
Yao Wei Tjong 姚伟忠
2014-08-19 20:04:07 +0800
2ee30602d3One time documentation build for HEAD and past two releases.
Yao Wei Tjong 姚伟忠
2014-08-19 19:58:49 +0800
a06c328305Store Connection's address & port on construction, so that we do not log a zero address later if the socket has already been destroyed.
Lasse Öörni
2014-08-19 11:14:13 +0300
85bcdaecf4Add screen to world convert functions, PhysicsWorld2D use these function to pick rigid body.
aster
2014-08-13 22:07:46 +0800
f215bf2b12Travis CI: API documentation update at 2014-08-12 19:41:33 UTC. [ci package]
urho3d-travis-ci
2014-08-12 19:41:33 +0000
89f6b31a47Enhance the ConvexCast function to take a start pos,rot & end pos,rot instead of just a ray, so that the swept shape can be rotated. Ignore collision to self during convex cast, if the supplied shape belongs to a RigidBody.
Lasse Öörni
2014-08-12 22:26:53 +0300
4b45d70769For Travis CI - misc. minor fixes. - Fix commit message when performing API documentation update. - Use single process when packaging to prevent make process being killed due to out of memory. - Use one less process when building samples for MinGW/64-bit/STATIC target due to out of memory. - Use commit-ish to describe the version number when renaming source package.
Yao Wei Tjong 姚伟忠
2014-08-12 11:41:56 +0800
379bd474feTravis CI: API documentation update at 2014-08-11 20:38:42 UTC. [ci package]
urho3d-travis-ci
2014-08-11 20:38:42 +0000
a717793e3eAdded ConvexCast function to PhysicsWorld, which performs a sweep test with user-specified collision shape. Closes#420.
Lasse Öörni
2014-08-11 23:19:26 +0300
eea6082d9bTravis CI: API documentation update at 2014-08-11 18:54:27 UTC. [ci package]
urho3d-travis-ci
2014-08-11 18:54:26 +0000
5071b4324aTabs to spaces.
Lasse Öörni
2014-08-11 21:10:13 +0300
8357e50afbMerge remote-tracking branch 'remotes/ninjastone/master'
Lasse Öörni
2014-08-11 21:00:49 +0300
7c014df6ddFor Travis CI - upload snapshot source packages to FRS. Test [ci package].
Yao Wei Tjong 姚伟忠
2014-08-08 19:40:47 +0800
becb97cdb6Only give warning for 'bad' MinGW compiler when no SSE option given. So that user does not receive the same warning subsequently after taking action to set the URHO3D_SSE option explicitly or after the correct setting has been set by the script.
Yao Wei Tjong 姚伟忠
2014-08-08 14:39:36 +0800
6aa37fc87fSet default tab width to 2 for vi editor only for these two files.
Yao Wei Tjong 姚伟忠
2014-08-08 14:19:33 +0800
eb24f558eaFor Travis CI - Another attempt before falling back to NUMJOBS=2.
Yao Wei Tjong 姚伟忠
2014-08-08 13:24:09 +0800
514ed2b9a3For Travis CI - Another attempt by building 22_LuaIntegration first.
Yao Wei Tjong 姚伟忠
2014-08-08 13:11:20 +0800
5989a5c4d9For Travis CI - build AssetImporter separately from the rest. Temporary workaround due to Travis-CI insufficient memory when building AssetImporter concurrently with other samples in 64-bit/MinGW/STATIC build configuration.
Yao Wei Tjong 姚伟忠
2014-08-08 12:43:28 +0800
b87c4f24feMove some functions from header file to source file. For all of objects create node for it.
aster
2014-08-07 22:23:38 +0800
573a0abe3dAdd visible property to layer.
aster
2014-08-07 21:50:15 +0800
6d5c73a15fNote that client cameras should be created into a local node in networked applications.
Lasse Öörni
2014-08-07 10:45:25 +0300
ef32eee6eeAdd tile map support in Urho2D, current not all of features are supported in Urho2D, but I think we can add it later. Fore more information about tile map, please refer http://www.mapeditor.org/.
aster
2014-08-05 22:55:33 +0800
d85139cdf7Travis CI: API documentation update at 2014-08-04 15:25:09 UTC. [ci package]
urho3d-travis-ci
2014-08-04 15:25:09 +0000
4c77c3ad21Add bitmap font face texture to resource cache manually.
aster
2014-08-04 22:14:58 +0800
9e716da779Dump used resource file name at sample exiting.
aster
2014-08-04 22:02:59 +0800
642e5bc64aUpdate text shader.[ci skip]
aster2013
2014-08-04 13:59:47 +0800
09baed3460Add text effect code to text shader for Text3D.
aster2013
2014-08-04 13:18:25 +0800
7a1fde31a1Make it explicit which configuration settings are meant for MinGW.
Yao Wei Tjong 姚伟忠
2014-08-03 22:53:13 +0800
f8899e3675Removed the lower version check and improved the SSE explanation message.
Lasse Öörni
2014-08-03 17:37:36 +0300
94dd6acc66Attempt to detect "bad" MinGW versions that fail to compile SSE instructions from the GCC version. The range is an initial guess; can be tightened later.
Lasse Öörni
2014-08-03 17:18:25 +0300
02d6c28788Do not use the SSE2 flag on MinGW (which was used to circumvent an earlier GCC version bug), as it leads to crashes inside Bullet on GCC 4.9.1.
Lasse Öörni
2014-08-03 15:42:13 +0300
d72dcde96dRemove useSDF parameter in Text and Text3D classes, now signed distance field font is a bitmap font file with .sdf extension.
aster
2014-08-03 13:58:15 +0800
c9acb92a17Remove .fnt font files and .sdf font files. [ci skip]
aster
2014-08-03 13:52:31 +0800
a6b0535df4Travis CI: API documentation update at 2014-08-02 10:08:52 UTC. [ci package]
urho3d-travis-ci
2014-08-02 10:08:52 +0000
46be516f56Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes#415.
Lasse Öörni
2014-08-02 12:57:56 +0300