Commit Graph

  • 3bbc756aeb Merge branch 'particle-emitter-refactor' Lasse Öörni 2014-06-18 21:11:37 +0300
  • 42dc493f4a Skeleton only model was not importable ninjastone 2014-06-18 23:50:25 +0900
  • 7ad727a25b Add save function for ParticleEffect2D. aster 2014-06-18 19:02:19 +0800
  • c3fc39132b Made ParticleEmitter::ApplyEffect() public, as it's necessary if changing certain properties of the effect programmatically. Also mark network update if the emitter's effect is changed to none. Lasse Öörni 2014-06-17 23:28:32 +0300
  • c2295ec748 Travis CI: API documentation update at 2014-06-17 14:04:50 UTC. [ci package] urho3d-travis-ci 2014-06-17 14:04:50 +0000
  • 6a044a324b Fix missing viewMask parameter in Lua Raycast & RaycastSingle. Lasse Öörni 2014-06-17 16:17:06 +0300
  • 3b1c7ef054 Added contributor. Lasse Öörni 2014-06-17 15:58:02 +0300
  • f1f66425d8 Merge pull request #389 from ninjastone/master Lasse Öörni 2014-06-17 15:52:25 +0300
  • 66c66fa444 TransformSpace was ignored in Node::LookAt ninjastone 2014-06-17 21:33:40 +0900
  • 6cf4fded98 Add set relative, scaled, sorted. aster 2014-06-17 12:31:53 +0800
  • ce97cba5c1 Use FromAxes() in Quaternion::FromLookRotation() to fix problem with negative coordinates. Fixes #388. Lasse Öörni 2014-06-17 00:09:17 +0300
  • 6231acffdc ParticleEffect live reload support. Lasse Öörni 2014-06-16 23:22:09 +0300
  • 542fa82595 Update documentation. Remove unneeded friend class definition. Lasse Öörni 2014-06-16 23:02:45 +0300
  • 1a633c4a18 Restore file serialization attributes to ParticleEmitter so that its state is preserved exactly. Hide the period timers from the editor. Lasse Öörni 2014-06-16 22:52:35 +0300
  • 90729b57ca As ParticleEmitter is now considerably more lightweight with its attributes, NinjaSnowWar no longer needs to use a remote event to create synced particle effects; instead they can just be replicated through the scene sync. Lasse Öörni 2014-06-16 22:26:18 +0300
  • b3caeb7e2f Remove commented code.[ci skip] Aster@中国上海 2014-06-16 19:15:21 +0800
  • 10c64544e6 Use particle effect in Editor. comment Load/Save particle data. Aster@中国上海 2014-06-16 18:57:06 +0800
  • ba92dccbb0 Use particle effect in NinjaSnowWar.as Aster@中国上海 2014-06-16 18:43:52 +0800
  • 7616457c21 Fix some functions name, add AS binding. Aster@中国上海 2014-06-16 18:38:55 +0800
  • 6bcc980119 Refactor ParticleEmitter class and add Lua API. Aster@中国上海 2014-06-16 13:28:54 +0800
  • cd5eef22ae Move data to ParticleEffect. Aster@中国上海 2014-06-16 12:41:03 +0800
  • 80ce8a2a7c Add ParticleEffect class. Aster@中国上海 2014-06-16 12:15:27 +0800
  • 08cabb3582 fix typo. Aster@中国上海 2014-06-14 22:58:34 +0800
  • ed94403b83 Code refactoring. Aster@中国上海 2014-06-13 13:32:33 +0800
  • 3614519d1c Defer loading of ui until after 1 frame Chris Friesen 2014-06-11 23:00:30 -0500
  • f3b537d11b In Application class, use SDL_iPhoneSetAnimationCallback on iOS instead of running a blocking main loop. Closes #381. Lasse Öörni 2014-06-12 01:05:29 +0300
  • 11c41c64bc Reinstate the Assimp fix for Raspberry Pi build. Remove unsupported GCC attribute to suppress the warnings when building Assimp library (commit: 50556078d6). Yao Wei Tjong 姚伟忠 2014-06-11 14:30:09 +0800
  • f15c75d2ef For Travis CI - attempt to perform CI build using multiple build jobs. Yao Wei Tjong 姚伟忠 2014-06-11 13:13:57 +0800
  • 94462fc5a0 Ensure a texture is not left in "no GPU object" state if reloading from a file fails. Closes #379. Lasse Öörni 2014-06-10 13:57:12 +0300
  • 888e13305c Skip documentation build for iOS 64-bit when packaging in CI build. Closes #380. Force a binary packaging now [ci package]. Yao Wei Tjong 姚伟忠 2014-06-10 16:53:09 +0800
  • a6a0a6d802 Fix native debug configuration build of Assimp using MinGW compiler. By removing the CMAKE_CROSSCOMPILING condition check, the workaround is now applied for both native and cross-compiling cases. Yao Wei Tjong 姚伟忠 2014-06-10 12:23:08 +0800
  • d7ef12315c Filtering resource dir only shows relavant folders Chris Friesen 2014-06-09 22:05:59 -0500
  • 1229b6cf1d Instead of reverting to windowed if exact resolution match not found, use closest matching fullscreen resolution in Graphics::SetMode(). Lasse Öörni 2014-06-10 00:02:11 +0300
  • f1ec4c8a18 Ensure that manually created textures with an assigned name, but no actual file to back their contents, will recreate the GPU object after device loss and set data lost state. Lasse Öörni 2014-06-09 23:45:45 +0300
  • 066781bf85 Fix ResourceCache::ReloadResource() header comment. Lasse Öörni 2014-06-09 23:26:22 +0300
  • 001d57171b Add saving of assimp embedded textures to AssetImporter. Note that assimp itself does not yet support textures from inside FBX files. Closes #375. Lasse Öörni 2014-06-09 20:46:20 +0300
  • ce33db54a2 Add external resource path with top priority in the editor. Lasse Öörni 2014-06-09 13:06:15 +0300
  • 5ef68ad15b Merge branch 'fix_android_crash' into master. Yao Wei Tjong 姚伟忠 2014-06-09 13:23:18 +0800
  • 9ad3d26a4b Tag the changes and add null check for pollInputDevices() also. Yao Wei Tjong 姚伟忠 2014-06-09 13:20:23 +0800
  • 6d7f211d2b First check if doxygen is installed before attempting to update doc. [ci skip] Yao Wei Tjong 姚伟忠 2014-06-09 12:45:45 +0800
  • a35d7bdb53 fix android crash on some devices (e.g. Tmall Magic Box). StevenZhang 2014-06-08 18:15:49 +0800
  • eb3247eb2d Add resource directories to resource browser filters Chris Friesen 2014-06-07 14:41:28 -0500
  • 4800408aed Travis CI: API documentation update at 2014-06-07 14:21:10 UTC. [ci package] urho3d-travis-ci 2014-06-07 14:21:10 +0000
  • fae8e81d54 Add 2D suffix to 2D transform functions, now please use SetPosition2D etc. Aster@中国上海 2014-06-07 21:29:49 +0800
  • dd657eab8d Update assimp to newest git revision. Lasse Öörni 2014-06-07 15:57:34 +0300
  • 1bfe8d306e Merge remote-tracking branch 'remotes/mike3d/master' Lasse Öörni 2014-06-06 22:48:20 +0300
  • 425ca7b0f7 Use the drive letter and path of the .bat file in executable invocations. Fix UpdateDocument.bat to work with spaces in the pathname. Closes #376. Lasse Öörni 2014-06-06 22:41:46 +0300
  • 7118ecc89b Urho2D documentation update Mike3D 2014-06-06 20:03:44 +0200
  • 9ec20d0987 Remove SetTemporary in child nodes.[ci skip] Aster@中国上海 2014-06-06 20:23:51 +0800
  • 0b55413484 Only build resource database when it has been initialized Chris Friesen 2014-06-06 06:38:09 -0500
  • 0cd556cc04 Make root node temporary.[ci skip] Aster@中国上海 2014-06-06 15:49:08 +0800
  • deec4ef512 Travis CI: API documentation update at 2014-06-06 05:39:49 UTC. [ci package] urho3d-travis-ci 2014-06-06 05:39:49 +0000
  • 318e388777 Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode. Aster@中国上海 2014-06-06 13:04:39 +0800
  • 5ca610a3f6 Fix editor warnings Chris Friesen 2014-06-05 22:45:40 -0500
  • f4a6d7beba Improved editor assign material action Chris Friesen 2014-06-05 22:35:16 -0500
  • 22e4cd9bee Rebuild resource browser database when changing resource path Chris Friesen 2014-06-05 17:09:01 -0500
  • 25d164bd0c Merge remote-tracking branch 'remotes/friesencr/editor-mouse-panning' Lasse Öörni 2014-06-06 00:29:10 +0300
  • 00d299e43f Travis CI: API documentation update at 2014-06-05 15:52:55 UTC. [ci package] urho3d-travis-ci 2014-06-05 15:52:55 +0000
  • a03078d0ac Bind Node's 2D properties to AngelScript. aster2013 2014-06-05 22:17:45 +0800
  • 7ea99eec92 Travis CI: API documentation update at 2014-06-05 13:04:38 UTC. [ci package] urho3d-travis-ci 2014-06-05 13:04:39 +0000
  • 04c2072400 Add more Transform functions for Urho2D and to lua. Aster@中国上海 2014-06-05 20:39:52 +0800
  • 6bb38985d0 Fix bugs in Urho2DConstraints.lua. [ci skip] Aster@中国上海 2014-06-05 20:16:17 +0800
  • 8508ad7a8d Add ToluaIsPODVector<Vector2>. Aster@中国上海 2014-06-05 16:33:06 +0800
  • 1e05ee4ed0 Add root node in AnimatedSprite2D. Aster@中国上海 2014-06-05 14:07:40 +0800
  • 4f4eb75f46 Merge pull request #307 from urho3d/editor-resource-browser Chris Friesen 2014-06-04 23:24:02 -0500
  • ffc4dffba7 Editor resource browser & right click menus Chris Friesen 2014-04-13 00:42:38 -0500
  • e91e738afa Travis CI: API documentation update at 2014-06-04 04:50:57 UTC. [ci package] urho3d-travis-ci 2014-06-04 04:50:57 +0000
  • b25b44abe7 Fix warning. Aster@中国上海 2014-06-04 12:33:47 +0800
  • 7e024b0e1d Travis CI: API documentation update at 2014-06-03 16:42:49 UTC. [ci package] urho3d-travis-ci 2014-06-03 16:42:50 +0000
  • 08e270df0b Recalculate hotspot for trimmed sprite in AnimationSet2D. aster2013 2014-06-03 23:27:16 +0800
  • 4722737049 Pan editor camera w/ shift+middle mouse button Chris Friesen 2014-06-01 18:44:04 -0500
  • b3f2a1786f Remove custom sprite sheet format. aster2013 2014-06-03 22:37:09 +0800
  • 81d2c17a4d Update animation when set flip (for editor paused mode).[ci skip] Aster@中国上海 2014-06-03 20:14:50 +0800
  • 1926a62c93 Travis CI: API documentation update at 2014-06-03 11:10:01 UTC. [ci package] urho3d-travis-ci 2014-06-03 11:10:01 +0000
  • 171609dad9 Add flip and color to AnimatedSprite2D Aster@中国上海 2014-06-03 18:50:25 +0800
  • fc79775024 Format code.[ci skip] Aster@中国上海 2014-06-03 13:40:05 +0800
  • db08e83416 Add sprite sheet. Aster@中国上海 2014-06-03 12:13:12 +0800
  • 15bc670ab4 Add spritersheet support in AnimationSet2D. Aster@中国上海 2014-06-03 12:10:00 +0800
  • 4d6392c182 Use one transform. Aster@中国上海 2014-06-03 11:58:30 +0800
  • 55abe19fab Travis CI: API documentation update at 2014-06-02 14:36:27 UTC. [ci package] urho3d-travis-ci 2014-06-02 14:36:27 +0000
  • 7050bb4ea9 Add imp license. aster2013 2014-06-02 22:04:05 +0800
  • fe3af57199 Merge branch 'spriter-animation' aster2013 2014-06-02 21:53:59 +0800
  • 6bf9b2ad7e Fix spriter animation bone scaling, because Spriter's world transform calculation is different with Urho3D, so add Transform2D class to fix it. aster2013 2014-06-02 21:48:04 +0800
  • dc5288c4ac Move parent from Mainline to Timeline. aster2013 2014-06-02 17:04:04 +0800
  • 370c15ad93 Fixed build hierarchy. current these is a bug for scaling. aster2013 2014-06-01 23:04:44 +0800
  • 2bee9a334f Add bone animation support. aster2013 2014-06-01 21:20:01 +0800
  • 08bb95e2fb Converted tabs to spaces to fix weird indentation AGreatFish 2014-06-01 13:29:04 +0200
  • 116717da03 Tried to apply changes to HLSL shader. AGreatFish 2014-06-01 13:18:15 +0200
  • fabbd4422b Cleanup and optimization of FXAA3 GLSL Shader. Made Fast Pixel Offset work again. AGreatFish 2014-06-01 12:56:35 +0200
  • 1848bd10ca Add tips. [ci skip] aster2013 2014-06-01 15:51:24 +0800
  • 4c47170f8e Rename XAnimationSet2D to AnimationSet2D, Rename XAnimatedSprite2D to AnimatedSprite2D. aster2013 2014-06-01 15:43:32 +0800
  • e5a93022c4 Rename XAnimation2D to Animation2D aster2013 2014-06-01 15:28:18 +0800
  • 53351462ce Remove old AnimatedSprite2D and Animation2D.h. aster2013 2014-06-01 15:21:04 +0800
  • 3f1032667b Remove old GoldIcon animation.[ci skip] aster2013 2014-06-01 15:13:24 +0800
  • a99145a80c Update 24_Urho2DSprite sample with spriter animation. aster2013 2014-06-01 15:11:56 +0800
  • a5a0512cf8 Add hot spot in Sprite. aster2013 2014-06-01 15:05:38 +0800
  • 4807ed7d37 Add Spriter animation Lua binding and sample. aster2013 2014-06-01 14:30:46 +0800
  • 22d6ede8e6 Add spriter animation AS binding and sample. aster2013 2014-06-01 14:02:27 +0800
  • eee68aaf3c Add XAnimationSprite icon and XAnimationSet picker in editor.[ci skip] aster2013 2014-06-01 13:29:25 +0800
  • 002292d01f Make XAnimatedSprite2D derived from Drawable, export attributes. aster2013 2014-06-01 13:27:00 +0800