914cadf3fdMerge pull request #390 from ninjastone/master
Lasse Öörni
2014-06-18 21:18:06 +0300
3bbc756aebMerge branch 'particle-emitter-refactor'
Lasse Öörni
2014-06-18 21:11:37 +0300
42dc493f4aSkeleton only model was not importable
ninjastone
2014-06-18 23:50:25 +0900
7ad727a25bAdd save function for ParticleEffect2D.
aster
2014-06-18 19:02:19 +0800
c3fc39132bMade ParticleEmitter::ApplyEffect() public, as it's necessary if changing certain properties of the effect programmatically. Also mark network update if the emitter's effect is changed to none.
Lasse Öörni
2014-06-17 23:28:32 +0300
c2295ec748Travis CI: API documentation update at 2014-06-17 14:04:50 UTC. [ci package]
urho3d-travis-ci
2014-06-17 14:04:50 +0000
6a044a324bFix missing viewMask parameter in Lua Raycast & RaycastSingle.
Lasse Öörni
2014-06-17 16:17:06 +0300
3b1c7ef054Added contributor.
Lasse Öörni
2014-06-17 15:58:02 +0300
f1f66425d8Merge pull request #389 from ninjastone/master
Lasse Öörni
2014-06-17 15:52:25 +0300
66c66fa444TransformSpace was ignored in Node::LookAt
ninjastone
2014-06-17 21:33:40 +0900
6cf4fded98Add set relative, scaled, sorted.
aster
2014-06-17 12:31:53 +0800
ce97cba5c1Use FromAxes() in Quaternion::FromLookRotation() to fix problem with negative coordinates. Fixes#388.
Lasse Öörni
2014-06-17 00:09:17 +0300
6231acffdcParticleEffect live reload support.
Lasse Öörni
2014-06-16 23:22:09 +0300
542fa82595Update documentation. Remove unneeded friend class definition.
Lasse Öörni
2014-06-16 23:02:45 +0300
1a633c4a18Restore file serialization attributes to ParticleEmitter so that its state is preserved exactly. Hide the period timers from the editor.
Lasse Öörni
2014-06-16 22:52:35 +0300
90729b57caAs ParticleEmitter is now considerably more lightweight with its attributes, NinjaSnowWar no longer needs to use a remote event to create synced particle effects; instead they can just be replicated through the scene sync.
Lasse Öörni
2014-06-16 22:26:18 +0300
3614519d1cDefer loading of ui until after 1 frame
Chris Friesen
2014-06-11 23:00:30 -0500
f3b537d11bIn Application class, use SDL_iPhoneSetAnimationCallback on iOS instead of running a blocking main loop. Closes#381.
Lasse Öörni
2014-06-12 01:05:29 +0300
11c41c64bcReinstate the Assimp fix for Raspberry Pi build. Remove unsupported GCC attribute to suppress the warnings when building Assimp library (commit: 50556078d6).
Yao Wei Tjong 姚伟忠
2014-06-11 14:30:09 +0800
f15c75d2efFor Travis CI - attempt to perform CI build using multiple build jobs.
Yao Wei Tjong 姚伟忠
2014-06-11 13:13:57 +0800
94462fc5a0Ensure a texture is not left in "no GPU object" state if reloading from a file fails. Closes#379.
Lasse Öörni
2014-06-10 13:57:12 +0300
888e13305cSkip documentation build for iOS 64-bit when packaging in CI build. Closes#380. Force a binary packaging now [ci package].
Yao Wei Tjong 姚伟忠
2014-06-10 16:53:09 +0800
a6a0a6d802Fix native debug configuration build of Assimp using MinGW compiler. By removing the CMAKE_CROSSCOMPILING condition check, the workaround is now applied for both native and cross-compiling cases.
Yao Wei Tjong 姚伟忠
2014-06-10 12:23:08 +0800
d7ef12315cFiltering resource dir only shows relavant folders
Chris Friesen
2014-06-09 22:05:59 -0500
1229b6cf1dInstead of reverting to windowed if exact resolution match not found, use closest matching fullscreen resolution in Graphics::SetMode().
Lasse Öörni
2014-06-10 00:02:11 +0300
f1ec4c8a18Ensure that manually created textures with an assigned name, but no actual file to back their contents, will recreate the GPU object after device loss and set data lost state.
Lasse Öörni
2014-06-09 23:45:45 +0300
066781bf85Fix ResourceCache::ReloadResource() header comment.
Lasse Öörni
2014-06-09 23:26:22 +0300
001d57171bAdd saving of assimp embedded textures to AssetImporter. Note that assimp itself does not yet support textures from inside FBX files. Closes#375.
Lasse Öörni
2014-06-09 20:46:20 +0300
ce33db54a2Add external resource path with top priority in the editor.
Lasse Öörni
2014-06-09 13:06:15 +0300
5ef68ad15bMerge branch 'fix_android_crash' into master.
Yao Wei Tjong 姚伟忠
2014-06-09 13:23:18 +0800
9ad3d26a4bTag the changes and add null check for pollInputDevices() also.
Yao Wei Tjong 姚伟忠
2014-06-09 13:20:23 +0800
6d7f211d2bFirst check if doxygen is installed before attempting to update doc. [ci skip]
Yao Wei Tjong 姚伟忠
2014-06-09 12:45:45 +0800
a35d7bdb53fix android crash on some devices (e.g. Tmall Magic Box).
StevenZhang
2014-06-08 18:15:49 +0800
eb3247eb2dAdd resource directories to resource browser filters
Chris Friesen
2014-06-07 14:41:28 -0500
4800408aedTravis CI: API documentation update at 2014-06-07 14:21:10 UTC. [ci package]
urho3d-travis-ci
2014-06-07 14:21:10 +0000
fae8e81d54Add 2D suffix to 2D transform functions, now please use SetPosition2D etc.
Aster@中国上海
2014-06-07 21:29:49 +0800
dd657eab8dUpdate assimp to newest git revision.
Lasse Öörni
2014-06-07 15:57:34 +0300
1bfe8d306eMerge remote-tracking branch 'remotes/mike3d/master'
Lasse Öörni
2014-06-06 22:48:20 +0300
425ca7b0f7Use the drive letter and path of the .bat file in executable invocations. Fix UpdateDocument.bat to work with spaces in the pathname. Closes#376.
Lasse Öörni
2014-06-06 22:41:46 +0300
6bf9b2ad7eFix spriter animation bone scaling, because Spriter's world transform calculation is different with Urho3D, so add Transform2D class to fix it.
aster2013
2014-06-02 21:48:04 +0800
dc5288c4acMove parent from Mainline to Timeline.
aster2013
2014-06-02 17:04:04 +0800
370c15ad93Fixed build hierarchy. current these is a bug for scaling.
aster2013
2014-06-01 23:04:44 +0800
2bee9a334fAdd bone animation support.
aster2013
2014-06-01 21:20:01 +0800
08bb95e2fbConverted tabs to spaces to fix weird indentation
AGreatFish
2014-06-01 13:29:04 +0200
116717da03Tried to apply changes to HLSL shader.
AGreatFish
2014-06-01 13:18:15 +0200
fabbd4422bCleanup and optimization of FXAA3 GLSL Shader. Made Fast Pixel Offset work again.
AGreatFish
2014-06-01 12:56:35 +0200