Commit Graph

  • e079878e40 Remove the gather4 path similarly from HLSL FXAA3. Fix FXAA2 tag name in the examples. Removed dead link from documentation. Lasse Öörni 2014-06-01 02:33:19 +0300
  • bcd873d385 Completely remove Gather4 from GLSL shader, fix conflicting tags AGreatFish 2014-06-01 00:03:23 +0200
  • 44795ea9c0 Change __ to _ in the FXAA3 shader, as __ is reserved for GL internal use. Lasse Öörni 2014-05-31 23:30:44 +0300
  • f2e6e86a1d Rename EdgeFilter shader to FXAA2. Rename FXAA shader to FXAA3. Clean up FXAA3 GLSL code and port to HLSL. Lasse Öörni 2014-05-31 23:24:31 +0300
  • 4d37bca7d3 Merge remote-tracking branch 'remotes/agreatfish/FXAA' Lasse Öörni 2014-05-31 21:11:41 +0300
  • 07f5c97854 Fixed text format.[ci skip] aster2013 2014-06-01 00:01:37 +0800
  • 6cea8b84f5 Add spriter animation sample in C++. aster2013 2014-05-31 23:58:48 +0800
  • 587fca67f9 Add XAnimatedSprite2D class.[ci skip] aster2013 2014-05-31 23:49:30 +0800
  • c55a637384 Added FXAA 3.11 GLSL Shader AGreatFish 2014-05-31 17:19:58 +0200
  • 928556918d Add animation set class. [ci skip] aster2013 2014-05-31 23:07:41 +0800
  • 0f46863498 Add XAnimation2D class. name is temporary, I will name it to Animation2D laster. [ci skip] aster2013 2014-05-31 22:47:55 +0800
  • 1515e41e4c Add spriter animation, imp download from https://github.com/treefortress/SpriterAS. [ci skip] aster2013 2014-05-31 22:28:14 +0800
  • 2014f5ee1a Fix incorrect use of PODVector in ValueAnimation, maybe related to #361 Amadeus 2014-05-31 13:47:42 +0200
  • 5790875b23 Removed unnecessary construction of a SharedPtr object. Lasse Öörni 2014-05-30 20:03:47 +0300
  • 5c71b28244 Travis CI: API documentation update at 2014-05-30 13:44:01 UTC. [ci package] urho3d-travis-ci 2014-05-30 13:44:01 +0000
  • 766a08060d Clean up ParticleEmitter API. Removed resetPeriod option from SetEmitting(), instead the period is always reset if the state changes. Added separate RemoveAllParticles(), ResetEmissionTimer() & Reset() functions. Lasse Öörni 2014-05-30 16:20:30 +0300
  • 5ae71ba270 Fix user type attribute setting bug. Thanks Mike. Aster@中国上海 2014-05-30 11:24:01 +0800
  • 319f996c5f Travis CI: API documentation update at 2014-05-28 06:18:37 UTC. [ci package] urho3d-travis-ci 2014-05-28 06:18:37 +0000
  • fa5ce00ff5 Added SetCustomTriangleMesh() function to CollisionShape, which uses a CustomGeometry to define the collision shape. Exposed missing SetCustomConvexHull() function to Lua. Lasse Öörni 2014-05-28 02:37:14 +0300
  • 2056be0bde Fix typos in comments. Lasse Öörni 2014-05-27 19:40:46 +0300
  • 1c3302757c Clean up shader compiler error string on shader live reload to allow recovery. Closes #363. Lasse Öörni 2014-05-27 00:21:16 +0300
  • f3b6a718f7 Merge remote-tracking branch 'remotes/mike3d/master' Lasse Öörni 2014-05-26 23:27:09 +0300
  • a7f9747376 Fix compressed sound resourceref not being serialized. Lasse Öörni 2014-05-26 23:18:08 +0300
  • c04bceb490 Update CMakeLists.txt Mike3D 2014-05-24 07:22:43 +0200
  • a690e6b2f4 Attempt to fix the bullet numbering issue in GitHub pages. The numbering is fine locally for some reason. [ci skip] Yao Wei Tjong 姚伟忠 2014-05-24 12:56:49 +0800
  • 165fed63ef Travis CI: API documentation update at 2014-05-24 04:37:11 UTC. [ci package] urho3d-travis-ci 2014-05-24 04:37:11 +0000
  • 96295b4923 Ensure the application logs are created in a writeable location. Yao Wei Tjong 姚伟忠 2014-05-24 12:16:18 +0800
  • cf654822c4 Add initial support for CodeBlocks IDE. [ci skip] Yao Wei Tjong 姚伟忠 2014-05-24 09:04:44 +0800
  • bba58e1287 New Urho2D sample demonstrating constraints. Thanks to Aster for his help. Mike3D 2014-05-23 21:17:45 +0200
  • 0a4f813389 Verify the number of contact points in manifold in case collision event processing changes the physics world. Closes #358. Lasse Öörni 2014-05-21 13:44:21 +0300
  • 17dcffb095 Merge pull request #357 from Mike3D/master Lasse Öörni 2014-05-19 15:06:01 +0300
  • 0801c18e34 Fixed typo Mike3D 2014-05-19 13:56:23 +0200
  • a089b95d16 Minor documentation wording tweaks. Lasse Öörni 2014-05-19 10:54:13 +0300
  • 557f85461e Improved Urho2D and gesture documentation. Mike3D 2014-05-18 11:43:08 +0200
  • 2de4129fec Prevent losing focus in modal window due to a click on emptiness. Yao Wei Tjong 姚伟忠 2014-05-17 23:37:58 +0800
  • e4ba7fe32f Prevent editor view change when there is a modal window. Yao Wei Tjong 姚伟忠 2014-05-17 23:35:20 +0800
  • 84f69e391e Travis CI: API documentation update at 2014-05-16 19:26:01 UTC. [ci package] urho3d-travis-ci 2014-05-16 19:26:01 +0000
  • 24923bbc9c Expose CustomGeometry component to Lua. Closes #353. Lasse Öörni 2014-05-16 22:02:32 +0300
  • dd5f1dbcc3 Set Sprite2D's texture name before loading so that the texture is able to load a parameters file, if it exsists. Lasse Öörni 2014-05-16 15:20:50 +0300
  • 21eb3d8bc9 Add Android accelerometer value clamping. Closes #350. Lasse Öörni 2014-05-16 11:45:54 +0300
  • df65a54948 Fix missing brace in the build script. Yao Wei Tjong 姚伟忠 2014-05-16 13:25:09 +0800
  • c1b506ee54 Clean up build scripts to avoid code duplication. Yao Wei Tjong 姚伟忠 2014-05-16 13:12:52 +0800
  • d92eaf2f5d Tag the change in SDL source code. Yao Wei Tjong 姚伟忠 2014-05-16 12:44:15 +0800
  • c4b337d6b2 Removed outdated documentation on material shader parameters. Added a partial list of engine inbuilt shader uniforms. Lasse Öörni 2014-05-15 17:07:02 +0300
  • 5f86463bb1 Added addalpha techniques for particle effects, where the texture or vertex color alpha should modulate the addition strength. Closes #349. Lasse Öörni 2014-05-15 16:32:18 +0300
  • 7eef4edcb7 Fix swapped accelerometer axes in 180 degree device rotation. Thanks to Mike3D. Closes #348. Lasse Öörni 2014-05-15 16:21:08 +0300
  • b1fbab4953 Be explicit in setting the file permissions when installing. Closes #352. Yao Wei Tjong 姚伟忠 2014-05-15 21:14:09 +0800
  • 8b5d884f3c Allow triggering mouse button presses from a screen joystick while using touch emulation. Lasse Öörni 2014-05-14 21:46:12 +0300
  • ba131a3e2b Revert the change to use the wind shader in StaticScene example (as it is no longer static in that case.) Lasse Öörni 2014-05-14 21:30:37 +0300
  • 0cbf491a48 Merge remote-tracking branch 'remotes/mike3d/master' Lasse Öörni 2014-05-14 21:23:32 +0300
  • 223f98451a Change OpenGL pixel store settings to happen immediately after context creation. Otherwise crash could result when restoring texture data. Fixes #344. Lasse Öörni 2014-05-14 21:11:11 +0300
  • f57ceceab6 Travis CI: API documentation update at 2014-05-14 12:16:59 UTC. [ci package] urho3d-travis-ci 2014-05-14 12:16:59 +0000
  • bf6a054ac4 Use ordinary DRAWABLE_GEOMETRY flag on 2D drawables so that they can be raycasted against. Use a DRAWABLE_PROXYGEOMETRY flag on DrawableProxy2D so that it won't show up in normal raycasts or octree queries. Fixes #345. Lasse Öörni 2014-05-14 14:46:47 +0300
  • 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) Mike3D 2014-05-14 10:54:02 +0200
  • 5c7ba363fd Added editor message box for error situations with load/save particle data or rebuild navigation data menu commands. Refresh attribute inspector after loading particle data. Lasse Öörni 2014-05-14 11:39:22 +0300
  • 0a18d9d9ed Travis CI: API documentation update at 2014-05-13 21:56:50 UTC. [ci package] urho3d-travis-ci 2014-05-13 21:56:50 +0000
  • 6b7f1d842c Added functions to remove one recorded touch gesture, or all touch gestures. Lasse Öörni 2014-05-13 22:53:08 +0300
  • 8a485cd7b5 Travis CI: API documentation update at 2014-05-13 19:17:55 UTC. [ci package] urho3d-travis-ci 2014-05-13 19:17:56 +0000
  • 0d183d6301 Added FromString() function to XMLFile. Lasse Öörni 2014-05-13 21:50:26 +0300
  • f232856ac1 Added manual VectorBuffer overloads for AngelScript functions that take a File handle for loading/saving. Cleaned up some script bindings code and fixed AngelScript binding for Image::LoadColorLUT(). Lasse Öörni 2014-05-13 21:29:52 +0300
  • dec330e970 Travis CI: API documentation update at 2014-05-12 20:18:28 UTC. [ci package] urho3d-travis-ci 2014-05-12 20:18:29 +0000
  • 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. Lasse Öörni 2014-05-12 22:43:55 +0300
  • 10bcc81234 Travis CI: API documentation update at 2014-05-12 11:28:45 UTC. [ci package] urho3d-travis-ci 2014-05-12 11:28:45 +0000
  • 76a7a60918 Expose touchedElement of TouchState to Lua, and to AngelScript as an ordinary handle to simplify code. Closes #342. Lasse Öörni 2014-05-12 14:09:06 +0300
  • 3ea3f8102b Minor refactor to a cleaner fix for #341. Also fix DebugHud now. Revert back changes to UI class as it should not need to know Console's innards. Yao Wei Tjong 姚伟忠 2014-05-12 12:44:54 +0800
  • 56d5cf06b6 Fix UI::Clear() erroneously also removed Console's UI elements. Closes #341. Yao Wei Tjong 姚伟忠 2014-05-11 22:02:00 +0800
  • df936563f2 Fix invisible console still gaining the input focus bug. Yao Wei Tjong 姚伟忠 2014-05-11 21:42:11 +0800
  • 59ef9323ae Calculate terrain detail texture coordinate in vertex shader so that it works better on mobile devices. Lasse Öörni 2014-05-08 11:46:23 +0300
  • bfb61af81a Travis CI: API documentation update at 2014-05-07 11:59:39 UTC. [ci package] urho3d-travis-ci 2014-05-07 11:59:39 +0000
  • 49a507dbd6 Merge branch 'master' of https://github.com/urho3d/Urho3D Aster@中国上海 2014-05-07 19:41:32 +0800
  • 29095ad804 Add GetSubimage in Image class. Aster@中国上海 2014-05-07 16:56:38 +0800
  • f16046cd5b Travis CI: API documentation update at 2014-05-05 19:14:47 UTC. [ci package] urho3d-travis-ci 2014-05-05 19:14:47 +0000
  • c836250f3e Safety check in case eg. a script object instantiation would fail and the cloned component would have less attributes. Lasse Öörni 2014-05-05 20:24:30 +0300
  • 5a0a64aed8 Query the clone component's attribute vector just once. Lasse Öörni 2014-05-05 20:22:27 +0300
  • bccc6d0c55 For consistency with the Node class, refer to the ScriptInstance's contained object with "scriptObject" property instead of "object" in AngelScript scripting. Lasse Öörni 2014-05-05 20:15:38 +0300
  • 3be53d8047 Fix a script object's unique attributes not being correctly set when CloneComponent() is called. Lasse Öörni 2014-05-05 20:11:26 +0300
  • 1689d9223b Call ApplyAttributes() on the cloned component to make sure attribute side-effects happen. Lasse Öörni 2014-05-05 13:55:12 +0300
  • 98fe91f8c3 For Travis CI - revert the changes as the fix does not work. See https://github.com/travis-ci/travis-ci/issues/2031#issuecomment-42103579. Yao Wei Tjong 姚伟忠 2014-05-05 12:07:15 +0800
  • 852a5b6020 For Travis CI - Use travis_wait function to wrap around rake call. See https://github.com/travis-ci/travis-ci/issues/2031. Yao Wei Tjong 姚伟忠 2014-05-05 08:03:02 +0800
  • 1b49f15ca5 Remove code duplication and avoid unnecessary AttributeInfo search. Yao Wei Tjong 姚伟忠 2014-05-05 07:51:32 +0800
  • a759018514 Travis CI: API documentation update at 2014-05-04 23:17:49 UTC. [ci package] urho3d-travis-ci 2014-05-04 23:17:49 +0000
  • 5076f966e1 Expose CloneComponent() function to AngelScript & Lua and make it return the created component. Lasse Öörni 2014-05-05 01:51:02 +0300
  • 0d717bae26 Added ability to clone components thebluefish 2014-05-04 12:17:18 -0700
  • e7a599100e Fixed Android being unable to calculate file checksum. Lasse Öörni 2014-05-04 17:35:19 +0300
  • affc8df912 Fix duplicate page/section name causing Physics page link to lead to Urho2D page. Closes #338. Lasse Öörni 2014-05-04 17:06:17 +0300
  • ebd705d674 For Component, Resource and UIElement always return concrete object type to Lua. Aster@中国上海 2014-05-04 15:37:08 +0800
  • dbf9bca51a Object spawning & camera ray related code cleanup in the editor. Added toggle in spawn editor to choose whether to align objects by their AABB bottom center. Default on. Also raycast against the scene (similar as spawn mode) when using the file menu to instantiate a node. Closes #275. Lasse Öörni 2014-05-03 21:28:28 +0300
  • 63af574730 Fix bug in CollisionPolygon2D and ToluaToPODVector<Vector2>. aster2013 2014-05-03 20:29:36 +0800
  • ab15bf2528 Update Urho2D documentation, it is written by Mike3D, Thanks. [ci skip] aster2013 2014-05-03 20:07:18 +0800
  • 7af594fd7c Minor update to remove out dated comment. [ci skip] Yao Wei Tjong 姚伟忠 2014-05-03 09:03:33 +0800
  • 390f3b62ef Travis CI: API documentation update at 2014-05-02 22:22:15 UTC. [ci package] urho3d-travis-ci 2014-05-02 22:22:15 +0000
  • 0c1e99161a Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute. Lasse Öörni 2014-05-03 00:29:52 +0300
  • c0aa80ea3b Check also for MRT rendering without deferred rendering for whether needs a substitute rendertarget with a viewport smaller than the screen. Lasse Öörni 2014-05-03 00:05:41 +0300
  • cc25bf2089 Fix Unlit HLSL shader in deferred modes. Lasse Öörni 2014-05-02 22:38:05 +0300
  • 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. Lasse Öörni 2014-05-02 22:33:29 +0300
  • 2a30d7a458 Travis CI: API documentation update at 2014-05-02 12:26:56 UTC. [ci package] urho3d-travis-ci 2014-05-02 12:26:57 +0000
  • 95651d1612 Bind more functions in XMLElement to Lua. aster2013 2014-05-02 20:07:10 +0800
  • 95d344522e For Travis CI - fix broken dependencies for non 64-bit builds. Closes #337. Yao Wei Tjong 姚伟忠 2014-05-01 11:43:34 +0800
  • 24e6b0d3cf Clean up CharacterDemo sample to use the same TOUCH_SENSITIVITY value. Yao Wei Tjong 姚伟忠 2014-05-01 11:39:17 +0800
  • 719c126695 Travis CI: API documentation update at 2014-04-30 15:25:24 UTC. [ci package] urho3d-travis-ci 2014-04-30 15:25:25 +0000