855fefe74cApplied Bullet internal edge patch from amadeus_osa.
Lasse Öörni
2013-06-24 08:55:19 +0000
65a4a3b51fApplied Bullet 2.81 update patch from amadeus_osa. Added split impulse & number of constraint solver iteration attributes to PhysicsWorld. Split impulse gives more accurate collision detection but is disabled by default for better performance.
Lasse Öörni
2013-06-23 12:38:11 +0000
e05283e0e6When center of mass changes, reapply all constraints referring to this rigidbody, instead of just the constraint in the same scene node. This fixes erroneous constraint offsets at scene load.
Lasse Öörni
2013-06-23 10:27:15 +0000
0cb0dc4c4aTo be consistent, subtract rigid body center of mass offset when applying forces and querying local velocity. This way the center of mass offset should not "leak" to the user.
Lasse Öörni
2013-06-17 21:11:00 +0000
da953b8aa7Write morph tangents as Vector3's in OgreImporter. Fixed example particle system description files using wrong attribute name for sorting. Clarified vertex weight threshold for bone hitbox calculation.
Lasse Öörni
2013-06-16 18:24:31 +0000
090eb3aafaFind DirectX SDK to avoid needing it as a global Visual Studio directory.
Lasse Öörni
2013-06-13 15:35:49 +0000
28d9b7abe4If rigid body has only one collision shape with no offset/rotation, do not use the compound shape to improve performance.
Lasse Öörni
2013-06-13 09:09:51 +0000
8bfd4f64c8Less aggressive terrain heightmap smoothing.
Lasse Öörni
2013-06-12 22:06:47 +0000
27b31af0cfAdded RigidBody::ReAddBodyToWorld(). Added heightfield smoothing attribute. Allow CollisionShape::SetTriangleMesh() & SetConvexHull() without specifying LOD level (0 is default) Refactored Vehicle example and increased vehicle speed.
Lasse Öörni
2013-06-12 21:09:36 +0000
633378312bAdded missing CollisionShape::SetStaticPlane() function.
Lasse Öörni
2013-06-12 07:19:41 +0000
84dde8917bAdded GetVelocityAtPoint() to RigidBody.
Lasse Öörni
2013-06-11 22:47:52 +0000
a968757745In case there is center of mass offset, change also rigid body position when setting rotation.
Lasse Öörni
2013-06-11 10:07:29 +0000
63e4ff5b4bAllow to query rigid body's center of mass. When setting constraint positions, take center of mass offset into account. Reapply constraint frames when the center of mass offset changes.
Lasse Öörni
2013-06-10 23:38:59 +0000
5feb2f9527Calculate proper center of mass shift for rigid body. This makes eg. ragdolls work better. Fixed CollisionShape & Constraint constantly triggering scale update on parented rigid bodies due to minor inaccuracy in world scale. Tweaked ragdolls.
Lasse Öörni
2013-06-10 19:52:50 +0000
d6fab14e32Align downforce to vehicle hull orientation.
Lasse Öörni
2013-06-10 13:28:44 +0000
4e4e363606Tweaked Vehicle example: more engine power, added downforce.
Lasse Öörni
2013-06-10 05:38:34 +0000
3989849c55Tweaked ragdoll parameters in TestScene & TestSceneOld. Expose constraint's ERP & CFM parameters directly, instead of trying to derive them from a "softness" value.
Lasse Öörni
2013-06-09 19:06:03 +0000
1c83fc8cd4Wake up the wheel rigidbodies when steering.
Lasse Öörni
2013-06-08 12:54:15 +0000
bd3a4c30f4Added vehicle physics example. Added softness parameter to Constraint. Fixed exposing Quaternion::Slerp() to script. Removed package download code also from Physics & Terrain examples.
Lasse Öörni
2013-06-08 12:40:29 +0000
782c5971eeUse unique name for RESOURCE_CHECK target.
Lasse Öörni
2013-06-05 20:03:00 +0000
648564c8fbAdded setup_main_executable() CMake macro which sets up resource copying for an executable.
Lasse Öörni
2013-06-05 18:31:17 +0000
5afa139af0Fixed Terrain::SetOccludee() working incorrectly.
Lasse Öörni
2013-06-04 23:04:48 +0000
7402da1ebdFixed menu item staying pressed and performing its action later if cursor was moved away from it with left button pressed.
Lasse Öörni
2013-06-04 20:22:52 +0000
6899609644Applied consistency edits to the ParticleEmitter API. Added missing UpdateInvisible attribute & functions. Demonstrate use of viewmasks in TestSceneOld to exclude the billboards from raycasting.
Lasse Öörni
2013-06-03 18:00:15 +0000
43af394ac7Make sure kNet's buildconfig is included for the Clock & Thread classes.
Lasse Öörni
2013-06-02 09:37:04 +0000
49a628a5c8Use remote events for spawning particle effects in networked NinjaSnowWar to avoid sending all ParticleEmitter attributes.
Lasse Öörni
2013-06-01 22:14:28 +0000
3e07e77b4cMake the ParticleEmitter's period & emission timers editable to be able to reset them before saving an object prefab.
Lasse Öörni
2013-06-01 14:36:00 +0000
dd956fb560Documentation update.
Lasse Öörni
2013-06-01 14:32:45 +0000
5be5222cb8Added ParticleEmitter attributes. Added public API to ParticleEmitter. Fixed crashes from setting negative element count in editor (number of animation states, billboards etc.) Limit maximum billboard count due to index data being 16 bit.
Lasse Öörni
2013-06-01 14:26:03 +0000
3c244f9755Allow live-reload of particle emitter parameters file. Allow also specifying emission rate instead of emission interval. Allow emitting multiple particles per frame if necessary. Restored the "effect" component category in the editor. ParticleEmitter & DecalSet belong to it now.
Lasse Öörni
2013-05-30 23:20:40 +0000
7397399c7cAllow defining draw range without an index buffer if raw index data has been defined. Note: the validity of the draw range cannot be checked in that case.
Lasse Öörni
2013-05-25 23:27:43 +0000
4e618bb80eSubclass SDLActivity so that the package name in SDL JNI code does not need to be changed. Do not check for duplicate vertices when building triangle collision meshes to avoid a O(n^2) algorithm.
Lasse Öörni
2013-05-25 23:14:14 +0000
730c6eda2fUpdated to AngelScript 2.27.0 WIP.
Lasse Öörni
2013-05-25 22:11:21 +0000
b8270df90bAdded error logging for cases of components in detached nodes trying to find Octree or PhysicsWorld, or subscribing to update events. Added error logging if a node is moved from one scene to another (unsupported.)
Lasse Öörni
2013-05-24 10:19:46 +0000
ff35d0fff2Fixed missing semicolon in Sprite.h Clear the arch environment variable in Visual Studio CMake bat files, so that it is possible to reconfigure the build as 32bit in the same command prompt session by rerunning CMake bat without the "Win64" flag.
Lasse Öörni
2013-05-23 09:00:18 +0000
cb5961c04dUse a reference to UpdateAttributes() fullupdate flag, so that if a non-fullupdate turns into a fullupdate due to changed number of attribute editors, the iconpanel is resized properly.
Lasse Öörni
2013-05-22 20:28:23 +0000
d215b745d4Return light's shape texture ResourceRef as TextureCube type if it's a point light. Remove TextureCube hack from editor's resource picking code.
Lasse Öörni
2013-05-22 19:56:23 +0000
98986d77dcFixed resource pick fileselector becoming unavailable if a resource pick was cancelled. Remove existing bone hierarchy from AnimatedModel when it's being destroyed/detached from scene, or if a null model is assigned.
Lasse Öörni
2013-05-22 15:09:42 +0000
8dd7e0a495Modified CMakeLists.txt to include the source asm file into VS solution (just for viewing, the source is not compiled by MASM as before).
Wei Tjong Yao
2013-05-22 11:24:54 +0000
86a04ae472Fixed CMake Win64 build configuration problem by working around the bug temporarily. Stream lined the Windows batch files for sample applications. Enhanced cmake_vs20xx to accept optional parameter to enable 64bit build. Updated documentation.
Wei Tjong Yao
2013-05-22 11:06:19 +0000
31ef2dea57Reorganized building documentation.
Lasse Öörni
2013-05-19 17:14:29 +0000
ad0d869c51Cleaned up commented out code.
Lasse Öörni
2013-05-18 17:21:32 +0000
3fe1352773Use fixed kNet build config and simplify kNet CMakeLists.txt.
Lasse Öörni
2013-05-18 12:12:18 +0000
dacd06c2d8Removed redundant code to keep LLVM compiler happy.
Wei Tjong Yao
2013-05-15 18:46:04 +0000
d01fdb3764Fixed endless loop in non-indexed Ray::InsideGeometry().
Lasse Öörni
2013-05-12 20:45:15 +0000
370e3cacb6Removed debug print.
Lasse Öörni
2013-05-12 18:24:25 +0000
483e07c2e8Print warning if node is not found for node animation. Update documentation on playing back node animations.
Lasse Öörni
2013-05-12 16:34:42 +0000
a0a3428de5Allow using AnimationController also for node animations.
Lasse Öörni
2013-05-12 15:47:00 +0000
8eb5ebe73cFixed AnimationState code in node animation mode.
Lasse Öörni
2013-05-12 13:15:07 +0000
4c2842967eAllow configuring the minimum instances per batch group to actually render as instanced.
Lasse Öörni
2013-05-12 12:18:52 +0000
2e1982ee03Store the changed geometry type to the batch in case instancing is rejected.
Lasse Öörni
2013-05-11 23:43:54 +0000
185f7833ddConvert a batch group to instancing only when the second batch is added.
Lasse Öörni
2013-05-11 23:05:14 +0000
ace84bc7caFixed UI debug draw.
Lasse Öörni
2013-05-11 17:08:21 +0000
5550246c09Export node animations from scene. Preparation for running an AnimationState in node hierarchy mode in addition to AnimatedModel mode.
Lasse Öörni
2013-05-11 17:03:44 +0000
cd88d22e36Renamed BillboardSet::Updated() to Commit() to match CustomGeometry API.
Lasse Öörni
2013-05-11 09:30:29 +0000
1f54977f7eCompleted renaming of Scene and Node windows to Hierarchy and Attribute-inspector windows, respectively.
Wei Tjong Yao
2013-05-11 05:26:52 +0000
5d07d7aa23Do not concatenate worldscale separately. Use matrix math to calculate new transform when node is reparented, instead of setting T/R/S separately. This allows better match of effective scale even when parent node has nonuniform scale.
Lasse Öörni
2013-05-10 22:10:17 +0000
9f7862e9daScript cleaned up.
Wei Tjong Yao
2013-05-10 15:54:44 +0000
5dcdbe453bFixed cmake_eclipse.sh to remove CMakeCache.txt. Fixed 64-bit compilation issue against newer X11 development library.
Wei Tjong Yao
2013-05-10 15:35:42 +0000
c6a38db74fDo not show the internal TerrainPatch & SmoothedTransform components in editor creation menu. Fixed reconstruction of the TerrainPatch's occlusion transform.
Lasse Öörni
2013-05-10 13:52:46 +0000
21715547bcApplied InsideGeometry() fix from Firegorilla.
Lasse Öörni
2013-05-09 21:59:36 +0000
5e5d98581cConcatenate world rotation separately to fix GetWorldRotation() returning erroneous values when parent node has nonuniform scale. Reorganized component categories.
Lasse Öörni
2013-05-09 20:34:29 +0000
26402a255aRenamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it. Fixed spotlight frustum being affected by node scale. Note: fix is yet incomplete, Node::GetWorldRotation() needs changing to work correctly when parent has nonuniform scale.
Lasse Öörni
2013-05-09 14:27:12 +0000
dbb0c17a75Removed the package download test from TestScene, as the example is already complex enough as it is. Added progress prints to PackageTool.
Lasse Öörni
2013-05-09 11:34:52 +0000
1d2fec862cApplied CustomGeometry convex hull collision patch from Pete Leigh, with added serialization support.
Lasse Öörni
2013-05-09 11:30:24 +0000
4a3ec28769Added point inside StaticModel check from Firegorilla. Simplified Node::LookAt() to always take a world space position. Constness cleanup.
Lasse Öörni
2013-05-08 22:31:29 +0000
e039330e62Changed DecalSet to use raw binary buffer serialization for the decal data for more size-optimal and faster load/save. Fixed animation glitches on models with decals caused by incorrect access to bone positions from multiple threads. This was caused by an earlier bugfix (NinjaSnowWar bodies hanging in midair) which was now fixed instead by setting a nonzero invisible animation LOD factor for the ninjas. Code cleanup.
Lasse Öörni
2013-05-07 19:07:34 +0000
02b178020eAdded geometry data serialization for CustomGeometry.
Lasse Öörni
2013-05-07 18:14:20 +0000
7cd99fe257Fixed redundant copying of vertex buffer data when rendering the UI.
Lasse Öörni
2013-05-07 17:17:56 +0000
b6366ff982Optimized StringToBuffer & BufferToString. Fixed warnings in XMLElement.
Lasse Öörni
2013-05-03 21:12:26 +0000
3eb3c1dc66Refactored string<>bytebuffer conversions to functions in StringUtils and marked todo's for optimizing them.
Lasse Öörni
2013-05-03 14:45:36 +0000
41656ea427Added note of code modification.
Lasse Öörni
2013-05-02 21:31:38 +0000
be9cef51a4AssetImporter Optimize Graph process not done by default, but needs to be manually activated with the -o switch.
Lasse Öörni
2013-05-02 17:18:59 +0000
74e13e03b3Wiki update.
Lasse Öörni
2013-05-01 15:17:47 +0000
8b28c12ae6Added instancing to the OpenGL renderer, requires the ARB_instanced_arrays extension.
Lasse Öörni
2013-05-01 15:14:31 +0000
4c305a17a3Renamed top-level 'UI-element' menu item to 'UI-layout' to be consistent with documentation. Removed option to expand/collapse hierarchy item by double-clicking because on certain condition it may accidentally trigger a drag-drop operation when the list view's panel scrolled due to the result of the expand/collapse. Anyway, we already have more than one way to expand/collapse hierarchy item.
Wei Tjong Yao
2013-05-01 09:09:20 +0000
e0d8ac0c03Code cleaned up.
Wei Tjong Yao
2013-05-01 07:43:41 +0000
b11cd0c11fEnhanced cmake shell scripts to accept extra options from command line. Added documentation on how to enable 64bit for GCC build.
Wei Tjong Yao
2013-05-01 04:22:39 +0000
5f6714920fFixed 64bit build on Linux.
Lasse Öörni
2013-04-30 18:39:55 +0000
85ebeeed2eImproved LightTest example to allow toggling renderpath at runtime, and to show instructions on screen.
Lasse Öörni
2013-04-30 11:12:21 +0000
703d4fb10dFixed text rendering in Chat example app due to DefaultStyle.xml changes (Bug exists in the last release tag v1.23). Minor documentation fixed on NinjaSnowWar app. Cleaned up DefaultStyle.xml even more to remove repeating attribute declaration by taking advantage of the style inheritance feature. Changed the semantic of UIElement's style property in Script.
Wei Tjong Yao
2013-04-30 10:53:35 +0000
c0dbf7f545Generalized the factory category for all objects. Removed hardcoded UI element type list in Editor.
Lasse Öörni
2013-04-29 21:40:58 +0000
ef42c4faecAdded explicit -m64 flag for 64bit compile on GCC. Added String constructors that take long or unsigned long as parameter.
Lasse Öörni
2013-04-29 17:14:35 +0000
344aa8a8b8Added nullcheck.
Wei Tjong Yao
2013-04-29 14:55:49 +0000
2afdf2675aFixed Windows build. Some tweaks to component categories. Documentation update.
Lasse Öörni
2013-04-29 13:01:29 +0000
8d1c28bc3eGroup components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration.
Wei Tjong Yao
2013-04-29 10:22:25 +0000
d24ec7bc0dFixed redundant SSE flag in 64bit mode.
Lasse Öörni
2013-04-29 08:38:56 +0000
6dcbde01e4Fixed GCC build (32-bit).
Wei Tjong Yao
2013-04-29 03:57:49 +0000
3ff3be016bCopied pointer cast fixes from the OpenGL code.
Lasse Öörni
2013-04-29 01:00:44 +0000
85415e5cb3Fixed 64bit compile on GCC / OS X.
Lasse Öörni
2013-04-29 00:57:47 +0000
6079e8cf84Copied asm-bits from newest LibCpuId. Updated documentation.
Lasse Öörni
2013-04-29 00:20:29 +0000
fed83fb1caSome slightly nasty casts to reduce warnings in header files on 64bit MSVC compile. The length of strings/containers is intentionally stored as 32bit even in a 64bit compile to ensure the script API stays unchanged.
Lasse Öörni
2013-04-28 23:53:07 +0000
9e3282aeeaInitial fixes for compiling as 64bit (MSVC.)
Lasse Öörni
2013-04-28 22:19:20 +0000
5ddb47b09dAdded profiling block for engine initialization.
Lasse Öörni
2013-04-28 17:20:20 +0000
4625dc78a2Applied contact processing threshold patch from primitivewaste. Cleanup scenepass metadata processing code.
Lasse Öörni
2013-04-28 12:25:36 +0000
7ba580852dAllow custom forward base, lighting and alpha pass names by defining metadata in the render path, and allowing the forwardlights command to specify the pass name to use.
Lasse Öörni
2013-04-28 11:45:10 +0000
dcf9099d1fModified the SetStyle() and SetStyleAuto() methods of UIElement class to return a bool indicating whether the operation is successful. In Editor app, when fails to set to a requested icon type then automatically set to an 'unknown' icon type.
Wei Tjong Yao
2013-04-28 06:26:03 +0000
3279cc74fcUpdated changelog.
Lasse Öörni
2013-04-27 23:12:31 +0000