Commit Graph

  • 35c2d83370 Added code to collect navigation mesh geometry. Added Recast/Detour build parameters to NavigationMesh. Register navigation components to script. Lasse Öörni 2013-04-04 22:31:22 +0000
  • d5ddc3b3d6 Implemented 'Create new UI Element' functionality in the editor with undo/redo support. Some cosmetic changes in editor. Enhanced UI Script API to be able to define element event sender. Enhanced Menu to auto popup child menu when parent menu item is being hovered. Wei Tjong Yao 2013-04-04 18:00:52 +0000
  • b2ac526678 Added missing files. Lasse Öörni 2013-04-04 11:37:36 +0000
  • 08075f0915 Reversed if's in Variant code to favor the correct type. Added non-const Variant functions to get modifiable collection objects (buffer, variant vector, variant map.) Added Recast & Detour libraries. Added skeleton of a Navigation library & component, no functionality yet. Lasse Öörni 2013-04-04 07:49:18 +0000
  • 4fd43cc290 Check for quadratic / linear attenuation being zero. Lasse Öörni 2013-04-03 20:29:31 +0000
  • 8adee0c3fd Support lights in AssetImporter scene mode (untested.) Support lightmapped materials in AssetImporter (untested.) Lasse Öörni 2013-04-03 19:19:52 +0000
  • ba1eb8ef11 Added lightmapped LitSolid shader variation. Fixed enviroment mapping not being affected by fog in deferred mode. Lasse Öörni 2013-04-03 17:30:39 +0000
  • fad0ce5a3f Fixed loading child UIElement. Wei Tjong Yao 2013-04-03 16:56:47 +0000
  • 3599b1e038 Fixed the editor crash when recreating var with existing var name. Fixed editing problem with multi-coordinate user-defined variable (Vector3 and Color). Wei Tjong Yao 2013-04-03 15:50:47 +0000
  • eead67f02b Fixed handling of user-defined variables for UIElement in attribute inspector, hide editor internal variables (id, filename, modification flag). Wei Tjong Yao 2013-04-03 13:17:49 +0000
  • b492108ff0 Fixed missing enum attribute list null termination for Text. Lasse Öörni 2013-04-03 11:08:44 +0000
  • 7d5fbf6759 Created new event for UIElement name changed. Enhanced Hierarchy window to update the list item when the UIElement's 'Name' and 'Is Visible' attribute value changes. Changed editor to ignore other shortcut keys (except ESC) when file selector is modal. Wei Tjong Yao 2013-04-03 10:25:13 +0000
  • 2349fabdb4 Modified ESC key handling to give priority to dismiss file selector when it is displayed. Wei Tjong Yao 2013-04-03 07:46:02 +0000
  • 030454b57f Cleaned up the code. Wei Tjong Yao 2013-04-03 07:31:36 +0000
  • edc8e78aa6 Cleanup the code. Wei Tjong Yao 2013-04-03 07:12:35 +0000
  • 835da8b073 Fixed missing undo action for importing a model. Lasse Öörni 2013-04-02 20:43:03 +0000
  • c3f36b0886 Fixed missing undo action for pasting a component. Lasse Öörni 2013-04-02 20:38:49 +0000
  • ae9fd63bac Removed unnecessary enum from undo actions. Fixed UIElement editor targets not getting correctly retrieved. Enable undo/redo of UIElement attributes. Lasse Öörni 2013-04-02 20:28:26 +0000
  • 1a98b50646 Undo actions for attribute edit, node/component enable and gizmo drag. Lasse Öörni 2013-04-02 19:49:18 +0000
  • 8c6808d237 When have multi-selection of mixed UIElement types, hides the non-common attribute editors. Wei Tjong Yao 2013-04-02 17:58:37 +0000
  • 9f2c01a1cc Undo actions for component create & remove. Store undo actions for instantiating builtin or loaded nodes. Lasse Öörni 2013-04-02 17:47:08 +0000
  • 4b8aab55f7 Reverted attribue editor count logic as it does not work for all cases. Wei Tjong Yao 2013-04-02 17:34:46 +0000
  • 3bb6fd5f40 Adjusted attribute editor count when the editor is being removed. Wei Tjong Yao 2013-04-02 17:27:32 +0000
  • c999748cea Fixed multi-selection of mixed UIElement type. Wei Tjong Yao 2013-04-02 17:13:05 +0000
  • 5375254f0b Exposed functions to create nodes & components with specified IDs. This should make it unnecessary to handle ID rewriting in undo/redo. Lasse Öörni 2013-04-02 16:55:08 +0000
  • eb54a29d8f Check that modal element is parented to root, as the input exclusion does not work right otherwise. Allow currently modal element to unset its own modal status. Lasse Öörni 2013-04-02 15:45:50 +0000
  • 49b7b15ea6 Implement GetElementAt() exclusion with modal element without dynamic allocation. Fixed popup element of a modal window not getting input. GetVar() code shortening. Lasse Öörni 2013-04-02 15:29:11 +0000
  • a76a3b1ab7 Reordered UIElement's attributes, common attributes got registered first. Enhanced Attribute Inspector to show UIElement's attributes for single selection case. Multiple selection is still WIP. Wei Tjong Yao 2013-04-02 14:19:35 +0000
  • 58aaf96eeb Reverted back partial changes in the Editor. Wei Tjong Yao 2013-04-02 04:40:34 +0000
  • 738eef3de9 Revert back partial changes in the Editor. Wei Tjong Yao 2013-04-02 04:23:57 +0000
  • de9b19d6d4 Script subsystem prints the stack strace automatically on exception. Wei Tjong Yao 2013-04-02 04:21:42 +0000
  • 276bbb1590 Updated documentation. Wei Tjong Yao 2013-04-02 03:49:55 +0000
  • e086e23383 Added PrintCallStack() function to script. Wei Tjong Yao 2013-04-02 03:48:46 +0000
  • ca227d27f3 Exposed the Window's modal shade color as property to Script and as attribute. Adjusted the shade color to match the default style theme. Wei Tjong Yao 2013-04-02 01:50:42 +0000
  • ec0658f1fe Reverted back changes in UI.cpp. Reapplied back the logic to Window.cpp so it could shade other UI elements as well. Wei Tjong Yao 2013-04-02 01:18:57 +0000
  • 80794575ad Shade the UI root element when it has a modal element set to make it more stands out. Wei Tjong Yao 2013-04-02 00:56:37 +0000
  • 4945c612f8 Started work on undo/redo. Attribute editing & component add/remove not undoable yet. Ensure that node or component IDs are never reused. Lasse Öörni 2013-04-02 00:35:30 +0000
  • 188867739c Fixed hierarchy window not updating correctly when component is removed. Lasse Öörni 2013-04-02 00:17:45 +0000
  • 2bf7facaa7 Laying the groundwork in the Attribute Inspector for showing the UIElement's attributes (still need more work). Enhanced UI subsystem to support modal element, currently only support modal Window. Exposed a new Variant readonly property to test for 'empty' variant. New UIElement's method to get a child by matching the child's user-defined variant map and exposed it to script, also exposed the existing GetVar() method to script. Wei Tjong Yao 2013-04-01 16:04:41 +0000
  • 0705a15c11 Further small fixes to the main loop documentation. Lasse Öörni 2013-04-01 15:22:55 +0000
  • 9532e7fdd1 Renamed documentation page. Lasse Öörni 2013-04-01 15:14:59 +0000
  • a963ce7d37 Documented missing LogName parameter. Lasse Öörni 2013-04-01 14:54:03 +0000
  • b28621a3a4 Documented engine initialization parameters. Lasse Öörni 2013-04-01 14:33:38 +0000
  • 3803983c3b Fixed Assimp's BoostWorkAround for GCC. Lasse Öörni 2013-03-31 23:19:33 +0000
  • 42448b8924 Updated to AngelScript 2.26.2. Small fixes to "Quickstart in C++" documentation. Lasse Öörni 2013-03-31 22:09:28 +0000
  • 34df8b5e82 Fixed headless mode. Allow StringHash & ShortStringHash to be constructed implicitly. Code cleanup related to the above. Lasse Öörni 2013-03-31 21:41:50 +0000
  • ce562fb894 Refactored Engine to use a startup parameters VariantMap. Enhanced VariantMap to accept indexing via strings. Lasse Öörni 2013-03-31 13:14:21 +0000
  • 217682a696 Require Ogre .mesh.xml & .skeleton.xml files to have correctly named root elements. Lasse Öörni 2013-03-31 10:46:16 +0000
  • 89bc93069a Refactored EditorUI.as to use funcdef callback for menu handling. Wei Tjong Yao 2013-03-31 08:42:34 +0000
  • 8bdd0d7a5b Added new file for the UI element editor. Wei Tjong Yao 2013-03-31 01:50:05 +0000
  • 31abcd7158 Fixed warning & off-by-one error. Lasse Öörni 2013-03-30 22:44:04 +0000
  • 6a7ffdcd19 Updated to newest AssImp from git repository. Fixed File::GetChecksum() logging numerous errors if file open in write mode. This prevented AssetImporter scene mode from working properly. Fixed DocConverter asserting in debug mode. Added safe IsAlpha() & IsDigit() functions to StringUtils and exposed them to script. Lasse Öörni 2013-03-30 22:35:11 +0000
  • 1c533b5611 Fixed camera position incorrectly depending on view angle in CharacterDemo first person mode. Lasse Öörni 2013-03-30 19:41:39 +0000
  • 3539fcd26e Improved the final error message printed when an include file is missing. Split CharacterDemo into multiple files. Fixed missing VectorBuffer.h include in AnimationController.h. Lasse Öörni 2013-03-30 18:56:53 +0000
  • 29b23c16d9 Cleanup source code indentation. Wei Tjong Yao 2013-03-30 14:11:05 +0000
  • 75df330fe3 Started work on UI element editor, pardon the dust. Added 'traversalMode' property to UIElement and exposed it to ScriptAPI to control the children UI batches generation. Enhanced Scene to safe keep the filename used in last serialization, fixed to perform a Clear() before Load()/LoadXML(). Exposed String's Clear() method to Script API. Fixed ListView to insert multiple top-level items in hierarchy mode correctly. Wei Tjong Yao 2013-03-30 13:59:47 +0000
  • 895f909297 Include cleanup. Lasse Öörni 2013-03-30 00:54:14 +0000
  • dde474149f Fixed camera raycast when character has back to wall. Lasse Öörni 2013-03-30 00:23:33 +0000
  • 47438c4a35 Set character & static objects on different physics collision layers so that the camera raycast does not hit the character mistakenly. Lasse Öörni 2013-03-30 00:04:28 +0000
  • 6fbd76183b Comment cleanup. Use a WeakPtr for the character because the scene already owns it. Lasse Öörni 2013-03-29 23:49:08 +0000
  • 1d60bc59fa Added check to ListView to see if has been destroyed as a response to the selection event. Added CharacterDemo C++ example to Extras. Improved the QuickStart in C++ to be cross-platform. Lasse Öörni 2013-03-29 23:40:51 +0000
  • 4f0fad1d54 Fixed the copy paste error which caused an inbalance in the layout update control. Wei Tjong Yao 2013-03-29 17:26:25 +0000
  • 8aee95c85b Fixed editor doing always a fullupdate on attributes (caused a crash as ListView was destroyed while it was sending the selection event.) Fixed LOD mode in AssetImporter not saving vertex & index buffers. Lasse Öörni 2013-03-29 16:01:59 +0000
  • 62e3d47f6b Added option to ParseArguments() to not skip the first argument. Lasse Öörni 2013-03-29 12:04:56 +0000
  • aa820590fb Fixed the Editor crash when selecting node and scene at the same time in the Hierarchy window. Wei Tjong Yao 2013-03-28 16:33:57 +0000
  • 06f3580948 Enhanced the Attribute Inspector to show the 'Is Enabled' check box on the node/component 'title bar' instead of in the attribute list; and small refactoring to reduce the number of parameters being passed in a number of functions. Refactored to modify AttributeInfo's name to become a String. Exposed 'internal' property of UIElement to Script API. Enhanced Text class so that it renders the selected text being hovered by mouse a little differently than those without. Wei Tjong Yao 2013-03-28 11:00:18 +0000
  • f226c4bc4a Added equality operators for Matrix classes. Lasse Öörni 2013-03-27 21:27:51 +0000
  • 1930041147 Optimization: DecalSet & ScriptInstance unsubscribe from scene update when disabled. Lasse Öörni 2013-03-27 17:30:10 +0000
  • aea4ca178c Fixed the Editor so it does not change the opacity of the 'popup' window (e.g. menu popup or file selector) when hiding the UI. The string representation of the accel key is now auto computed instead of passing by parameter manually. Wei Tjong Yao 2013-03-27 11:14:02 +0000
  • 827035e36e Fixed the UIElement to perform the parent's UpdateLayout() when an element's indent or indentSpacing is changed. Fixed the UIElement from altering the child element's alignment during UpdateLayout(). Enhanced Editor to show menu accelerator keys in the menu popup. Replaced the accel key for attribute inspector window to 'Ctrl+I' to match its current window name. Added accel key for new scene menu item. Wei Tjong Yao 2013-03-27 09:02:10 +0000
  • a26fe6eba0 Updated the comment and moved back audio initialization to before scene initialization as it does not depends on it once more. Wei Tjong Yao 2013-03-27 06:07:00 +0000
  • 251e31eb23 Update also attributes when updating node icons, to ensure the "Is Enabled" checkboxes are in sync. Lasse Öörni 2013-03-27 00:10:05 +0000
  • d35f3b5035 Removed duplicate error message from ScriptCompiler when script compilation fails. Removed the "None" constraint & collision shape type for editing convenience. Note: Either the SetBox() etc. functions or ApplyAttributes() needs to be called to create the initial shape. This is to prevent a dummy shape first being created on scene load, then immediately being destroyed. Do not debug draw disabled components. Fixed music cutting off in networked NinjaSnowWar. Fixed signed/unsigned mismatch in LightTest script code. Lasse Öörni 2013-03-26 22:23:39 +0000
  • f5b837f460 Exposed recursive SetEnabled() differently, to match convention of the rest of recursive Node functions and eliminate code duplication. Added Ctrl+E in editor to toggle enabled/disabled state of selected node hierarchies and components. Lasse Öörni 2013-03-26 21:23:15 +0000
  • e037de8c74 Added Enable/Disable flag for RigidBody. Reduced GCC optimization level to -O2 for stability. Lasse Öörni 2013-03-26 18:54:15 +0000
  • 305ab9a5f4 Fixed Physics example. Lasse Öörni 2013-03-26 17:00:19 +0000
  • 5a6ff56b1e Added Enable flag to CollisionShape & Constraint (RigidBody still missing.) Draw CollisionShape debug geometry in white if its associated RigidBody is active. Set plane CollisionShape plane parameter to a fixed 0, as it can be offsetted using offset position/rotation, like other shapes. Lasse Öörni 2013-03-26 16:58:23 +0000
  • ec4db66a46 When node or component has mixed enabled state, show the icon with mixed color also. Wei Tjong Yao 2013-03-26 09:41:21 +0000
  • 3cbf2cd402 Detach AnimationController & ParticleEmitter from the scene post-update when disabled. Lasse Öörni 2013-03-26 08:37:07 +0000
  • eabed117ac Fixed the terrain example for new convention. Lasse Öörni 2013-03-26 07:53:09 +0000
  • c3f4906bd0 Fixed the NinjaSnowWar demo to 'attach' the BGM SourceSource component to the main scene node to make it (effectively) enabled. Wei Tjong Yao 2013-03-26 05:39:38 +0000
  • 2a4a089fc1 Detached component is considered as not enabled effectively regardless of its own enabled flag. Tweaked the 'expansion triangle' icon. Wei Tjong Yao 2013-03-26 05:11:46 +0000
  • 5830f0e5d1 Convention change: prefer Enabled instead of Active where possible. Do not transmit hover to input-disabled UI elements. Documented the node/component enable/disable mechanism. Lasse Öörni 2013-03-26 00:37:02 +0000
  • 9be174c473 Disabled Camera does not render. Disabled SoundListener does not hear 3D sounds. Lasse Öörni 2013-03-25 22:43:57 +0000
  • 5b2d3bc430 Icon tweaks. Lasse Öörni 2013-03-25 21:50:32 +0000
  • b21a1ed0aa Fixed LightTest. Lasse Öörni 2013-03-25 21:09:55 +0000
  • af8825047a Started work on node/component enable & disable. Converted Drawable components to use the Enabled flag (replaces Visible attribute.) Converted ScriptInstance to use the Enabled flag. Converted SoundSource & SoundSource3D to use the Enabled flag. Show disabled node/component icons in red. Lasse Öörni 2013-03-25 21:02:35 +0000
  • 978f098841 Tweaked the terrain icon. Lasse Öörni 2013-03-25 17:45:42 +0000
  • f8e309a07d Added initial editor icons. Lasse Öörni 2013-03-25 17:36:00 +0000
  • 30ec39c8e3 Updated Editor to support iconized texts. Removed redundant code. Wei Tjong Yao 2013-03-25 12:59:28 +0000
  • b865108ecd Applied patch for poor CPU performance on MinGW builds. Lasse Öörni 2013-03-25 12:35:54 +0000
  • 141ef101a9 Fixed a few issues in Editor: reselect the nodes back after unparenting; correct the child components and nodes insertion index after unparenting or dragdropfinishing; removed duplicate call to update node attributes. Wei Tjong Yao 2013-03-25 07:43:57 +0000
  • a3c66ca360 Detect sRGB capability also on Direct3D9. Detect sRGB sampling & writing capability separately. Lasse Öörni 2013-03-24 23:56:19 +0000
  • 6b6ab3da74 Fixed sRGB flag in renderpath RT definitions not being taken into account. Lasse Öörni 2013-03-24 23:25:29 +0000
  • 6fe17dd966 Documentation and wiki update. Lasse Öörni 2013-03-24 23:07:58 +0000
  • 5cda61c090 OpenGL sRGB framebuffer write mode. If sRGB mode changed on a OpenGL Texture after it has already been created, recreate. Lasse Öörni 2013-03-24 22:45:41 +0000
  • 3068d3c46c Fixed D3D9 build. Lasse Öörni 2013-03-24 21:32:14 +0000
  • b4599e046d Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing. Lasse Öörni 2013-03-24 20:05:08 +0000
  • 25372fafd8 Added new ListView attribute to control the root base indent in hierarchy mode. Enhanced the Hierarchy window in Editor to show icon for each item. Need better and more assets for the icons though. Wei Tjong Yao 2013-03-24 19:00:19 +0000
  • e9aacd1df9 Removed the AttributeListChanged event for now, as it was causing stack overflows in the editor. It was only needed to track changed attributes on script file reload. Added fast path optimization into Text when has only one texture page (construct vertex data directly without creating the GlyphLocation structure.) Lasse Öörni 2013-03-24 12:10:57 +0000