58 lines
2.2 KiB
C++
58 lines
2.2 KiB
C++
//
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// Copyright (c) 2008-2021 the Urho3D project.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#pragma once
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#include <Urho3D/Scene/LogicComponent.h>
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using namespace Urho3D;
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/// Custom logic component for moving the animated model and rotating at area edges.
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class Mover : public LogicComponent
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{
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URHO3D_OBJECT(Mover, LogicComponent);
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public:
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/// Construct.
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explicit Mover(Context* context);
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/// Set motion parameters: forward movement speed, rotation speed, and movement boundaries.
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void SetParameters(float moveSpeed, float rotationSpeed, const BoundingBox& bounds);
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/// Handle scene update. Called by LogicComponent base class.
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void Update(float timeStep) override;
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/// Return forward movement speed.
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float GetMoveSpeed() const { return moveSpeed_; }
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/// Return rotation speed.
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float GetRotationSpeed() const { return rotationSpeed_; }
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/// Return movement boundaries.
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const BoundingBox& GetBounds() const { return bounds_; }
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private:
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/// Forward movement speed.
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float moveSpeed_;
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/// Rotation speed.
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float rotationSpeed_;
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/// Movement boundaries.
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BoundingBox bounds_;
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};
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