60 lines
2.3 KiB
C++
60 lines
2.3 KiB
C++
//
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// Copyright (c) 2008-2021 the Urho3D project.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#pragma once
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#include "Sample.h"
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/// Localization example.
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/// This sample demonstrates:
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/// - Loading a collection of strings from JSON-files
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/// - Creating text elements that automatically translates itself by changing the language
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/// - The manually reaction to change language
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class L10n : public Sample
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{
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URHO3D_OBJECT(L10n, Sample);
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public:
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/// Construct.
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explicit L10n(Context* context);
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/// Setup after engine initialization and before running the main loop.
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void Start() override;
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private:
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// Load strings from JSON files and subscribe to the change language event
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void InitLocalizationSystem();
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// Init the 3D space
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void CreateScene();
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// Init the user interface
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void CreateGUI();
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/// Handle the logic update event.
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void HandleUpdate(StringHash eventType, VariantMap& eventData);
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// Handle the change language event.
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void HandleChangeLanguage(StringHash eventType, VariantMap& eventData);
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// Hook up to the buttons pressing
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void HandleChangeLangButtonPressed(StringHash eventType, VariantMap& eventData);
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void HandleQuitButtonPressed(StringHash eventType, VariantMap& eventData);
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};
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