567a29d74e
Added Components: - DynamicNavigationMesh (uses DetourTileCache) - Obstacle (interacts with DynamicNavigationMesh) - DetourCrowdManager (uses DetourCrowd for crowd control) - CrowdAgent (interacts with DetourCrowdManager) - NavArea (marks area types) Changes: - Refactor NavigationMesh build process - Addition of cylinder debug rendering - Exposed Area Type Costs in navigation CrowdNavigation sample for Lua, Angelscript, and C++ using DynamicNavigationMesh, Obstacle, CrowdAgent, and DetourCrowdManager components.
19 lines
859 B
Plaintext
19 lines
859 B
Plaintext
Copyright (c) 2009 Mikko Mononen memon@inside.org
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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