567a29d74e
Added Components: - DynamicNavigationMesh (uses DetourTileCache) - Obstacle (interacts with DynamicNavigationMesh) - DetourCrowdManager (uses DetourCrowd for crowd control) - CrowdAgent (interacts with DetourCrowdManager) - NavArea (marks area types) Changes: - Refactor NavigationMesh build process - Addition of cylinder debug rendering - Exposed Area Type Costs in navigation CrowdNavigation sample for Lua, Angelscript, and C++ using DynamicNavigationMesh, Obstacle, CrowdAgent, and DetourCrowdManager components.
21 lines
353 B
Plaintext
21 lines
353 B
Plaintext
TODO/Roadmap
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Summer/Autumn 2009
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- Off mesh links (jump links)
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- Area annotations
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- Embed extra data per polygon
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- Height conforming navmesh
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Autumn/Winter 2009/2010
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- Detour path following
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- More dynamic example with tile navmesh
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- Faster small tile process
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More info at http://digestingduck.blogspot.com/2009/07/recast-and-detour-roadmap.html
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