93 lines
5.2 KiB
CMake
93 lines
5.2 KiB
CMake
#
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# Copyright (c) 2008-2021 the Urho3D project.
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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#
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# Set project name
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project (Urho3D-Tools)
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# Find Urho3D library
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find_package (Urho3D REQUIRED)
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include_directories (${URHO3D_INCLUDE_DIRS})
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# Urho3DPlayer target is rather special, although it is here, it is not a tool because it is built into target platform binary as opposed to host platform
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# In order to test the player on Web platform built using Emscripten, the request parameters need to be parsed into Module['argument'] (see https://github.com/kripken/emscripten/blob/master/src/emrun_prejs.js for inspiration)
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# The CTest could "run" the Urho3DPlayer.html with script name as parameter, thanks to emrun performing this parsing automatically
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# In a production environment, however, the request parameters parsing has to be done by the application itself one way or another
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if (URHO3D_ANGELSCRIPT OR URHO3D_LUA)
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# Add Urho3DPlayer as target only when one of the supported scripting subsystems is enabled
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add_subdirectory (Urho3DPlayer)
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endif ()
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# Build host-tools using host compiler toolchain
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if (CMAKE_CROSSCOMPILING)
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check_native_compiler_exist ()
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# When cross-compiling, build the host tool as external project
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include (ExternalProject)
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if (IOS OR TVOS)
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# When cross-compiling for iOS/tvOS the host environment has been altered by xcodebuild for the said platform, the following fix is required to reset the host environment before spawning another process to configure/generate project file for external project
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# Also workaround a known CMake/Xcode generator bug which prevents it from installing native tool binaries correctly
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set (ALTERNATE_COMMAND CMAKE_COMMAND /usr/bin/env -i PATH=$ENV{PATH} CC=${SAVED_CC} CXX=${SAVED_CXX} CI=$ENV{CI} ${CMAKE_COMMAND} BUILD_COMMAND bash -c "sed -i '' 's/\$$\(EFFECTIVE_PLATFORM_NAME\)//g' CMakeScripts/install_postBuildPhase.make*")
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else ()
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set (ALTERNATE_COMMAND CMAKE_COMMAND ${CMAKE_COMMAND} -E env CC=${SAVED_CC} CXX=${SAVED_CXX} CI=$ENV{CI} ${CMAKE_COMMAND})
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endif ()
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if (URHO3D_PACKAGING)
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ExternalProject_Add (PackageTool
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SOURCE_DIR ${CMAKE_SOURCE_DIR}/Source/Tools/PackageTool
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CMAKE_ARGS -D URHO3D_DEPLOYMENT_TARGET=generic -D DEST_RUNTIME_DIR=${CMAKE_BINARY_DIR}/bin/tool -D BAKED_CMAKE_SOURCE_DIR=${CMAKE_SOURCE_DIR} -D BAKED_CMAKE_BINARY_DIR=${CMAKE_BINARY_DIR} -D CMAKE_MAKE_PROGRAM=${CMAKE_MAKE_PROGRAM}
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${ALTERNATE_COMMAND})
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add_make_clean_files (${CMAKE_BINARY_DIR}/bin/tool/PackageTool)
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if (CMAKE_HOST_WIN32 AND NOT HAS_MKLINK)
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add_dependencies (PackageTool Urho3D) # Ensure Urho3D headers are fresh when building PackageTool externally on Windows host system without MKLINK
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endif ()
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install (PROGRAMS ${CMAKE_BINARY_DIR}/bin/tool/PackageTool DESTINATION ${DEST_RUNTIME_DIR}/tool)
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endif ()
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if (URHO3D_GENERATEBINDINGS)
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ExternalProject_Add (BindingGenerator
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SOURCE_DIR ${CMAKE_SOURCE_DIR}/Source/Tools/BindingGenerator
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CMAKE_ARGS -D URHO3D_DEPLOYMENT_TARGET=generic -D DEST_RUNTIME_DIR=${CMAKE_BINARY_DIR}/bin/tool -D BAKED_CMAKE_SOURCE_DIR=${CMAKE_SOURCE_DIR} -D BAKED_CMAKE_BINARY_DIR=${CMAKE_BINARY_DIR} -D CMAKE_MAKE_PROGRAM=${CMAKE_MAKE_PROGRAM}
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${ALTERNATE_COMMAND})
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add_make_clean_files (${CMAKE_BINARY_DIR}/bin/tool/BindingGenerator)
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if (CMAKE_HOST_WIN32 AND NOT HAS_MKLINK)
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add_dependencies (BindingGenerator Urho3D)
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endif ()
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install (PROGRAMS ${CMAKE_BINARY_DIR}/bin/tool/BindingGenerator DESTINATION ${DEST_RUNTIME_DIR}/tool)
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endif ()
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endif ()
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if (URHO3D_TOOLS)
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# Urho3D tools
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add_subdirectory (AssetImporter)
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add_subdirectory (OgreImporter)
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add_subdirectory (PackageTool)
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add_subdirectory (RampGenerator)
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add_subdirectory (SpritePacker)
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if (URHO3D_ANGELSCRIPT)
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add_subdirectory (ScriptCompiler)
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endif ()
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elseif (NOT CMAKE_CROSSCOMPILING AND URHO3D_PACKAGING)
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# PackageTool target is required but we are not cross-compiling, so build it as per normal
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add_subdirectory (PackageTool)
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endif ()
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if (NOT CMAKE_CROSSCOMPILING AND URHO3D_GENERATEBINDINGS)
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add_subdirectory (BindingGenerator)
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endif ()
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