65 lines
2.5 KiB
C++
65 lines
2.5 KiB
C++
//
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// Copyright (c) 2008-2021 the Urho3D project.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#pragma once
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#include <Urho3D/Engine/Application.h>
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using namespace Urho3D;
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/// Urho3DPlayer application runs a script specified on the command line.
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class Urho3DPlayer : public Application
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{
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URHO3D_OBJECT(Urho3DPlayer, Application);
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public:
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/// Construct.
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explicit Urho3DPlayer(Context* context);
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/// Setup before engine initialization. Verify that a script file has been specified.
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void Setup() override;
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/// Setup after engine initialization. Load the script and execute its start function.
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void Start() override;
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/// Cleanup after the main loop. Run the script's stop function if it exists.
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void Stop() override;
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private:
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/// Handle reload start of the script file.
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void HandleScriptReloadStarted(StringHash eventType, VariantMap& eventData);
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/// Handle reload success of the script file.
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void HandleScriptReloadFinished(StringHash eventType, VariantMap& eventData);
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/// Handle reload failure of the script file.
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void HandleScriptReloadFailed(StringHash eventType, VariantMap& eventData);
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/// Parse script file name from the first argument.
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void GetScriptFileName();
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/// Script file name.
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String scriptFileName_;
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/// Flag whether CommandLine.txt was already successfully read.
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bool commandLineRead_;
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#ifdef URHO3D_ANGELSCRIPT
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/// Script file.
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SharedPtr<ScriptFile> scriptFile_;
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#endif
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};
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