Urho3D/bin/CoreData
2023-08-02 06:07:52 +00:00
..
Materials Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
RenderPaths Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082. 2017-08-20 21:43:45 +03:00
Shaders bump max lights per vertex by a lot 2023-08-02 06:07:52 +00:00
Techniques Geometry (and hull/compute) shaders by JSandusky 2021-12-05 07:51:22 +00:00
Textures On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 2015-05-06 17:23:10 +03:00