Urho3D/bin/CoreData
2023-08-02 06:07:52 +00:00
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Materials
RenderPaths Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082. 2017-08-20 21:43:45 +03:00
Shaders bump max lights per vertex by a lot 2023-08-02 06:07:52 +00:00
Techniques Geometry (and hull/compute) shaders by JSandusky 2021-12-05 07:51:22 +00:00
Textures