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Urho3D
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Urho3D
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Crypto City
f402017686
bump max lights per vertex by a lot
2023-08-02 06:07:52 +00:00
..
Materials
Rename "Bin" subdir to "bin".
2015-01-18 21:31:13 +08:00
RenderPaths
Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth.
Closes
#2082
.
2017-08-20 21:43:45 +03:00
Shaders
bump max lights per vertex by a lot
2023-08-02 06:07:52 +00:00
Techniques
Geometry (and hull/compute) shaders by JSandusky
2021-12-05 07:51:22 +00:00
Textures
On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format.
Closes
#718
.
2015-05-06 17:23:10 +03:00