Urho3D/bin/Data/Materials
2020-07-02 23:48:28 +03:00
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Editor Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11. 2015-08-14 23:09:53 +03:00
NinjaSnowWar
GreenTransparent.xml
Jack.xml
JackEnvMap.xml
LitSmoke.xml Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623. 2016-10-28 08:36:50 +03:00
LitSmokeSoft.xml Refactored soft particle handling to not use unique renderpath files. Closes #1670. 2016-10-31 18:25:54 +02:00
Mushroom.xml
MushroomEnvMap.xml
MushroomWind.xml
MushroomWindUnlit.xml
Particle.xml Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623. 2016-10-28 08:36:50 +03:00
PBRTerrain.xml PBR sample terrain fixed (#2657) 2020-07-02 23:48:28 +03:00
RibbonTrail.xml Implementing RibbonTrail 2016-06-15 21:14:58 +03:00
Skybox.xml
SlashTrail.xml Implementing RibbonTrail 2016-06-15 21:14:58 +03:00
Smoke.xml Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623. 2016-10-28 08:36:50 +03:00
SmokeSoft.xml Refactored soft particle handling to not use unique renderpath files. Closes #1670. 2016-10-31 18:25:54 +02:00
Stone.xml Remove specific AlphaMask & NormalPacked techniques, in favor of adding the necessary shader defines in the material instead. 2016-09-06 11:47:42 +03:00
StoneEnvMap.xml Remove specific AlphaMask & NormalPacked techniques, in favor of adding the necessary shader defines in the material instead. 2016-09-06 11:47:42 +03:00
StoneEnvMapSmall.xml Remove specific AlphaMask & NormalPacked techniques, in favor of adding the necessary shader defines in the material instead. 2016-09-06 11:47:42 +03:00
StoneSmall.xml Remove specific AlphaMask & NormalPacked techniques, in favor of adding the necessary shader defines in the material instead. 2016-09-06 11:47:42 +03:00
StoneTiled.xml Remove specific AlphaMask & NormalPacked techniques, in favor of adding the necessary shader defines in the material instead. 2016-09-06 11:47:42 +03:00
StoneTiledH.xml Remove specific AlphaMask & NormalPacked techniques, in favor of adding the necessary shader defines in the material instead. 2016-09-06 11:47:42 +03:00
Terrain.xml
UrhoDecal.xml Set renderorder 0 to example alpha pass decal materials to make sure they render before e.g. particles. Closes #1862. 2017-03-14 11:32:10 +02:00
UrhoDecalAlpha.xml Set renderorder 0 to example alpha pass decal materials to make sure they render before e.g. particles. Closes #1862. 2017-03-14 11:32:10 +02:00
UrhoDecalAlphaMaskTwoSided.xml Demonstrate alpha mask, render order change & occlusion disable with a new example material in the SceneLoadExample demo scene. Porting note added related to missing techniques. 2016-09-06 12:00:50 +03:00
VColUnlit.xml
Water.xml