299dbf803b
commit 8b67f0edcb9b588c70df1676bdbfa4853e50c3aa Author: Lumak <lumak5309@gmail.com> Date: Thu Dec 29 10:18:40 2016 -0800 corrected to stonetiled mat commit c17d68b1e0ed5435c492a26ed8010c4f4aa708eb Author: Lumak <lumak5309@gmail.com> Date: Thu Dec 29 10:14:20 2016 -0800 removed proto mat/texture commit 1c322d19556d7796c4958a920203e5b1c80af843 Author: Lumak <lumak5309@gmail.com> Date: Wed Dec 28 12:18:59 2016 -0800 replaced the Jack with Jill in 06_SkeletalAnimation sample
37 lines
1.4 KiB
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37 lines
1.4 KiB
Plaintext
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note:
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There is no requirement in the Mixamo License to provide any license information with any content.
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However, for the purpose of learning, I have provided some pertinent information below.
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info:
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website: https://www.mixamo.com/
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model: Kachujin_G_Rosales
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license: http://www.adobe.com/legal/terms.html
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license short explanation (from the forum):
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Jeanette Mathews
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May 31, 2016 07:24
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Thanks for the feedback, and glad to hear the tutorial was useful getting you started. :)
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Yes, all Fuse and Mixamo content is available for commercial and non commercial use, royalty free.
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You can edit them to your hearts content!
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The only requirement we have is that the final product you are creating must have our content in an 'embedded', non-editable format.
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So you can't edit the characters and sell them directly, because then other people have access to the character 3d data files.
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Games, movies, 3d prints, 2D illustrations, or any other file format where the character/animation files are not-editable is fine.
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Selling characters/animations directly is against the TOS/EULA.
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Hope that helps clarify!
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reference: https://community.mixamo.com/hc/en-us/community/posts/211496987-Mixamo-Store-Characters-Licence
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