226 lines
7.6 KiB
C++
226 lines
7.6 KiB
C++
//
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// Copyright (c) 2008-2020 the Urho3D project.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#include <Urho3D/Core/CoreEvents.h>
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#include <Urho3D/Engine/Engine.h>
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#include <Urho3D/Graphics/Graphics.h>
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#include <Urho3D/Graphics/Texture2D.h>
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#include <Urho3D/Input/Input.h>
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#include <Urho3D/Resource/ResourceCache.h>
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#include <Urho3D/UI/Button.h>
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#include <Urho3D/UI/CheckBox.h>
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#include <Urho3D/UI/LineEdit.h>
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#include <Urho3D/UI/Text.h>
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#include <Urho3D/UI/ToolTip.h>
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#include <Urho3D/UI/UI.h>
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#include <Urho3D/UI/UIEvents.h>
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#include <Urho3D/UI/Window.h>
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#include "HelloGUI.h"
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#include <Urho3D/DebugNew.h>
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URHO3D_DEFINE_APPLICATION_MAIN(HelloGUI)
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HelloGUI::HelloGUI(Context* context) :
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Sample(context),
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uiRoot_(GetSubsystem<UI>()->GetRoot()),
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dragBeginPosition_(IntVector2::ZERO)
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{
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}
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void HelloGUI::Start()
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{
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// Execute base class startup
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Sample::Start();
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// Enable OS cursor
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GetSubsystem<Input>()->SetMouseVisible(true);
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// Load XML file containing default UI style sheet
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auto* cache = GetSubsystem<ResourceCache>();
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auto* style = cache->GetResource<XMLFile>("UI/DefaultStyle.xml");
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// Set the loaded style as default style
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uiRoot_->SetDefaultStyle(style);
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// Initialize Window
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InitWindow();
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// Create and add some controls to the Window
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InitControls();
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// Create a draggable Fish
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CreateDraggableFish();
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// Set the mouse mode to use in the sample
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Sample::InitMouseMode(MM_FREE);
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}
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void HelloGUI::InitControls()
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{
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// Create a CheckBox
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auto* checkBox = new CheckBox(context_);
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checkBox->SetName("CheckBox");
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// Create a Button
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auto* button = new Button(context_);
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button->SetName("Button");
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button->SetMinHeight(24);
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// Create a LineEdit
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auto* lineEdit = new LineEdit(context_);
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lineEdit->SetName("LineEdit");
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lineEdit->SetMinHeight(24);
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// Add controls to Window
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window_->AddChild(checkBox);
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window_->AddChild(button);
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window_->AddChild(lineEdit);
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// Apply previously set default style
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checkBox->SetStyleAuto();
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button->SetStyleAuto();
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lineEdit->SetStyleAuto();
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}
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void HelloGUI::InitWindow()
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{
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// Create the Window and add it to the UI's root node
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window_ = new Window(context_);
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uiRoot_->AddChild(window_);
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// Set Window size and layout settings
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window_->SetMinWidth(384);
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window_->SetLayout(LM_VERTICAL, 6, IntRect(6, 6, 6, 6));
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window_->SetAlignment(HA_CENTER, VA_CENTER);
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window_->SetName("Window");
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// Create Window 'titlebar' container
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auto* titleBar = new UIElement(context_);
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titleBar->SetMinSize(0, 24);
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titleBar->SetVerticalAlignment(VA_TOP);
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titleBar->SetLayoutMode(LM_HORIZONTAL);
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// Create the Window title Text
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auto* windowTitle = new Text(context_);
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windowTitle->SetName("WindowTitle");
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windowTitle->SetText("Hello GUI!");
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// Create the Window's close button
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auto* buttonClose = new Button(context_);
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buttonClose->SetName("CloseButton");
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// Add the controls to the title bar
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titleBar->AddChild(windowTitle);
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titleBar->AddChild(buttonClose);
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// Add the title bar to the Window
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window_->AddChild(titleBar);
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// Apply styles
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window_->SetStyleAuto();
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windowTitle->SetStyleAuto();
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buttonClose->SetStyle("CloseButton");
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// Subscribe to buttonClose release (following a 'press') events
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SubscribeToEvent(buttonClose, E_RELEASED, URHO3D_HANDLER(HelloGUI, HandleClosePressed));
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// Subscribe also to all UI mouse clicks just to see where we have clicked
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SubscribeToEvent(E_UIMOUSECLICK, URHO3D_HANDLER(HelloGUI, HandleControlClicked));
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}
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void HelloGUI::CreateDraggableFish()
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{
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auto* cache = GetSubsystem<ResourceCache>();
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auto* graphics = GetSubsystem<Graphics>();
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// Create a draggable Fish button
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auto* draggableFish = new Button(context_);
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draggableFish->SetTexture(cache->GetResource<Texture2D>("Textures/UrhoDecal.dds")); // Set texture
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draggableFish->SetBlendMode(BLEND_ADD);
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draggableFish->SetSize(128, 128);
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draggableFish->SetPosition((graphics->GetWidth() - draggableFish->GetWidth()) / 2, 200);
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draggableFish->SetName("Fish");
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uiRoot_->AddChild(draggableFish);
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// Add a tooltip to Fish button
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auto* toolTip = new ToolTip(context_);
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draggableFish->AddChild(toolTip);
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toolTip->SetPosition(IntVector2(draggableFish->GetWidth() + 5, draggableFish->GetWidth() / 2)); // slightly offset from close button
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auto* textHolder = new BorderImage(context_);
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toolTip->AddChild(textHolder);
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textHolder->SetStyle("ToolTipBorderImage");
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auto* toolTipText = new Text(context_);
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textHolder->AddChild(toolTipText);
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toolTipText->SetStyle("ToolTipText");
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toolTipText->SetText("Please drag me!");
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// Subscribe draggableFish to Drag Events (in order to make it draggable)
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// See "Event list" in documentation's Main Page for reference on available Events and their eventData
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SubscribeToEvent(draggableFish, E_DRAGBEGIN, URHO3D_HANDLER(HelloGUI, HandleDragBegin));
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SubscribeToEvent(draggableFish, E_DRAGMOVE, URHO3D_HANDLER(HelloGUI, HandleDragMove));
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SubscribeToEvent(draggableFish, E_DRAGEND, URHO3D_HANDLER(HelloGUI, HandleDragEnd));
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}
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void HelloGUI::HandleDragBegin(StringHash eventType, VariantMap& eventData)
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{
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// Get UIElement relative position where input (touch or click) occurred (top-left = IntVector2(0,0))
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dragBeginPosition_ = IntVector2(eventData["ElementX"].GetInt(), eventData["ElementY"].GetInt());
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}
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void HelloGUI::HandleDragMove(StringHash eventType, VariantMap& eventData)
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{
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IntVector2 dragCurrentPosition = IntVector2(eventData["X"].GetInt(), eventData["Y"].GetInt());
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UIElement* draggedElement = static_cast<UIElement*>(eventData["Element"].GetPtr());
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draggedElement->SetPosition(dragCurrentPosition - dragBeginPosition_);
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}
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void HelloGUI::HandleDragEnd(StringHash eventType, VariantMap& eventData) // For reference (not used here)
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{
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}
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void HelloGUI::HandleClosePressed(StringHash eventType, VariantMap& eventData)
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{
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if (GetPlatform() != "Web")
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engine_->Exit();
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}
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void HelloGUI::HandleControlClicked(StringHash eventType, VariantMap& eventData)
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{
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// Get the Text control acting as the Window's title
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auto* windowTitle = window_->GetChildStaticCast<Text>("WindowTitle", true);
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// Get control that was clicked
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auto* clicked = static_cast<UIElement*>(eventData[UIMouseClick::P_ELEMENT].GetPtr());
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String name = "...?";
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if (clicked)
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{
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// Get the name of the control that was clicked
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name = clicked->GetName();
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}
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// Update the Window's title text
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windowTitle->SetText("Hello " + name + "!");
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}
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