152 lines
5.0 KiB
C++
152 lines
5.0 KiB
C++
//
|
|
// Copyright (c) 2008-2020 the Urho3D project.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
// THE SOFTWARE.
|
|
//
|
|
|
|
#include <Urho3D/Core/CoreEvents.h>
|
|
#include <Urho3D/Engine/Engine.h>
|
|
#include <Urho3D/Graphics/Graphics.h>
|
|
#include <Urho3D/Graphics/Texture2D.h>
|
|
#include <Urho3D/UI/Sprite.h>
|
|
#include <Urho3D/UI/UI.h>
|
|
|
|
#include "Sprites.h"
|
|
|
|
#include <Urho3D/DebugNew.h>
|
|
|
|
// Number of sprites to draw
|
|
static const unsigned NUM_SPRITES = 100;
|
|
|
|
// Custom variable identifier for storing sprite velocity within the UI element
|
|
static const StringHash VAR_VELOCITY("Velocity");
|
|
|
|
URHO3D_DEFINE_APPLICATION_MAIN(Sprites)
|
|
|
|
Sprites::Sprites(Context* context) :
|
|
Sample(context)
|
|
{
|
|
}
|
|
|
|
void Sprites::Start()
|
|
{
|
|
// Execute base class startup
|
|
Sample::Start();
|
|
|
|
// Create the sprites to the user interface
|
|
CreateSprites();
|
|
|
|
// Hook up to the frame update events
|
|
SubscribeToEvents();
|
|
|
|
// Set the mouse mode to use in the sample
|
|
Sample::InitMouseMode(MM_FREE);
|
|
}
|
|
|
|
void Sprites::CreateSprites()
|
|
{
|
|
auto* cache = GetSubsystem<ResourceCache>();
|
|
auto* graphics = GetSubsystem<Graphics>();
|
|
auto* ui = GetSubsystem<UI>();
|
|
|
|
// Get rendering window size as floats
|
|
auto width = (float)graphics->GetWidth();
|
|
auto height = (float)graphics->GetHeight();
|
|
|
|
// Get the Urho3D fish texture
|
|
auto* decalTex = cache->GetResource<Texture2D>("Textures/UrhoDecal.dds");
|
|
|
|
for (unsigned i = 0; i < NUM_SPRITES; ++i)
|
|
{
|
|
// Create a new sprite, set it to use the texture
|
|
SharedPtr<Sprite> sprite(new Sprite(context_));
|
|
sprite->SetTexture(decalTex);
|
|
|
|
// The UI root element is as big as the rendering window, set random position within it
|
|
sprite->SetPosition(Vector2(Random() * width, Random() * height));
|
|
|
|
// Set sprite size & hotspot in its center
|
|
sprite->SetSize(IntVector2(128, 128));
|
|
sprite->SetHotSpot(IntVector2(64, 64));
|
|
|
|
// Set random rotation in degrees and random scale
|
|
sprite->SetRotation(Random() * 360.0f);
|
|
sprite->SetScale(Random(1.0f) + 0.5f);
|
|
|
|
// Set random color and additive blending mode
|
|
sprite->SetColor(Color(Random(0.5f) + 0.5f, Random(0.5f) + 0.5f, Random(0.5f) + 0.5f));
|
|
sprite->SetBlendMode(BLEND_ADD);
|
|
|
|
// Add as a child of the root UI element
|
|
ui->GetRoot()->AddChild(sprite);
|
|
|
|
// Store sprite's velocity as a custom variable
|
|
sprite->SetVar(VAR_VELOCITY, Vector2(Random(200.0f) - 100.0f, Random(200.0f) - 100.0f));
|
|
|
|
// Store sprites to our own container for easy movement update iteration
|
|
sprites_.Push(sprite);
|
|
}
|
|
}
|
|
|
|
void Sprites::MoveSprites(float timeStep)
|
|
{
|
|
auto* graphics = GetSubsystem<Graphics>();
|
|
auto width = (float)graphics->GetWidth();
|
|
auto height = (float)graphics->GetHeight();
|
|
|
|
// Go through all sprites
|
|
for (unsigned i = 0; i < sprites_.Size(); ++i)
|
|
{
|
|
Sprite* sprite = sprites_[i];
|
|
|
|
// Rotate
|
|
float newRot = sprite->GetRotation() + timeStep * 30.0f;
|
|
sprite->SetRotation(newRot);
|
|
|
|
// Move, wrap around rendering window edges
|
|
Vector2 newPos = sprite->GetPosition() + sprite->GetVar(VAR_VELOCITY).GetVector2() * timeStep;
|
|
if (newPos.x_ < 0.0f)
|
|
newPos.x_ += width;
|
|
if (newPos.x_ >= width)
|
|
newPos.x_ -= width;
|
|
if (newPos.y_ < 0.0f)
|
|
newPos.y_ += height;
|
|
if (newPos.y_ >= height)
|
|
newPos.y_ -= height;
|
|
sprite->SetPosition(newPos);
|
|
}
|
|
}
|
|
|
|
void Sprites::SubscribeToEvents()
|
|
{
|
|
// Subscribe HandleUpdate() function for processing update events
|
|
SubscribeToEvent(E_UPDATE, URHO3D_HANDLER(Sprites, HandleUpdate));
|
|
}
|
|
|
|
void Sprites::HandleUpdate(StringHash eventType, VariantMap& eventData)
|
|
{
|
|
using namespace Update;
|
|
|
|
// Take the frame time step, which is stored as a float
|
|
float timeStep = eventData[P_TIMESTEP].GetFloat();
|
|
|
|
// Move sprites, scale movement with time step
|
|
MoveSprites(timeStep);
|
|
}
|