48 lines
1.9 KiB
C++
48 lines
1.9 KiB
C++
//
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// Copyright (c) 2008-2020 the Urho3D project.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#include <Urho3D/Scene/Scene.h>
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#include "Rotator.h"
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#include <Urho3D/DebugNew.h>
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Rotator::Rotator(Context* context) :
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LogicComponent(context),
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rotationSpeed_(Vector3::ZERO)
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{
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// Only the scene update event is needed: unsubscribe from the rest for optimization
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SetUpdateEventMask(USE_UPDATE);
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}
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void Rotator::SetRotationSpeed(const Vector3& speed)
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{
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rotationSpeed_ = speed;
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}
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void Rotator::Update(float timeStep)
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{
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// Components have their scene node as a member variable for convenient access. Rotate the scene node now: construct a
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// rotation quaternion from Euler angles, scale rotation speed with the scene update time step
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node_->Rotate(Quaternion(rotationSpeed_.x_ * timeStep, rotationSpeed_.y_ * timeStep, rotationSpeed_.z_ * timeStep));
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}
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