Urho3D/Source/Samples/10_RenderToTexture/Rotator.cpp
2020-01-05 06:21:40 +00:00

49 lines
1.9 KiB
C++

//
// Copyright (c) 2008-2020 the Urho3D project.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#include <Urho3D/Scene/Scene.h>
#include "Rotator.h"
#include <Urho3D/DebugNew.h>
Rotator::Rotator(Context* context) :
LogicComponent(context),
rotationSpeed_(Vector3::ZERO)
{
// Only the scene update event is needed: unsubscribe from the rest for optimization
SetUpdateEventMask(USE_UPDATE);
}
void Rotator::SetRotationSpeed(const Vector3& speed)
{
rotationSpeed_ = speed;
}
void Rotator::Update(float timeStep)
{
// Components have their scene node as a member variable for convenient access. Rotate the scene node now: construct a
// rotation quaternion from Euler angles, scale rotation speed with the scene update time step
node_->Rotate(Quaternion(rotationSpeed_.x_ * timeStep, rotationSpeed_.y_ * timeStep, rotationSpeed_.z_ * timeStep));
}