246 lines
8.5 KiB
C++
246 lines
8.5 KiB
C++
//
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// Copyright (c) 2008-2020 the Urho3D project.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#include <Urho3D/Core/CoreEvents.h>
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#include <Urho3D/Engine/Engine.h>
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#include <Urho3D/Graphics/Camera.h>
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#include <Urho3D/Graphics/Graphics.h>
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#include <Urho3D/Graphics/Octree.h>
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#include <Urho3D/Graphics/Renderer.h>
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#include <Urho3D/Graphics/Zone.h>
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#include <Urho3D/Input/Input.h>
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#include <Urho3D/Resource/ResourceCache.h>
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#include <Urho3D/Scene/Scene.h>
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#include <Urho3D/UI/Font.h>
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#include <Urho3D/UI/Text.h>
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#include <Urho3D/Urho2D/AnimatedSprite2D.h>
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#include <Urho3D/Urho2D/AnimationSet2D.h>
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#include <Urho3D/Urho2D/Sprite2D.h>
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#include "Urho2DSprite.h"
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#include <Urho3D/DebugNew.h>
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// Number of static sprites to draw
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static const unsigned NUM_SPRITES = 200;
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static const StringHash VAR_MOVESPEED("MoveSpeed");
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static const StringHash VAR_ROTATESPEED("RotateSpeed");
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URHO3D_DEFINE_APPLICATION_MAIN(Urho2DSprite)
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Urho2DSprite::Urho2DSprite(Context* context) :
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Sample(context)
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{
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}
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void Urho2DSprite::Start()
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{
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// Execute base class startup
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Sample::Start();
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// Create the scene content
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CreateScene();
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// Create the UI content
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CreateInstructions();
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// Setup the viewport for displaying the scene
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SetupViewport();
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// Hook up to the frame update events
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SubscribeToEvents();
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// Set the mouse mode to use in the sample
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Sample::InitMouseMode(MM_FREE);
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}
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void Urho2DSprite::CreateScene()
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{
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scene_ = new Scene(context_);
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scene_->CreateComponent<Octree>();
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// Create camera node
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cameraNode_ = scene_->CreateChild("Camera");
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// Set camera's position
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cameraNode_->SetPosition(Vector3(0.0f, 0.0f, -10.0f));
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auto* camera = cameraNode_->CreateComponent<Camera>();
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camera->SetOrthographic(true);
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auto* graphics = GetSubsystem<Graphics>();
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camera->SetOrthoSize((float)graphics->GetHeight() * PIXEL_SIZE);
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auto* cache = GetSubsystem<ResourceCache>();
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// Get sprite
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auto* sprite = cache->GetResource<Sprite2D>("Urho2D/Aster.png");
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if (!sprite)
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return;
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float halfWidth = graphics->GetWidth() * 0.5f * PIXEL_SIZE;
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float halfHeight = graphics->GetHeight() * 0.5f * PIXEL_SIZE;
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for (unsigned i = 0; i < NUM_SPRITES; ++i)
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{
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SharedPtr<Node> spriteNode(scene_->CreateChild("StaticSprite2D"));
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spriteNode->SetPosition(Vector3(Random(-halfWidth, halfWidth), Random(-halfHeight, halfHeight), 0.0f));
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auto* staticSprite = spriteNode->CreateComponent<StaticSprite2D>();
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// Set random color
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staticSprite->SetColor(Color(Random(1.0f), Random(1.0f), Random(1.0f), 1.0f));
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// Set blend mode
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staticSprite->SetBlendMode(BLEND_ALPHA);
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// Set sprite
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staticSprite->SetSprite(sprite);
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// Set move speed
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spriteNode->SetVar(VAR_MOVESPEED, Vector3(Random(-2.0f, 2.0f), Random(-2.0f, 2.0f), 0.0f));
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// Set rotate speed
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spriteNode->SetVar(VAR_ROTATESPEED, Random(-90.0f, 90.0f));
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// Add to sprite node vector
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spriteNodes_.Push(spriteNode);
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}
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// Get animation set
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auto* animationSet = cache->GetResource<AnimationSet2D>("Urho2D/GoldIcon.scml");
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if (!animationSet)
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return;
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SharedPtr<Node> spriteNode(scene_->CreateChild("AnimatedSprite2D"));
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spriteNode->SetPosition(Vector3(0.0f, 0.0f, -1.0f));
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auto* animatedSprite = spriteNode->CreateComponent<AnimatedSprite2D>();
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// Set animation
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animatedSprite->SetAnimationSet(animationSet);
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animatedSprite->SetAnimation("idle");
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}
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void Urho2DSprite::CreateInstructions()
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{
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auto* cache = GetSubsystem<ResourceCache>();
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auto* ui = GetSubsystem<UI>();
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// Construct new Text object, set string to display and font to use
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auto* instructionText = ui->GetRoot()->CreateChild<Text>();
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instructionText->SetText("Use WASD keys to move, use PageUp PageDown keys to zoom.");
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instructionText->SetFont(cache->GetResource<Font>("Fonts/Anonymous Pro.ttf"), 15);
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// Position the text relative to the screen center
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instructionText->SetHorizontalAlignment(HA_CENTER);
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instructionText->SetVerticalAlignment(VA_CENTER);
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instructionText->SetPosition(0, ui->GetRoot()->GetHeight() / 4);
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}
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void Urho2DSprite::SetupViewport()
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{
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auto* renderer = GetSubsystem<Renderer>();
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// Set up a viewport to the Renderer subsystem so that the 3D scene can be seen
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SharedPtr<Viewport> viewport(new Viewport(context_, scene_, cameraNode_->GetComponent<Camera>()));
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renderer->SetViewport(0, viewport);
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}
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void Urho2DSprite::MoveCamera(float timeStep)
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{
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// Do not move if the UI has a focused element (the console)
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if (GetSubsystem<UI>()->GetFocusElement())
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return;
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auto* input = GetSubsystem<Input>();
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// Movement speed as world units per second
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const float MOVE_SPEED = 4.0f;
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// Read WASD keys and move the camera scene node to the corresponding direction if they are pressed
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if (input->GetKeyDown(KEY_W))
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cameraNode_->Translate(Vector3::UP * MOVE_SPEED * timeStep);
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if (input->GetKeyDown(KEY_S))
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cameraNode_->Translate(Vector3::DOWN * MOVE_SPEED * timeStep);
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if (input->GetKeyDown(KEY_A))
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cameraNode_->Translate(Vector3::LEFT * MOVE_SPEED * timeStep);
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if (input->GetKeyDown(KEY_D))
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cameraNode_->Translate(Vector3::RIGHT * MOVE_SPEED * timeStep);
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if (input->GetKeyDown(KEY_PAGEUP))
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{
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auto* camera = cameraNode_->GetComponent<Camera>();
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camera->SetZoom(camera->GetZoom() * 1.01f);
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}
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if (input->GetKeyDown(KEY_PAGEDOWN))
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{
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auto* camera = cameraNode_->GetComponent<Camera>();
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camera->SetZoom(camera->GetZoom() * 0.99f);
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}
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}
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void Urho2DSprite::SubscribeToEvents()
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{
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// Subscribe HandleUpdate() function for processing update events
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SubscribeToEvent(E_UPDATE, URHO3D_HANDLER(Urho2DSprite, HandleUpdate));
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// Unsubscribe the SceneUpdate event from base class to prevent camera pitch and yaw in 2D sample
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UnsubscribeFromEvent(E_SCENEUPDATE);
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}
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void Urho2DSprite::HandleUpdate(StringHash eventType, VariantMap& eventData)
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{
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using namespace Update;
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// Take the frame time step, which is stored as a float
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float timeStep = eventData[P_TIMESTEP].GetFloat();
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// Move the camera, scale movement with time step
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MoveCamera(timeStep);
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auto* graphics = GetSubsystem<Graphics>();
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float halfWidth = (float)graphics->GetWidth() * 0.5f * PIXEL_SIZE;
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float halfHeight = (float)graphics->GetHeight() * 0.5f * PIXEL_SIZE;
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for (unsigned i = 0; i < spriteNodes_.Size(); ++i)
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{
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SharedPtr<Node> node = spriteNodes_[i];
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Vector3 position = node->GetPosition();
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Vector3 moveSpeed = node->GetVar(VAR_MOVESPEED).GetVector3();
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Vector3 newPosition = position + moveSpeed * timeStep;
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if (newPosition.x_ < -halfWidth || newPosition.x_ > halfWidth)
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{
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newPosition.x_ = position.x_;
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moveSpeed.x_ = -moveSpeed.x_;
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node->SetVar(VAR_MOVESPEED, moveSpeed);
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}
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if (newPosition.y_ < -halfHeight || newPosition.y_ > halfHeight)
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{
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newPosition.y_ = position.y_;
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moveSpeed.y_ = -moveSpeed.y_;
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node->SetVar(VAR_MOVESPEED, moveSpeed);
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}
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node->SetPosition(newPosition);
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float rotateSpeed = node->GetVar(VAR_ROTATESPEED).GetFloat();
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node->Roll(rotateSpeed * timeStep);
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}
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}
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