Urho3D/Source/Samples/40_Localization/L10n.cpp
2020-01-05 06:21:40 +00:00

245 lines
8.6 KiB
C++

//
// Copyright (c) 2008-2020 the Urho3D project.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#include <Urho3D/Core/CoreEvents.h>
#include <Urho3D/Graphics/Material.h>
#include <Urho3D/Graphics/Model.h>
#include <Urho3D/Graphics/Octree.h>
#include <Urho3D/Graphics/StaticModel.h>
#include <Urho3D/Graphics/Zone.h>
#include <Urho3D/Resource/Localization.h>
#include <Urho3D/Resource/ResourceEvents.h>
#include <Urho3D/UI/Button.h>
#include <Urho3D/UI/Font.h>
#include <Urho3D/UI/Text.h>
#include <Urho3D/UI/Text3D.h>
#include <Urho3D/UI/UIEvents.h>
#include <Urho3D/UI/Window.h>
#include "L10n.h"
#include <Urho3D/DebugNew.h>
URHO3D_DEFINE_APPLICATION_MAIN(L10n)
L10n::L10n(Context* context) :
Sample(context)
{
}
void L10n::Start()
{
// Execute base class startup
Sample::Start();
// Enable and center OS cursor
auto* input = GetSubsystem<Input>();
input->SetMouseVisible(true);
input->CenterMousePosition();
// Load strings from JSON files and subscribe to the change language event
InitLocalizationSystem();
// Init the 3D space
CreateScene();
// Init the user interface
CreateGUI();
// Set the mouse mode to use in the sample
Sample::InitMouseMode(MM_FREE);
}
void L10n::InitLocalizationSystem()
{
auto* l10n = GetSubsystem<Localization>();
// JSON files must be in UTF8 encoding without BOM
// The first found language will be set as current
l10n->LoadJSONFile("StringsEnRu.json");
// You can load multiple files
l10n->LoadJSONFile("StringsDe.json");
l10n->LoadJSONFile("StringsLv.json", "lv");
// Hook up to the change language
SubscribeToEvent(E_CHANGELANGUAGE, URHO3D_HANDLER(L10n, HandleChangeLanguage));
}
void L10n::CreateGUI()
{
// Get localization subsystem
auto* l10n = GetSubsystem<Localization>();
auto* cache = GetSubsystem<ResourceCache>();
UIElement* root = GetSubsystem<UI>()->GetRoot();
root->SetDefaultStyle(cache->GetResource<XMLFile>("UI/DefaultStyle.xml"));
auto* window = new Window(context_);
root->AddChild(window);
window->SetMinSize(384, 192);
window->SetLayout(LM_VERTICAL, 6, IntRect(6, 6, 6, 6));
window->SetAlignment(HA_CENTER, VA_CENTER);
window->SetStyleAuto();
auto* windowTitle = new Text(context_);
windowTitle->SetName("WindowTitle");
windowTitle->SetStyleAuto();
window->AddChild(windowTitle);
// In this place the current language is "en" because it was found first when loading the JSON files
String langName = l10n->GetLanguage();
// Languages are numbered in the loading order
int langIndex = l10n->GetLanguageIndex(); // == 0 at the beginning
// Get string with identifier "title" in the current language
String localizedString = l10n->Get("title");
// Localization::Get returns String::EMPTY if the id is empty.
// Localization::Get returns the id if translation is not found and will be added a warning into the log.
windowTitle->SetText(localizedString + " (" + String(langIndex) + " " + langName + ")");
auto* b = new Button(context_);
window->AddChild(b);
b->SetStyle("Button");
b->SetMinHeight(24);
auto* t = b->CreateChild<Text>("ButtonTextChangeLang");
// The showing text value will automatically change when language is changed
t->SetAutoLocalizable(true);
// The text value used as a string identifier in this mode.
// Remember that a letter case of the id and of the lang name is important.
t->SetText("Press this button");
t->SetAlignment(HA_CENTER, VA_CENTER);
t->SetStyle("Text");
SubscribeToEvent(b, E_RELEASED, URHO3D_HANDLER(L10n, HandleChangeLangButtonPressed));
b = new Button(context_);
window->AddChild(b);
b->SetStyle("Button");
b->SetMinHeight(24);
t = b->CreateChild<Text>("ButtonTextQuit");
t->SetAlignment(HA_CENTER, VA_CENTER);
t->SetStyle("Text");
// Manually set text in the current language
t->SetText(l10n->Get("quit"));
SubscribeToEvent(b, E_RELEASED, URHO3D_HANDLER(L10n, HandleQuitButtonPressed));
}
void L10n::CreateScene()
{
// Get localization subsystem
auto* l10n = GetSubsystem<Localization>();
auto* cache = GetSubsystem<ResourceCache>();
scene_ = new Scene(context_);
scene_->CreateComponent<Octree>();
auto* zone = scene_->CreateComponent<Zone>();
zone->SetBoundingBox(BoundingBox(-1000.0f, 1000.0f));
zone->SetAmbientColor(Color(0.5f, 0.5f, 0.5f));
zone->SetFogColor(Color(0.4f, 0.5f, 0.8f));
zone->SetFogStart(1.0f);
zone->SetFogEnd(100.0f);
Node* planeNode = scene_->CreateChild("Plane");
planeNode->SetScale(Vector3(300.0f, 1.0f, 300.0f));
auto* planeObject = planeNode->CreateComponent<StaticModel>();
planeObject->SetModel(cache->GetResource<Model>("Models/Plane.mdl"));
planeObject->SetMaterial(cache->GetResource<Material>("Materials/StoneTiled.xml"));
Node* lightNode = scene_->CreateChild("DirectionalLight");
lightNode->SetDirection(Vector3(0.6f, -1.0f, 0.8f));
auto* light = lightNode->CreateComponent<Light>();
light->SetLightType(LIGHT_DIRECTIONAL);
light->SetColor(Color(0.8f, 0.8f, 0.8f));
cameraNode_ = scene_->CreateChild("Camera");
cameraNode_->CreateComponent<Camera>();
cameraNode_->SetPosition(Vector3(0.0f, 10.0f, -30.0f));
Node* text3DNode = scene_->CreateChild("Text3D");
text3DNode->SetPosition(Vector3(0.0f, 0.1f, 30.0f));
auto* text3D = text3DNode->CreateComponent<Text3D>();
// Manually set text in the current language.
text3D->SetText(l10n->Get("lang"));
text3D->SetFont(cache->GetResource<Font>("Fonts/Anonymous Pro.ttf"), 30);
text3D->SetColor(Color::BLACK);
text3D->SetAlignment(HA_CENTER, VA_BOTTOM);
text3DNode->SetScale(15);
auto* renderer = GetSubsystem<Renderer>();
SharedPtr<Viewport> viewport(new Viewport(context_, scene_, cameraNode_->GetComponent<Camera>()));
renderer->SetViewport(0, viewport);
SubscribeToEvent(E_UPDATE, URHO3D_HANDLER(L10n, HandleUpdate));
}
void L10n::HandleUpdate(StringHash eventType, VariantMap& eventData)
{
using namespace Update;
float timeStep = eventData[P_TIMESTEP].GetFloat();
auto* input = GetSubsystem<Input>();
const float MOUSE_SENSITIVITY = 0.1f;
IntVector2 mouseMove = input->GetMouseMove();
yaw_ += MOUSE_SENSITIVITY * mouseMove.x_;
pitch_ += MOUSE_SENSITIVITY * mouseMove.y_;
pitch_ = Clamp(pitch_, -90.0f, 90.0f);
cameraNode_->SetRotation(Quaternion(pitch_, yaw_, 0.0f));
}
void L10n::HandleChangeLangButtonPressed(StringHash eventType, VariantMap& eventData)
{
auto* l10n = GetSubsystem<Localization>();
// Languages are numbered in the loading order
int lang = l10n->GetLanguageIndex();
lang++;
if (lang >= l10n->GetNumLanguages())
lang = 0;
l10n->SetLanguage(lang);
}
void L10n::HandleQuitButtonPressed(StringHash eventType, VariantMap& eventData)
{
if (GetPlatform() != "Web")
engine_->Exit();
}
// You can manually change texts, sprites and other aspects of the game when language is changed
void L10n::HandleChangeLanguage(StringHash eventType, VariantMap& eventData)
{
auto* l10n = GetSubsystem<Localization>();
UIElement* uiRoot = GetSubsystem<UI>()->GetRoot();
auto* windowTitle = uiRoot->GetChildStaticCast<Text>("WindowTitle", true);
windowTitle->SetText(l10n->Get("title") + " (" + String(l10n->GetLanguageIndex()) + " " + l10n->GetLanguage() + ")");
auto* buttonText = uiRoot->GetChildStaticCast<Text>("ButtonTextQuit", true);
buttonText->SetText(l10n->Get("quit"));
auto* text3D = scene_->GetChild("Text3D")->GetComponent<Text3D>();
text3D->SetText(l10n->Get("lang"));
// A text on the button "Press this button" changes automatically
}