Urho3D/Source/Samples/40_Localization/L10n.h
2020-01-05 06:21:40 +00:00

60 lines
2.3 KiB
C++

//
// Copyright (c) 2008-2020 the Urho3D project.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#pragma once
#include "Sample.h"
/// Localization example.
/// This sample demonstrates:
/// - Loading a collection of strings from JSON-files
/// - Creating text elements that automatically translates itself by changing the language
/// - The manually reaction to change language
class L10n : public Sample
{
URHO3D_OBJECT(L10n, Sample);
public:
/// Construct.
explicit L10n(Context* context);
/// Setup after engine initialization and before running the main loop.
void Start() override;
private:
// Load strings from JSON files and subscribe to the change language event
void InitLocalizationSystem();
// Init the 3D space
void CreateScene();
// Init the user interface
void CreateGUI();
/// Handle the logic update event.
void HandleUpdate(StringHash eventType, VariantMap& eventData);
// Handle the change language event.
void HandleChangeLanguage(StringHash eventType, VariantMap& eventData);
// Hook up to the buttons pressing
void HandleChangeLangButtonPressed(StringHash eventType, VariantMap& eventData);
void HandleQuitButtonPressed(StringHash eventType, VariantMap& eventData);
};