Urho3D/Source/Samples/41_DatabaseDemo/DatabaseDemo.h
2020-01-05 06:21:40 +00:00

75 lines
3.0 KiB
C++

//
// Copyright (c) 2008-2020 the Urho3D project.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#pragma once
#include "Sample.h"
/// Database demo. This sample demonstrates how to use database subsystem to connect to a database and execute adhoc SQL statements.
class DatabaseDemo : public Sample
{
URHO3D_OBJECT(DatabaseDemo, Sample)
public:
/// Construct.
explicit DatabaseDemo(Context* context);
/// Destruct.
~DatabaseDemo() override;
/// Setup after engine initialization and before running the main loop.
void Start() override;
protected:
/// Return XML patch instructions for screen joystick layout for a specific sample app, if any.
String GetScreenJoystickPatchString() const override { return
"<patch>"
" <add sel=\"/element/element[./attribute[@name='Name' and @value='Button2']]\">"
" <attribute name=\"Is Visible\" value=\"false\" />"
" </add>"
" <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">"
" <attribute name=\"Is Visible\" value=\"false\" />"
" </add>"
"</patch>";
}
private:
/// Handle console command event.
void HandleConsoleCommand(StringHash eventType, VariantMap& eventData);
/// Handle frame update event.
void HandleUpdate(StringHash eventType, VariantMap& eventData);
/// Handle ESC key down event to quit the engine.
void HandleEscKeyDown(StringHash eventType, VariantMap& eventData);
/// Handle Database cursor event.
void HandleDbCursor(StringHash eventType, VariantMap& eventData);
/// Handle user input either from the engine console or standard input.
void HandleInput(const String& input);
/// Print text to the engine console and standard output.
void Print(const String& output);
/// Managed database connection object (owned by Database subsystem).
DbConnection* connection_;
/// Internal row counter.
unsigned row_;
/// Maximum rows to be printed out.
unsigned maxRows_;
};