361 lines
12 KiB
C++
361 lines
12 KiB
C++
//
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// Copyright (c) 2008-2020 the Urho3D project.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#include <Urho3D/Core/CoreEvents.h>
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#include <Urho3D/Engine/Engine.h>
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#include <Urho3D/Graphics/Graphics.h>
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#include <Urho3D/Graphics/Texture2D.h>
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#include <Urho3D/Graphics/Zone.h>
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#include <Urho3D/Graphics/StaticModel.h>
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#include <Urho3D/Graphics/Model.h>
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#include <Urho3D/Graphics/Technique.h>
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#include <Urho3D/Graphics/Octree.h>
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#include <Urho3D/Input/Input.h>
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#include <Urho3D/Resource/ResourceCache.h>
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#include <Urho3D/UI/Button.h>
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#include <Urho3D/UI/CheckBox.h>
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#include <Urho3D/UI/LineEdit.h>
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#include <Urho3D/UI/Text.h>
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#include <Urho3D/UI/ToolTip.h>
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#include <Urho3D/UI/UI.h>
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#include <Urho3D/UI/UIEvents.h>
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#include <Urho3D/UI/Window.h>
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#include <Urho3D/UI/ListView.h>
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#include <Urho3D/UI/UIComponent.h>
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#include "Hello3DUI.h"
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#include <Urho3D/DebugNew.h>
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URHO3D_DEFINE_APPLICATION_MAIN(Hello3DUI)
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Hello3DUI::Hello3DUI(Context* context) :
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Sample(context),
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uiRoot_(GetSubsystem<UI>()->GetRoot()),
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dragBeginPosition_(IntVector2::ZERO),
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animateCube_(true),
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renderOnCube_(false),
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drawDebug_(false)
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{
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}
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void Hello3DUI::Start()
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{
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// Execute base class startup
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Sample::Start();
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// Enable OS cursor
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GetSubsystem<Input>()->SetMouseVisible(true);
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// Load XML file containing default UI style sheet
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auto* cache = GetSubsystem<ResourceCache>();
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auto* style = cache->GetResource<XMLFile>("UI/DefaultStyle.xml");
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// Set the loaded style as default style
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uiRoot_->SetDefaultStyle(style);
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// Initialize Scene
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InitScene();
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// Initialize Window
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InitWindow();
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// Create and add some controls to the Window
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InitControls();
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// Create a draggable Fish
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CreateDraggableFish();
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// Create 3D UI rendered on a cube.
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Init3DUI();
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// Set the mouse mode to use in the sample
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Sample::InitMouseMode(MM_FREE);
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}
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void Hello3DUI::InitControls()
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{
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// Create a CheckBox
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auto* checkBox = new CheckBox(context_);
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checkBox->SetName("CheckBox");
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// Create a Button
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auto* button = new Button(context_);
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button->SetName("Button");
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button->SetMinHeight(24);
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// Create a LineEdit
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auto* lineEdit = new LineEdit(context_);
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lineEdit->SetName("LineEdit");
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lineEdit->SetMinHeight(24);
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// Add controls to Window
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window_->AddChild(checkBox);
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window_->AddChild(button);
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window_->AddChild(lineEdit);
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// Apply previously set default style
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checkBox->SetStyleAuto();
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button->SetStyleAuto();
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lineEdit->SetStyleAuto();
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instructions_ = new Text(context_);
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instructions_->SetStyleAuto();
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instructions_->SetText("[TAB] - toggle between rendering on screen or cube.\n"
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"[Space] - toggle cube rotation.");
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uiRoot_->AddChild(instructions_);
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}
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void Hello3DUI::InitWindow()
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{
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// Create the Window and add it to the UI's root node
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window_ = new Window(context_);
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uiRoot_->AddChild(window_);
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// Set Window size and layout settings
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window_->SetMinWidth(384);
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window_->SetLayout(LM_VERTICAL, 6, IntRect(6, 6, 6, 6));
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window_->SetAlignment(HA_CENTER, VA_CENTER);
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window_->SetName("Window");
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// Create Window 'titlebar' container
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auto* titleBar = new UIElement(context_);
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titleBar->SetMinSize(0, 24);
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titleBar->SetVerticalAlignment(VA_TOP);
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titleBar->SetLayoutMode(LM_HORIZONTAL);
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// Create the Window title Text
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auto* windowTitle = new Text(context_);
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windowTitle->SetName("WindowTitle");
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windowTitle->SetText("Hello GUI!");
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// Create the Window's close button
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auto* buttonClose = new Button(context_);
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buttonClose->SetName("CloseButton");
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// Add the controls to the title bar
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titleBar->AddChild(windowTitle);
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titleBar->AddChild(buttonClose);
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// Add the title bar to the Window
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window_->AddChild(titleBar);
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// Create a list.
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auto* list = window_->CreateChild<ListView>();
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list->SetSelectOnClickEnd(true);
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list->SetHighlightMode(HM_ALWAYS);
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list->SetMinHeight(200);
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for (int i = 0; i < 32; i++)
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{
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auto* text = new Text(context_);
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text->SetStyleAuto();
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text->SetText(ToString("List item %d", i));
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text->SetName(ToString("Item %d", i));
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list->AddItem(text);
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}
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// Apply styles
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window_->SetStyleAuto();
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list->SetStyleAuto();
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windowTitle->SetStyleAuto();
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buttonClose->SetStyle("CloseButton");
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// Subscribe to buttonClose release (following a 'press') events
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SubscribeToEvent(buttonClose, E_RELEASED, URHO3D_HANDLER(Hello3DUI, HandleClosePressed));
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// Subscribe also to all UI mouse clicks just to see where we have clicked
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SubscribeToEvent(E_UIMOUSECLICK, URHO3D_HANDLER(Hello3DUI, HandleControlClicked));
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}
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void Hello3DUI::InitScene()
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{
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auto* cache = GetSubsystem<ResourceCache>();
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scene_ = new Scene(context_);
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scene_->CreateComponent<Octree>();
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auto* zone = scene_->CreateComponent<Zone>();
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zone->SetBoundingBox(BoundingBox(-1000.0f, 1000.0f));
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zone->SetFogColor(Color::GRAY);
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zone->SetFogStart(100.0f);
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zone->SetFogEnd(300.0f);
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// Create a child scene node (at world origin) and a StaticModel component into it.
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Node* boxNode = scene_->CreateChild("Box");
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boxNode->SetScale(Vector3(5.0f, 5.0f, 5.0f));
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boxNode->SetRotation(Quaternion(90, Vector3::LEFT));
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// Create a box model and hide it initially.
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auto* boxModel = boxNode->CreateComponent<StaticModel>();
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boxModel->SetModel(cache->GetResource<Model>("Models/Box.mdl"));
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boxNode->SetEnabled(false);
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// Create a camera.
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cameraNode_ = scene_->CreateChild("Camera");
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cameraNode_->CreateComponent<Camera>();
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// Set an initial position for the camera scene node.
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cameraNode_->SetPosition(Vector3(0.0f, 0.0f, -10.0f));
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// Set up a viewport so 3D scene can be visible.
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auto* renderer = GetSubsystem<Renderer>();
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SharedPtr<Viewport> viewport(new Viewport(context_, scene_, cameraNode_->GetComponent<Camera>()));
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renderer->SetViewport(0, viewport);
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// Subscribe to update event and animate cube and handle input.
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SubscribeToEvent(E_UPDATE, URHO3D_HANDLER(Hello3DUI, HandleUpdate));
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}
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void Hello3DUI::CreateDraggableFish()
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{
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auto* cache = GetSubsystem<ResourceCache>();
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auto* graphics = GetSubsystem<Graphics>();
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// Create a draggable Fish button
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auto* draggableFish = new Button(context_);
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draggableFish->SetTexture(cache->GetResource<Texture2D>("Textures/UrhoDecal.dds")); // Set texture
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draggableFish->SetBlendMode(BLEND_ADD);
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draggableFish->SetSize(128, 128);
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draggableFish->SetPosition((graphics->GetWidth() - draggableFish->GetWidth()) / 2, 200);
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draggableFish->SetName("Fish");
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uiRoot_->AddChild(draggableFish);
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// Add a tooltip to Fish button
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auto* toolTip = new ToolTip(context_);
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draggableFish->AddChild(toolTip);
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toolTip->SetPosition(IntVector2(draggableFish->GetWidth() + 5, draggableFish->GetWidth() / 2)); // slightly offset from close button
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auto* textHolder = new BorderImage(context_);
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toolTip->AddChild(textHolder);
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textHolder->SetStyle("ToolTipBorderImage");
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auto* toolTipText = new Text(context_);
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textHolder->AddChild(toolTipText);
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toolTipText->SetStyle("ToolTipText");
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toolTipText->SetText("Please drag me!");
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// Subscribe draggableFish to Drag Events (in order to make it draggable)
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// See "Event list" in documentation's Main Page for reference on available Events and their eventData
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SubscribeToEvent(draggableFish, E_DRAGBEGIN, URHO3D_HANDLER(Hello3DUI, HandleDragBegin));
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SubscribeToEvent(draggableFish, E_DRAGMOVE, URHO3D_HANDLER(Hello3DUI, HandleDragMove));
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SubscribeToEvent(draggableFish, E_DRAGEND, URHO3D_HANDLER(Hello3DUI, HandleDragEnd));
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}
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void Hello3DUI::HandleDragBegin(StringHash eventType, VariantMap& eventData)
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{
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// Get UIElement relative position where input (touch or click) occurred (top-left = IntVector2(0,0))
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dragBeginPosition_ = IntVector2(eventData["ElementX"].GetInt(), eventData["ElementY"].GetInt());
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}
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void Hello3DUI::HandleDragMove(StringHash eventType, VariantMap& eventData)
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{
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IntVector2 dragCurrentPosition = IntVector2(eventData["X"].GetInt(), eventData["Y"].GetInt());
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UIElement* draggedElement = static_cast<UIElement*>(eventData["Element"].GetPtr());
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draggedElement->SetPosition(dragCurrentPosition - dragBeginPosition_);
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}
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void Hello3DUI::HandleDragEnd(StringHash eventType, VariantMap& eventData) // For reference (not used here)
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{
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}
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void Hello3DUI::HandleClosePressed(StringHash eventType, VariantMap& eventData)
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{
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if (GetPlatform() != "Web")
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engine_->Exit();
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}
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void Hello3DUI::HandleControlClicked(StringHash eventType, VariantMap& eventData)
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{
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// Get the Text control acting as the Window's title
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auto* windowTitle = window_->GetChildStaticCast<Text>("WindowTitle", true);
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// Get control that was clicked
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auto* clicked = static_cast<UIElement*>(eventData[UIMouseClick::P_ELEMENT].GetPtr());
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String name = "...?";
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if (clicked)
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{
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// Get the name of the control that was clicked
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name = clicked->GetName();
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}
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// Update the Window's title text
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windowTitle->SetText("Hello " + name + "!");
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}
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void Hello3DUI::Init3DUI()
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{
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auto* cache = GetSubsystem<ResourceCache>();
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// Node that will get UI rendered on it.
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Node* boxNode = scene_->GetChild("Box");
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// Create a component that sets up UI rendering. It sets material to StaticModel of the node.
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auto* component = boxNode->CreateComponent<UIComponent>();
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// Optionally modify material. Technique is changed so object is visible without any lights.
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component->GetMaterial()->SetTechnique(0, cache->GetResource<Technique>("Techniques/DiffUnlit.xml"));
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// Save root element of texture UI for later use.
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textureRoot_ = component->GetRoot();
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// Set size of root element. This is size of texture as well.
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textureRoot_->SetSize(512, 512);
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}
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void Hello3DUI::HandleUpdate(StringHash, VariantMap& eventData)
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{
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using namespace Update;
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float timeStep = eventData[P_TIMESTEP].GetFloat();
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auto* input = GetSubsystem<Input>();
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Node* node = scene_->GetChild("Box");
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if (current_.NotNull() && drawDebug_)
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GetSubsystem<UI>()->DebugDraw(current_);
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if (input->GetMouseButtonPress(MOUSEB_LEFT))
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current_ = GetSubsystem<UI>()->GetElementAt(input->GetMousePosition());
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if (input->GetKeyPress(KEY_TAB))
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{
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renderOnCube_ = !renderOnCube_;
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// Toggle between rendering on screen or to texture.
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if (renderOnCube_)
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{
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node->SetEnabled(true);
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textureRoot_->AddChild(window_);
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}
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else
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{
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node->SetEnabled(false);
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uiRoot_->AddChild(window_);
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}
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}
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if (input->GetKeyPress(KEY_SPACE))
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animateCube_ = !animateCube_;
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if (input->GetKeyPress(KEY_F2))
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drawDebug_ = !drawDebug_;
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if (animateCube_)
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{
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node->Yaw(6.0f * timeStep * 1.5f);
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node->Roll(-6.0f * timeStep * 1.5f);
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node->Pitch(-6.0f * timeStep * 1.5f);
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}
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}
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