86 lines
3.5 KiB
C++
86 lines
3.5 KiB
C++
//
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// Copyright (c) 2008-2020 the Urho3D project.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#pragma once
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#include "Sample.h"
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#include "Utilities2D/Sample2D.h"
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class Character2D;
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class Sample2D;
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/// Urho2D platformer example.
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/// This sample demonstrates:
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/// - Creating an orthogonal 2D scene from tile map file
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/// - Displaying the scene using the Renderer subsystem
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/// - Handling keyboard to move a character and zoom 2D camera
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/// - Generating physics shapes from the tmx file's objects
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/// - Mixing physics and translations to move the character
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/// - Using Box2D Contact listeners to handle the gameplay
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/// - Displaying debug geometry for physics and tile map
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/// Note that this sample uses some functions from Sample2D utility class.
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class Urho2DPlatformer : public Sample
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{
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URHO3D_OBJECT(Urho2DPlatformer, Sample);
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public:
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/// Construct.
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explicit Urho2DPlatformer(Context* context);
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/// Setup after engine initialization and before running the main loop.
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void Start() override;
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/// Setup before engine initialization. Modifies the engine parameters.
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void Setup() override;
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private:
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/// Construct the scene content.
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void CreateScene();
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/// Subscribe to application-wide logic update events.
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void SubscribeToEvents();
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/// Handle the logic update event.
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void HandleUpdate(StringHash eventType, VariantMap& eventData);
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/// Handle the logic post update event.
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void HandlePostUpdate(StringHash eventType, VariantMap& eventData);
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/// Handle the post render update event.
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void HandlePostRenderUpdate(StringHash eventType, VariantMap& eventData);
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/// Handle the end rendering event.
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void HandleSceneRendered(StringHash eventType, VariantMap& eventData);
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/// Handle the contact begin event (Box2D contact listener).
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void HandleCollisionBegin(StringHash eventType, VariantMap& eventData);
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/// Handle the contact end event (Box2D contact listener).
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void HandleCollisionEnd(StringHash eventType, VariantMap& eventData);
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/// Handle reloading the scene.
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void ReloadScene(bool reInit);
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/// Handle 'PLAY' button released event.
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void HandlePlayButton(StringHash eventType, VariantMap& eventData);
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/// The controllable character component.
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WeakPtr<Character2D> character2D_;
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/// Flag for drawing debug geometry.
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bool drawDebug_{};
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/// Scaling factor based on tiles' aspect ratio.
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float moveSpeedScale_{};
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/// Sample2D utility object.
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SharedPtr<Sample2D> sample2D_;
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};
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