242 lines
7.9 KiB
C++
242 lines
7.9 KiB
C++
//
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// Copyright (c) 2008-2020 the Urho3D project.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#include <Urho3D/Core/CoreEvents.h>
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#include <Urho3D/Engine/Engine.h>
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#include <Urho3D/Graphics/Camera.h>
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#include <Urho3D/Graphics/Graphics.h>
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#include <Urho3D/Graphics/Octree.h>
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#include <Urho3D/Graphics/Renderer.h>
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#include <Urho3D/Input/Input.h>
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#include <Urho3D/Resource/ResourceCache.h>
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#include <Urho3D/Scene/Scene.h>
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#include <Urho3D/UI/Font.h>
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#include <Urho3D/UI/Text.h>
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#include <Urho3D/Urho2D/Sprite2D.h>
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#include <Urho3D/Urho2D/StaticSprite2D.h>
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#include <Urho3D/Urho2D/StretchableSprite2D.h>
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#include "Urho2DStretchableSprite.h"
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#include <Urho3D/DebugNew.h>
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URHO3D_DEFINE_APPLICATION_MAIN(Urho2DStretchableSprite)
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Urho2DStretchableSprite::Urho2DStretchableSprite(Context* context) :
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Sample(context)
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{
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}
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void Urho2DStretchableSprite::Start()
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{
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// Execute base class startup
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Sample::Start();
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// Create the scene content
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CreateScene();
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// Create the UI content
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CreateInstructions();
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// Setup the viewport for displaying the scene
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SetupViewport();
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// Hook up to the frame update events
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SubscribeToEvents();
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// Set the mouse mode to use in the sample
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Sample::InitMouseMode(MM_FREE);
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}
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void Urho2DStretchableSprite::CreateScene()
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{
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scene_ = new Scene(context_);
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scene_->CreateComponent<Octree>();
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// Create camera node
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cameraNode_ = scene_->CreateChild("Camera");
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// Set camera's position
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cameraNode_->SetPosition(Vector3(0.0f, 0.0f, -10.0f));
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auto* camera = cameraNode_->CreateComponent<Camera>();
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camera->SetOrthographic(true);
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auto* graphics = GetSubsystem<Graphics>();
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camera->SetOrthoSize((float)graphics->GetHeight() * PIXEL_SIZE);
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refSpriteNode_ = scene_->CreateChild("regular sprite");
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stretchSpriteNode_ = scene_->CreateChild("stretchable sprite");
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auto* cache = GetSubsystem<ResourceCache>();
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auto* sprite = cache->GetResource<Sprite2D>("Urho2D/Stretchable.png");
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if (sprite)
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{
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refSpriteNode_->CreateComponent<StaticSprite2D>()->SetSprite(sprite);
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auto stretchSprite = stretchSpriteNode_->CreateComponent<StretchableSprite2D>();
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stretchSprite->SetSprite(sprite);
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stretchSprite->SetBorder({25, 25, 25, 25});
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refSpriteNode_->Translate2D(Vector2{-2.0f, 0.0f});
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stretchSpriteNode_->Translate2D(Vector2{2.0f, 0.0f});
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}
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}
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void Urho2DStretchableSprite::CreateInstructions()
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{
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auto* cache = GetSubsystem<ResourceCache>();
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auto* ui = GetSubsystem<UI>();
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// Construct new Text object, set string to display and font to use
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auto* instructionText = ui->GetRoot()->CreateChild<Text>();
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instructionText->SetText(
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"Use WASD keys to transform, Tab key to cycle through\n"
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"Scale, Rotate, and Translate transform modes. In Rotate\n"
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"mode, combine A/D keys with Ctrl key to rotate about\n"
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"the Z axis");
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instructionText->SetFont(cache->GetResource<Font>("Fonts/Anonymous Pro.ttf"), 12);
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// Position the text relative to the screen center
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instructionText->SetHorizontalAlignment(HA_CENTER);
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instructionText->SetVerticalAlignment(VA_CENTER);
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instructionText->SetPosition(0, ui->GetRoot()->GetHeight() / 4);
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}
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void Urho2DStretchableSprite::SetupViewport()
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{
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auto* renderer = GetSubsystem<Renderer>();
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// Set up a viewport to the Renderer subsystem so that the 3D scene can be seen
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SharedPtr<Viewport> viewport(new Viewport(context_, scene_, cameraNode_->GetComponent<Camera>()));
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renderer->SetViewport(0, viewport);
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}
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void Urho2DStretchableSprite::SubscribeToEvents()
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{
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SubscribeToEvent(E_KEYUP, URHO3D_HANDLER(Urho2DStretchableSprite, OnKeyUp));
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// Subscribe HandleUpdate() function for processing update events
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SubscribeToEvent(E_UPDATE, URHO3D_HANDLER(Urho2DStretchableSprite, HandleUpdate));
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// Unsubscribe the SceneUpdate event from base class to prevent camera pitch and yaw in 2D sample
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UnsubscribeFromEvent(E_SCENEUPDATE);
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}
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void Urho2DStretchableSprite::HandleUpdate(StringHash /*eventType*/, VariantMap& eventData)
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{
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using namespace Update;
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// Take the frame time step, which is stored as a float
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float timeStep = eventData[P_TIMESTEP].GetFloat();
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switch (selectTransform_)
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{
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case 0: ScaleSprites(timeStep);
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break;
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case 1: RotateSprites(timeStep);
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break;
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case 2: TranslateSprites(timeStep);
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break;
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default: URHO3D_LOGERRORF("bad transform selection: %d", selectTransform_);
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}
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}
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void Urho2DStretchableSprite::OnKeyUp(StringHash /*eventType*/, VariantMap& eventData)
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{
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using namespace KeyUp;
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const auto key = eventData[P_KEY].GetInt();
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if (key == KEY_TAB)
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{
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++selectTransform_;
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selectTransform_ %= 3;
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}
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else if (key == KEY_ESCAPE)
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engine_->Exit();
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}
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void Urho2DStretchableSprite::TranslateSprites(float timeStep)
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{
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static constexpr auto speed = 1.0f;
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const auto input = GetSubsystem<Input>();
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const auto left = input->GetKeyDown(KEY_A),
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right = input->GetKeyDown(KEY_D),
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up = input->GetKeyDown(KEY_W),
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down = input->GetKeyDown(KEY_S);
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if (left || right || up || down)
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{
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const auto quantum = timeStep * speed;
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const auto translate = Vector2{(left ? -quantum : 0.0f) + (right ? quantum : 0.0f),
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(down ? -quantum : 0.0f) + (up ? quantum : 0.0f)};
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refSpriteNode_->Translate2D(translate);
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stretchSpriteNode_->Translate2D(translate);
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}
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}
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void Urho2DStretchableSprite::RotateSprites(float timeStep)
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{
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static constexpr auto speed = 45.0f;
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const auto input = GetSubsystem<Input>();
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const auto left = input->GetKeyDown(KEY_A),
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right = input->GetKeyDown(KEY_D),
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up = input->GetKeyDown(KEY_W),
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down = input->GetKeyDown(KEY_S),
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ctrl = input->GetKeyDown(KEY_CTRL);
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if (left || right || up || down)
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{
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const auto quantum = timeStep * speed;
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const auto xrot = (up ? -quantum : 0.0f) + (down ? quantum : 0.0f);
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const auto rot2 = (left ? -quantum : 0.0f) + (right ? quantum : 0.0f);
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const auto totalRot = Quaternion{xrot, ctrl ? 0.0f : rot2, ctrl ? rot2 : 0.0f};
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refSpriteNode_->Rotate(totalRot);
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stretchSpriteNode_->Rotate(totalRot);
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}
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}
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void Urho2DStretchableSprite::ScaleSprites(float timeStep)
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{
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static constexpr auto speed = 0.5f;
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const auto input = GetSubsystem<Input>();
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const auto left = input->GetKeyDown(KEY_A),
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right = input->GetKeyDown(KEY_D),
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up = input->GetKeyDown(KEY_W),
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down = input->GetKeyDown(KEY_S);
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if (left || right || up || down)
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{
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const auto quantum = timeStep * speed;
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const auto scale = Vector2{1.0f + (right ? quantum : left ? -quantum : 0.0f),
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1.0f + (up ? quantum : down ? -quantum : 0.0f)};
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refSpriteNode_->Scale2D(scale);
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stretchSpriteNode_->Scale2D(scale);
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}
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}
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