Urho3D/Source/Samples/53_LANDiscovery/LANDiscovery.h
2020-03-01 20:05:23 +08:00

94 lines
3.2 KiB
C++

//
// Copyright (c) 2008-2020 the Urho3D project.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#pragma once
#include "Sample.h"
namespace Urho3D
{
class Button;
class LineEdit;
class Text;
class UIElement;
}
const int SERVER_PORT = 54654;
/// Chat example
/// This sample demonstrates:
/// - Starting up a network server or connecting to it
/// - Implementing simple chat functionality with network messages
class LANDiscovery : public Sample
{
URHO3D_OBJECT(LANDiscovery, Sample);
public:
/// Construct.
explicit LANDiscovery(Context* context);
/// Setup after engine initialization and before running the main loop.
void Start() override;
protected:
/// Return XML patch instructions for screen joystick layout for a specific sample app, if any.
String GetScreenJoystickPatchString() const override { return
"<patch>"
" <add sel=\"/element/element[./attribute[@name='Name' and @value='Button2']]\">"
" <attribute name=\"Is Visible\" value=\"false\" />"
" </add>"
" <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">"
" <attribute name=\"Is Visible\" value=\"false\" />"
" </add>"
"</patch>";
}
private:
/// Create the UI.
void CreateUI();
/// Subscribe to log message, UI and network events.
void SubscribeToEvents();
/// Create a button to the button container.
Button* CreateButton(const String& text, int width, IntVector2 position);
/// Create label
Text* CreateLabel(const String& text, IntVector2 pos);
/// Handle found LAN server
void HandleNetworkHostDiscovered(StringHash eventType, VariantMap& eventData);
/// Start server
void HandleStartServer(StringHash eventType, VariantMap& eventData);
/// Stop server
void HandleStopServer(StringHash eventType, VariantMap& eventData);
/// Start network discovery
void HandleDoNetworkDiscovery(StringHash eventType, VariantMap& eventData);
/// Start server
SharedPtr<Button> startServer_;
/// Stop server
SharedPtr<Button> stopServer_;
/// Redo LAN discovery
SharedPtr<Button> refreshServerList_;
/// Found server list
SharedPtr<Text> serverList_;
};