315 lines
12 KiB
C++
315 lines
12 KiB
C++
//
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// Copyright (c) 2008-2020 the Urho3D project.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#include <Urho3D/Core/CoreEvents.h>
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#include <Urho3D/Engine/Engine.h>
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#include <Urho3D/Graphics/Graphics.h>
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#include <Urho3D/Graphics/GraphicsEvents.h>
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#include <Urho3D/Graphics/Material.h>
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#include <Urho3D/Graphics/Model.h>
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#include <Urho3D/Graphics/Octree.h>
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#include <Urho3D/Graphics/StaticModel.h>
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#include <Urho3D/Graphics/Texture2D.h>
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#include <Urho3D/Graphics/Zone.h>
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#include <Urho3D/Input/Input.h>
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#include <Urho3D/Resource/ResourceCache.h>
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#include <Urho3D/UI/Button.h>
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#include <Urho3D/UI/CheckBox.h>
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#include <Urho3D/UI/DropDownList.h>
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#include <Urho3D/UI/LineEdit.h>
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#include <Urho3D/UI/Text.h>
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#include <Urho3D/UI/ToolTip.h>
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#include <Urho3D/UI/UI.h>
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#include <Urho3D/UI/UIEvents.h>
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#include <Urho3D/UI/Window.h>
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#include "WindowSettingsDemo.h"
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#include <Urho3D/DebugNew.h>
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URHO3D_DEFINE_APPLICATION_MAIN(WindowSettingsDemo)
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WindowSettingsDemo::WindowSettingsDemo(Context* context)
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: Sample(context)
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, uiRoot_(GetSubsystem<UI>()->GetRoot())
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{
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}
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void WindowSettingsDemo::Start()
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{
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// Execute base class startup
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Sample::Start();
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// Enable OS cursor
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GetSubsystem<Input>()->SetMouseVisible(true);
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// Load XML file containing default UI style sheet
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auto* cache = GetSubsystem<ResourceCache>();
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auto* style = cache->GetResource<XMLFile>("UI/DefaultStyle.xml");
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// Set the loaded style as default style
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uiRoot_->SetDefaultStyle(style);
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// Create window with settings.
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InitSettings();
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SynchronizeSettings();
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SubscribeToEvent(E_SCREENMODE,
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[this](StringHash /*eventType*/, const VariantMap& /*eventData*/)
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{
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SynchronizeSettings();
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});
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// Set the mouse mode to use in the sample
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Sample::InitMouseMode(MM_FREE);
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// Create scene
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CreateScene();
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// Setup viewport
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auto* renderer = GetSubsystem<Renderer>();
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SharedPtr<Viewport> viewport(new Viewport(context_, scene_, cameraNode_->GetComponent<Camera>()));
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renderer->SetViewport(0, viewport);
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}
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void WindowSettingsDemo::CreateScene()
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{
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auto* cache = GetSubsystem<ResourceCache>();
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scene_ = new Scene(context_);
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scene_->CreateComponent<Octree>();
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auto* zone = scene_->CreateComponent<Zone>();
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zone->SetAmbientColor(Color::WHITE);
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// Create 3D object
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Node* objectNode = scene_->CreateChild("Object");
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objectNode->SetRotation(Quaternion(45.0f, 45.0f, 45.0f));
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auto* objectModel = objectNode->CreateComponent<StaticModel>();
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objectModel->SetModel(cache->GetResource<Model>("Models/Box.mdl"));
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objectModel->SetMaterial(cache->GetResource<Material>("Materials/Stone.xml"));
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// Create camera
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cameraNode_ = scene_->CreateChild("Camera");
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cameraNode_->CreateComponent<Camera>();
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cameraNode_->SetPosition(Vector3(0.0f, 0.0f, -4.0f));
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// Rotate object
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SubscribeToEvent(scene_, E_SCENEUPDATE,
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[objectNode](StringHash /*eventType*/, VariantMap& eventData)
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{
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const float timeStep = eventData[SceneUpdate::P_TIMESTEP].GetFloat();
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objectNode->Rotate(Quaternion(0.0f, 20.0f * timeStep, 0.0f), TS_WORLD);
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});
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}
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void WindowSettingsDemo::InitSettings()
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{
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auto* graphics = GetSubsystem<Graphics>();
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// Create the Window and add it to the UI's root node
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window_ = uiRoot_->CreateChild<Window>("Window");
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// Set Window size and layout settings
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window_->SetPosition(128, 128);
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window_->SetMinWidth(300);
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window_->SetLayout(LM_VERTICAL, 6, IntRect(6, 6, 6, 6));
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window_->SetMovable(true);
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window_->SetStyleAuto();
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// Create the Window title Text
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auto* windowTitle = window_->CreateChild<Text>("WindowTitle");
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windowTitle->SetText("Window Settings");
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windowTitle->SetStyleAuto();
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// Create monitor selector
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monitorControl_ = window_->CreateChild<DropDownList>("Monitor");
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monitorControl_->SetMinHeight(24);
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monitorControl_->SetStyleAuto();
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for (int i = 0; i < graphics->GetMonitorCount(); ++i)
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{
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auto text = MakeShared<Text>(context_);
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text->SetText(ToString("Monitor %d", i));
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text->SetMinWidth(CeilToInt(text->GetRowWidth(0) + 10));
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monitorControl_->AddItem(text);
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text->SetStyleAuto();
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}
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// Create resolution selector
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resolutionControl_ = window_->CreateChild<DropDownList>("Resolution");
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resolutionControl_->SetMinHeight(24);
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resolutionControl_->SetStyleAuto();
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auto resolutionPlaceholder = MakeShared<Text>(context_);
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resolutionPlaceholder->SetText("[Cannot fill list of resolutions]");
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resolutionPlaceholder->SetMinWidth(CeilToInt(resolutionPlaceholder->GetRowWidth(0) + 10));
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resolutionControl_->AddItem(resolutionPlaceholder);
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resolutionPlaceholder->SetStyleAuto();
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// Create fullscreen controller
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auto* fullscreenFrame = window_->CreateChild<UIElement>("Fullscreen Frame");
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fullscreenFrame->SetMinHeight(24);
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fullscreenFrame->SetLayout(LM_HORIZONTAL, 6);
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fullscreenControl_ = fullscreenFrame->CreateChild<CheckBox>("Fullscreen Control");
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fullscreenControl_->SetStyleAuto();
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auto* fullscreenText = fullscreenFrame->CreateChild<Text>("Fullscreen Label");
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fullscreenText->SetText("Fullscreen");
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fullscreenText->SetMinWidth(CeilToInt(fullscreenText->GetRowWidth(0) + 10));
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fullscreenText->SetStyleAuto();
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// Create borderless controller
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auto* borderlessFrame = window_->CreateChild<UIElement>("Borderless Frame");
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borderlessFrame->SetMinHeight(24);
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borderlessFrame->SetLayout(LM_HORIZONTAL, 6);
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borderlessControl_ = borderlessFrame->CreateChild<CheckBox>("Borderless Control");
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borderlessControl_->SetStyleAuto();
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auto* borderlessText = borderlessFrame->CreateChild<Text>("Borderless Label");
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borderlessText->SetText("Borderless");
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borderlessText->SetMinWidth(CeilToInt(borderlessText->GetRowWidth(0) + 10));
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borderlessText->SetStyleAuto();
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// Create resizable controller
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auto* resizableFrame = window_->CreateChild<UIElement>("Resizable Frame");
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resizableFrame->SetMinHeight(24);
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resizableFrame->SetLayout(LM_HORIZONTAL, 6);
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resizableControl_ = resizableFrame->CreateChild<CheckBox>("Resizable Control");
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resizableControl_->SetStyleAuto();
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auto* resizableText = resizableFrame->CreateChild<Text>("Resizable Label");
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resizableText->SetText("Resizable");
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resizableText->SetMinWidth(CeilToInt(resizableText->GetRowWidth(0) + 10));
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resizableText->SetStyleAuto();
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// Create resizable controller
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auto* vsyncFrame = window_->CreateChild<UIElement>("V-Sync Frame");
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vsyncFrame->SetMinHeight(24);
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vsyncFrame->SetLayout(LM_HORIZONTAL, 6);
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vsyncControl_ = vsyncFrame->CreateChild<CheckBox>("V-Sync Control");
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vsyncControl_->SetStyleAuto();
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auto* vsyncText = vsyncFrame->CreateChild<Text>("V-Sync Label");
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vsyncText->SetText("V-Sync");
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vsyncText->SetMinWidth(CeilToInt(vsyncText->GetRowWidth(0) + 10));
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vsyncText->SetStyleAuto();
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// Create multi-sample controller from 1 (= 2^0) to 16 (= 2^4)
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multiSampleControl_ = window_->CreateChild<DropDownList>("Multi-Sample Control");
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multiSampleControl_->SetMinHeight(24);
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multiSampleControl_->SetStyleAuto();
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for (int i = 0; i <= 4; ++i)
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{
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auto text = MakeShared<Text>(context_);
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text->SetText(i == 0 ? "No MSAA" : ToString("MSAA x%d", 1 << i));
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text->SetMinWidth(CeilToInt(text->GetRowWidth(0) + 10));
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multiSampleControl_->AddItem(text);
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text->SetStyleAuto();
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}
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// Create "Apply" button
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auto* applyButton = window_->CreateChild<Button>("Apply");
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applyButton->SetLayout(LM_HORIZONTAL, 6, IntRect(6, 6, 6, 6));
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applyButton->SetStyleAuto();
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auto* applyButtonText = applyButton->CreateChild<Text>("Apply Text");
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applyButtonText->SetAlignment(HA_CENTER, VA_CENTER);
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applyButtonText->SetText("Apply");
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applyButtonText->SetStyleAuto();
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applyButton->SetFixedWidth(CeilToInt(applyButtonText->GetRowWidth(0) + 20));
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applyButton->SetFixedHeight(30);
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// Apply settings when "Apply" button is clicked
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SubscribeToEvent(applyButton, E_RELEASED,
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[this, graphics](StringHash /*eventType*/, const VariantMap& /*eventData*/)
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{
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const unsigned monitor = monitorControl_->GetSelection();
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if (monitor == M_MAX_UNSIGNED)
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return;
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const auto& resolutions = graphics->GetResolutions(monitor);
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const unsigned selectedResolution = resolutionControl_->GetSelection();
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if (selectedResolution >= resolutions.Size())
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return;
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const bool fullscreen = fullscreenControl_->IsChecked();
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const bool borderless = borderlessControl_->IsChecked();
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const bool resizable = resizableControl_->IsChecked();
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const bool vsync = vsyncControl_->IsChecked();
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const unsigned multiSampleSelection = multiSampleControl_->GetSelection();
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const int multiSample = multiSampleSelection == M_MAX_UNSIGNED ? 1 : static_cast<int>(1 << multiSampleSelection);
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// TODO: Expose these options too?
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const bool highDPI = graphics->GetHighDPI();
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const bool tripleBuffer = graphics->GetTripleBuffer();
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const int width = resolutions[selectedResolution].x_;
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const int height = resolutions[selectedResolution].y_;
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const int refreshRate = resolutions[selectedResolution].z_;
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graphics->SetMode(width, height, fullscreen, borderless, resizable, highDPI, vsync, tripleBuffer, multiSample, monitor, refreshRate);
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});
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}
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void WindowSettingsDemo::SynchronizeSettings()
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{
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auto* graphics = GetSubsystem<Graphics>();
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// Synchronize monitor
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const unsigned currentMonitor = graphics->GetMonitor();
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monitorControl_->SetSelection(currentMonitor);
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// Synchronize resolution list
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resolutionControl_->RemoveAllItems();
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const auto& resolutions = graphics->GetResolutions(currentMonitor);
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for (const IntVector3& resolution : resolutions)
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{
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auto resolutionEntry = MakeShared<Text>(context_);
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resolutionEntry->SetText(ToString("%dx%d, %d Hz", resolution.x_, resolution.y_, resolution.z_));
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resolutionEntry->SetMinWidth(CeilToInt(resolutionEntry->GetRowWidth(0) + 10));
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resolutionControl_->AddItem(resolutionEntry);
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resolutionEntry->SetStyleAuto();
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}
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// Synchronize selected resolution
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const unsigned currentResolution = graphics->FindBestResolutionIndex(currentMonitor,
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graphics->GetWidth(), graphics->GetHeight(), graphics->GetRefreshRate());
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resolutionControl_->SetSelection(currentResolution);
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// Synchronize fullscreen and borderless flags
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fullscreenControl_->SetChecked(graphics->GetFullscreen());
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borderlessControl_->SetChecked(graphics->GetBorderless());
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resizableControl_->SetChecked(graphics->GetResizable());
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vsyncControl_->SetChecked(graphics->GetVSync());
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// Synchronize MSAA
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for (unsigned i = 0; i <= 4; ++i)
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{
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if (graphics->GetMultiSample() == static_cast<int>(1 << i))
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multiSampleControl_->SetSelection(i);
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}
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}
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