Urho3D/Source/Samples/54_WindowSettingsDemo/WindowSettingsDemo.h
2020-03-20 00:37:24 +03:00

88 lines
2.7 KiB
C++

//
// Copyright (c) 2008-2020 the Urho3D project.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#pragma once
#include "Sample.h"
namespace Urho3D
{
class Window;
class DropDownList;
class CheckBox;
}
/// Demo application for dynamic window settings change.
class WindowSettingsDemo : public Sample
{
URHO3D_OBJECT(WindowSettingsDemo, Sample);
public:
/// Construct.
explicit WindowSettingsDemo(Context* context);
/// Setup after engine initialization and before running the main loop.
void Start() override;
protected:
/// Return XML patch instructions for screen joystick layout for a specific sample app, if any.
String GetScreenJoystickPatchString() const override { return
"<patch>"
" <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">"
" <attribute name=\"Is Visible\" value=\"false\" />"
" </add>"
"</patch>";
}
private:
/// Construct the scene content.
void CreateScene();
/// Create window with settings.
void InitSettings();
/// Synchronize settings with current state of the engine.
void SynchronizeSettings();
/// The Window.
Window* window_{};
/// The UI's root UIElement.
UIElement* uiRoot_{};
/// Monitor control.
DropDownList* monitorControl_{};
/// Resolution control.
DropDownList* resolutionControl_{};
/// Fullscreen control.
CheckBox* fullscreenControl_{};
/// Borderless flag control.
CheckBox* borderlessControl_{};
/// Resizable flag control.
CheckBox* resizableControl_{};
/// V-sync flag control.
CheckBox* vsyncControl_{};
/// MSAA control.
DropDownList* multiSampleControl_{};
};