350 lines
14 KiB
Plaintext
350 lines
14 KiB
Plaintext
----------------------------------------------------------------------
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CHANGELOG
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----------------------------------------------------------------------
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4.0.1 (2017-07-28)
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- FIXES/HOUSEKEEPING:
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- fix version test.
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- Not compiling when using ASSIMP_DOUBLE_PRECISION
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- Added support for python3
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- Check if cmake is installed with brew
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- Low performance in OptimizeMeshesProcess::ProcessNode with huge numbers of meshes
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- Elapsed seconds not shown correctly
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- StreamReader: fix out-of-range exception
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- PPdPmdParser: fix compilation for clang
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4.0.0 (2017-07-18)
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FEATURES:
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- Double precision support provided ( available via cmake option )
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- QT-Widget based assimp-viewer ( works for windows, linux, osx )
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- Open3DGC codec supported by glFT-importer
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- glTF: Read and write transparency values
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- Add Triangulate post-processing step to glTF exporters
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- Update rapidjson to v1.0.2
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- Added method to append new metadata to structure
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- Unittests: intoduce a prototype model differ
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- X3D support
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- AMF support
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- Lugdunum3D support
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- Obj-Importer: obj-homogeneous_coords support
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- Obj-Importer: new streaming handling
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- Added support for 64 bit version header introduced in FbxSdk2016
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- Travis: enable coverall support.
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- PyAssimp: New version of the pyASSIMP 3D viewer, with much improved 3D controls
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- Morph animation support for collada
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- Added support for parameters Ni and Tf in OBJ/MTL file format
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- aiScene: add method to add children
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- Added new option to IFC importer to control tessellation angle + removed unused IFC option
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- aiMetaData: introduce aiMetaData::Dealloc
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- Samples: add a DX11 example
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- travis ci: test on OXS ( XCode 6.3 ) as well
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- travis ci: enable sudo support.
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- openddlparser: integrate release v0.4.0
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- aiMetaData: Added support for metadata in assbin format
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FIXES/HOUSEKEEPING:
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- Introduce usage of #pragma statement
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- Put cmake-scripts into their own folder
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- Fix install pathes ( issue 938 )
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- Fix object_compare in blender importer( issue 946 )
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- Fix OSX compilation error
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- Fix unzip path when no other version was found ( issue 967 )
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- Set _FILE_OFFSET_BITS=64 for 32-bit linux ( issue 975 )
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- Fix constructor for radjson on OSX
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- Use Assimp namespace to fix build for big-endian architectures
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- Add -fPIC to C Flags for 64bit linux Shared Object builds
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- MDLLoader: fix resource leak.
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- MakeVerboseFormat: fix invalid delete statement
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- IFC: fix possible use after free access bug
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- ComputeUVMappingprocess: add missing initialization for scalar value
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- Fix invalid release of mat + mesh
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- IrrImporter: Fix release functions
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- Split mesh before exporting gltf ( issue 995 )
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- 3MFImporter: add source group for visual studio
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- IFC: Switch generated file to 2 files to fix issue related to <mingw4.9 ( Thanks Qt! )
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- ObjImporter: fix test for vertices import
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- export scene combiner ( issues177 )
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- FBX: make lookup test less strict ( issues 994 )
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- OpenGEX-Importer: add import of vertex colors ( issue 954 )
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- fix bug when exporting mRotationKeys data
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- fix mingw build (mingw supports stat64 nowadays)
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- cfileio: fix leaks by not closing files in the destructor
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- Fix OBJ parser mtllib statement parsing bug.
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- Q3BSP-Importer: remove dead code
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- Fix BlenderDNA for clang cross compiler.
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- ScenePreprocessor: fix invalid index counter.
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- Fix compiler warnings ( issue 957 )
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- Fix obj .mtl file loading
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- Fixed a compile error on MSVC14 x64 caused by the /bigobj flag failing to be set for the 1 and 2-suffixed versions introduced in commit 0a25b076b8968b7ea2aa96d7d1b4381be2d72ce6
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- Fixed build warnings on MSVC14 x64
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- Remove scaling of specular exponent in OBJFileImporter.cpp
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- use ai_assert instead of assert ( issue 1076 )
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- Added a preprocessor definition for MSVC to silence safety warnings regarding C library functions. This addresses all warnings for MSVC x86 and x64 when building zlib, tools and viewer as a static lib
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- fix parsing of texture name ( issue 899 )
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- add warning when detecting invalid mat definition ( issue 1111 )
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- copy aiTexture type declaration instead of using decltype for declaration to fix iOS build( issue 1101 )
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- FBX: Add additional material properties
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- FBX: Correct camera position and clip planes
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- FBX: Add correct light locations and falloff values
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- fix typo ( issue 1141 )
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- Fix collada export. Don't duplicate TEXCOORD/NORMALS/COLORS in <vertices> and <polylist> ( issue 1084 )
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- OBJParser: set material index when changing current material
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- OBJ: check for null mesh before updating material index
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- add vertex color export support ( issue 809 )
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- Fix memory leak in Collada importer ( issue 1169 )
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- add stp to the list of supported extensions for step-files ( issue 1183 )
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- fix clang build ( Issue-1169 )
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- fix for FreeBSD
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- Import FindPkgMacros to main CMake Configuration
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- Extended support for tessellation parameter to more IFC shapes
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- defensice handling of utf-8 decode issues ( issue 1211 )
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- Fixed compiler error on clang 4.0 running on OSX
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- use test extension for exported test files ( issue 1228 )
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- Set UVW index material properties for OBJ files
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- Fixed no member named 'atop' in global namespace issue for Android NDK compilation
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- Apply mechanism to decide use for IrrXML external or internal
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- Fix static init ordering bug in OpenGEX importer
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- GLTF exporter: ensure animation accessors have same count
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- GLTF exporter: convert animation time from ticks to seconds
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- Add support for reading texture coordinates from PLY meshes with properties named 'texture_u' and 'texture_v'
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- Added TokensForSearch in BlenderLoader to allow CanRead return true for in-memory files.
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- fix wrong delete ( issue 1266 )
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- OpenGEX: fix invalid handling with color4 token ( issue 1262 )
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- LWOLoader: fix link in loader description
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- Fix error when custom CMAKE_C_FLAGS is specified
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- Fast-atof: log overflow errors
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- Obj-Importer: do not break when detecting an overflow ( issue 1244 )
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- Obj-Importer: fix parsing of multible line data definitions
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- Fixed bug where IFC models with multiple IFCSite only loaded 1 site instead of the complete model
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- PLYImporter: - optimize memory and speed on ply importer / change parser to use a file stream - manage texture path in ply
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import - manage texture coords on faces in ply import - correction on point cloud faces generation
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- Utf8: integrate new lib ( issue 1158 )
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- fixed CMAKE_MODULE_PATH overwriting previous values
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- OpenGEX: Fixed bug in material color processing ( issue 1271 )
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- SceneCombiner: move header for scenecombiner to public folder.
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- GLTF exporter: ensure buffer view byte offsets are correctly aligned
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- X3D importer: Added EXPORT and IMPORT to the list of ignored XML tags
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- X3D Exporter: fixed missing attributes
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- X3D importer: Fixed import of normals for the single index / normal per vertex case
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- X3D importer: Fixed handling of inlined files
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- X3D importer: fixed whitespace handling (issue 1202)
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- X3D importer: Fixed iterator on MSVC 2015
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- X3D importer: Fixed problems with auto, override and regex on older compilers
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- X3D importer: Fixed missing header file
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- X3D importer: Fixed path handling
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- X3D importer: Implemented support for binary X3D files
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- fix build without 3DS ( issue 1319 )
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- pyassimp: Fixed indices for IndexedTriangleFanSet, IndexedTriangleSet and IndexedTriangleStripSet
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- Fixes parameters to pyassimp.load
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- Obj-Importe: Fixed texture bug due simultaneously using 'usemtl' and 'usemap' attributes
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- check if all exporters are disabled ( issue 1320 )
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- Remove std functions deprecated by C++11.
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- X-Importer: make it deal with lines
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- use correct path for compilers ( issue 1335 )
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- Collada: add workaround to deal with polygon with holes
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- update python readme
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- Use unique node names when loading Collada files
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- Fixed many FBX bugs
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API COMPATIBILITY:
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- Changed ABI-compatibility to v3.3.1, please rebuild your precompiled libraries ( see issue 1182 )
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- VS2010 outdated
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3.3.1 (2016-07-08)
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FIXES/HOUSEKEEPING:
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- Setup of default precision for 17 exporters
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- Fix xcode project files
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- Fix BlenderTesselator: offsetof operator
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- Invalid version in cmake file
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- Update pstdint.h to latest greatest
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3.3.0 (2016-07-05)
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FEATURES:
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- C++11 support enabled
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- New regression-test-UI
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- Experimental glTF-importer support
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- OpenGEX: add support for cameras and lights
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- C4D: update to latest Melange-SDK
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- Add a gitter channel
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- Coverity check enabled
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- Switch to <...> include brackets for public headers
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- Enable export by pyAssimp
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- CI: check windows build
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- Add functionality to perform a singlepost-processing step
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- many more, just check the history
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FIXES/HOUSEKEEPING:
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- Fix of many resource leaks in unittests and main lib
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- Fix iOS-buildfor X64
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- Choosing zlib manually for cmake
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- many more, just check the history
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3.2.1 (2016-010-10)
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FEATURES:
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- Updated glTF exporter to meet 1.0 specification.
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FIXES/HOUSEKEEPING:
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- Fixed glTF Validator errors for exported glTF format.
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ISSUES:
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- Hard coded sampler setting for
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- magFilter
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- minFilter
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- void* in ExportData for accessor max and min.
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3.2.0 (2015-11-03)
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FEATURES:
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- OpenDDL-Parser is part of contrib-source.
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- Experimental OpenGEX-support
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- CI-check for linux and windows
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- Coverity check added
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- New regression testsuite.
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FIXES/HOUSEKEEPING:
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- Hundreds of bugfixes in all parts of the library
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- Unified line endings
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API COMPATIBILITY:
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- Removed precompiled header to increase build speed for linux
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3.1.1 (2014-06-15)
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FEATURES:
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- Support for FBX 2013 and newer, binary and ASCII (this is partly
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work from Google Summer of Code 2012)
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- Support for OGRE binary mesh and skeleton format
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- Updated BLEND support for newer Blender versions
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- Support for arbitrary meta data, used to hold FBX and DAE metadata
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- OBJ Export now produces smaller files
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- Meshes can now have names, this is supported by the major importers
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- Improved IFC geometry generation
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- M3 support has been removed
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FIXES/HOUSEKEEPING:
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- Hundreds of bugfixes in all parts of the library
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- CMake is now the primary build system
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API COMPATIBILITY:
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- 3.1.1 is not binary compatible to 3.0 due to aiNode::mMetaData
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and aiMesh::mName
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- Export interface has been cleaned up and unified
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- Other than that no relevant changes
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3.0 (2012-07-07)
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FEATURES:
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- new export interface similar to the import API.
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- Supported export formats: Collada, OBJ, PLY and STL
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- added new import formats: XGL/ZGL, M3 (experimental)
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- new postprocessing steps: Debone
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- vastly improved IFC (Industry Foundation Classes) support
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- introduced API to query importer meta information (such as supported
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format versions, full name, maintainer info).
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- reworked Ogre XML import
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- C-API now supports per-import properties
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FIXES/HOUSEKEEPING:
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- hundreds of bugfixes in all parts of the library
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- unified naming and cleanup of public headers
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- improved CMake build system
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- templatized math library
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- reduce dependency on boost.thread, only remaining spot
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is synchronization for the C logging API
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API COMPATIBILITY:
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- renamed headers, export interface, C API properties and meta data
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prevent compatibility with code written for 2.0, but in
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most cases these can be easily resolved
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- Note: 3.0 is not binary compatible with 2.0
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2.0 (2010-11-21)
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FEATURES:
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- Add support for static Blender (*.blend) scenes
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- Add support for Q3BSP scenes
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- Add a windows-based OpenGL sample featuring texturing & basic materials
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- Add an experimental progress feedback interface.
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- Vastly improved performance (up to 500%, depending on mesh size and
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spatial structure) in some expensive postprocessing steps
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- AssimpView now uses a reworked layout which leaves more space
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to the scene hierarchy window
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- Add C# bindings ('Assimp.NET')
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- Keep BSD-licensed and otherwise free test files in separate
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folders (./test/models and ./test/models-nonbsd).
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FIXES:
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- Many Collada bugfixes, improve fault tolerance
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- Fix possible crashes in the Obj loader
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- Improve the Ogre XML loader
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- OpenGL-sample now works with MinGW
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- Fix Importer::FindLoader failing on uppercase file extensions
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- Fix flawed path handling when locating external files
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- Limit the maximum number of vertices, faces, face indices and
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weights that Assimp is able to handle. This is to avoid
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crashes due to overflowing counters.
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- Updated XCode project files
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- Further CMAKE build improvements
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API CHANGES:
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- Add data structures for vertex-based animations (These are not
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currently used, however ...)
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- Some Assimp::Importer methods are const now.
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1.1 (2010-04-17)
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This is the list of relevant changes from the 1.0 (r412) release to 1.1 (r700).
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FEATURES:
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- Vastly improved Collada support
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- Add MS3D (Milkshape 3D) support
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- Add support for Ogre XML static meshes
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- Add experimental COB (TrueSpace) support
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- Automatic test suite to quickly locate regressions
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- D bindings (`dAssimp`)
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- Python 2.n bindings (`PyAssimp`)
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- Add basic support for Unicode input files (utf8, utf16 and utf32)
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- Add further utilities to the `assimp` tool (xml/binary dumps, quick file stats)
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- Switch to a CMAKE-based build system including an install target for unix'es
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- Automatic evaluation of subdivision surfaces for some formats.
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- Add `Importer::ReadFileFromMemory` and the corresponding C-API `aiReadFileFromMemory`
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- Expose further math utilities via the C-API (i.e. `aiMultiplyMatrix4`)
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- Move noboost files away from the public include directory
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- Many, many bugfixes and improvements in existing loaders and postprocessing steps
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- Documentation improved and clarified in many places.
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- Add a sample on using Assimp in conjunction with OpenGL
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- Distribution/packaging: comfortable SDK installer for Windows
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- Distribution/packaging: improved release packages for other architectures
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CRITICAL FIXES:
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- Resolve problems with clashing heap managers, STL ABIs and runtime libraries (win32)
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- Fix automatic detection of file type if no file extension is given
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- Improved exception safety and robustness, prevent leaking of exceptions through the C interface
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- Fix possible heap corruption due to material properties pulled in incorrectly
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- Avoid leaking in certain error scenarios
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- Fix 64 bit compatibility problems in some loaders (i.e. MDL)
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BREAKING API CHANGES:
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- None -
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MINOR API BEHAVIOUR CHANGES:
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- Change quaternion orientation to suit to the more common convention (-w).
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- aiString is utf8 now. Not yet consistent, however.
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