741 lines
23 KiB
C++
741 lines
23 KiB
C++
/*
|
|
---------------------------------------------------------------------------
|
|
Open Asset Import Library (assimp)
|
|
---------------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2017, assimp team
|
|
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the following
|
|
conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
---------------------------------------------------------------------------
|
|
*/
|
|
|
|
/** @file AssbinLoader.cpp
|
|
* @brief Implementation of the .assbin importer class
|
|
*
|
|
* see assbin_chunks.h
|
|
*/
|
|
|
|
#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
|
|
|
|
// internal headers
|
|
#include "AssbinLoader.h"
|
|
#include "assbin_chunks.h"
|
|
#include "MemoryIOWrapper.h"
|
|
#include <assimp/mesh.h>
|
|
#include <assimp/anim.h>
|
|
#include <assimp/scene.h>
|
|
#include <assimp/importerdesc.h>
|
|
|
|
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
|
# include <zlib.h>
|
|
#else
|
|
# include <contrib/zlib/zlib.h>
|
|
#endif
|
|
|
|
using namespace Assimp;
|
|
|
|
static const aiImporterDesc desc = {
|
|
".assbin Importer",
|
|
"Gargaj / Conspiracy",
|
|
"",
|
|
"",
|
|
aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportCompressedFlavour,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
"assbin"
|
|
};
|
|
|
|
const aiImporterDesc* AssbinImporter::GetInfo() const
|
|
{
|
|
return &desc;
|
|
}
|
|
|
|
bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const
|
|
{
|
|
IOStream * in = pIOHandler->Open(pFile);
|
|
if (!in)
|
|
return false;
|
|
|
|
char s[32];
|
|
in->Read( s, sizeof(char), 32 );
|
|
|
|
pIOHandler->Close(in);
|
|
|
|
return strncmp( s, "ASSIMP.binary-dump.", 19 ) == 0;
|
|
}
|
|
|
|
template <typename T>
|
|
T Read(IOStream * stream)
|
|
{
|
|
T t;
|
|
stream->Read( &t, sizeof(T), 1 );
|
|
return t;
|
|
}
|
|
|
|
template <>
|
|
aiVector3D Read<aiVector3D>(IOStream * stream)
|
|
{
|
|
aiVector3D v;
|
|
v.x = Read<float>(stream);
|
|
v.y = Read<float>(stream);
|
|
v.z = Read<float>(stream);
|
|
return v;
|
|
}
|
|
|
|
template <>
|
|
aiColor4D Read<aiColor4D>(IOStream * stream)
|
|
{
|
|
aiColor4D c;
|
|
c.r = Read<float>(stream);
|
|
c.g = Read<float>(stream);
|
|
c.b = Read<float>(stream);
|
|
c.a = Read<float>(stream);
|
|
return c;
|
|
}
|
|
|
|
template <>
|
|
aiQuaternion Read<aiQuaternion>(IOStream * stream)
|
|
{
|
|
aiQuaternion v;
|
|
v.w = Read<float>(stream);
|
|
v.x = Read<float>(stream);
|
|
v.y = Read<float>(stream);
|
|
v.z = Read<float>(stream);
|
|
return v;
|
|
}
|
|
|
|
template <>
|
|
aiString Read<aiString>(IOStream * stream)
|
|
{
|
|
aiString s;
|
|
stream->Read(&s.length,4,1);
|
|
stream->Read(s.data,s.length,1);
|
|
s.data[s.length] = 0;
|
|
return s;
|
|
}
|
|
|
|
template <>
|
|
aiVertexWeight Read<aiVertexWeight>(IOStream * stream)
|
|
{
|
|
aiVertexWeight w;
|
|
w.mVertexId = Read<unsigned int>(stream);
|
|
w.mWeight = Read<float>(stream);
|
|
return w;
|
|
}
|
|
|
|
template <>
|
|
aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream)
|
|
{
|
|
aiMatrix4x4 m;
|
|
for (unsigned int i = 0; i < 4;++i) {
|
|
for (unsigned int i2 = 0; i2 < 4;++i2) {
|
|
m[i][i2] = Read<float>(stream);
|
|
}
|
|
}
|
|
return m;
|
|
}
|
|
|
|
template <>
|
|
aiVectorKey Read<aiVectorKey>(IOStream * stream)
|
|
{
|
|
aiVectorKey v;
|
|
v.mTime = Read<double>(stream);
|
|
v.mValue = Read<aiVector3D>(stream);
|
|
return v;
|
|
}
|
|
|
|
template <>
|
|
aiQuatKey Read<aiQuatKey>(IOStream * stream)
|
|
{
|
|
aiQuatKey v;
|
|
v.mTime = Read<double>(stream);
|
|
v.mValue = Read<aiQuaternion>(stream);
|
|
return v;
|
|
}
|
|
|
|
template <typename T>
|
|
void ReadArray(IOStream * stream, T * out, unsigned int size)
|
|
{
|
|
for (unsigned int i=0; i<size; i++) out[i] = Read<T>(stream);
|
|
}
|
|
|
|
template <typename T> void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n )
|
|
{
|
|
// not sure what to do here, the data isn't really useful.
|
|
stream->Seek( sizeof(T) * n, aiOrigin_CUR );
|
|
}
|
|
|
|
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent ) {
|
|
uint32_t chunkID = Read<uint32_t>(stream);
|
|
(void)(chunkID);
|
|
ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
|
|
/*uint32_t size =*/ Read<uint32_t>(stream);
|
|
|
|
*node = new aiNode();
|
|
|
|
(*node)->mName = Read<aiString>(stream);
|
|
(*node)->mTransformation = Read<aiMatrix4x4>(stream);
|
|
(*node)->mNumChildren = Read<unsigned int>(stream);
|
|
(*node)->mNumMeshes = Read<unsigned int>(stream);
|
|
unsigned int nb_metadata = Read<unsigned int>(stream);
|
|
|
|
if(parent) {
|
|
(*node)->mParent = parent;
|
|
}
|
|
|
|
if ((*node)->mNumMeshes) {
|
|
(*node)->mMeshes = new unsigned int[(*node)->mNumMeshes];
|
|
for (unsigned int i = 0; i < (*node)->mNumMeshes; ++i) {
|
|
(*node)->mMeshes[i] = Read<unsigned int>(stream);
|
|
}
|
|
}
|
|
|
|
if ((*node)->mNumChildren) {
|
|
(*node)->mChildren = new aiNode*[(*node)->mNumChildren];
|
|
for (unsigned int i = 0; i < (*node)->mNumChildren; ++i) {
|
|
ReadBinaryNode( stream, &(*node)->mChildren[i], *node );
|
|
}
|
|
}
|
|
|
|
if ( nb_metadata > 0 ) {
|
|
(*node)->mMetaData = aiMetadata::Alloc(nb_metadata);
|
|
for (unsigned int i = 0; i < nb_metadata; ++i) {
|
|
(*node)->mMetaData->mKeys[i] = Read<aiString>(stream);
|
|
(*node)->mMetaData->mValues[i].mType = (aiMetadataType) Read<uint16_t>(stream);
|
|
void* data( nullptr );
|
|
|
|
switch ((*node)->mMetaData->mValues[i].mType) {
|
|
case AI_BOOL:
|
|
data = new bool(Read<bool>(stream));
|
|
break;
|
|
case AI_INT32:
|
|
data = new int32_t(Read<int32_t>(stream));
|
|
break;
|
|
case AI_UINT64:
|
|
data = new uint64_t(Read<uint64_t>(stream));
|
|
break;
|
|
case AI_FLOAT:
|
|
data = new float(Read<float>(stream));
|
|
break;
|
|
case AI_DOUBLE:
|
|
data = new double(Read<double>(stream));
|
|
break;
|
|
case AI_AISTRING:
|
|
data = new aiString(Read<aiString>(stream));
|
|
break;
|
|
case AI_AIVECTOR3D:
|
|
data = new aiVector3D(Read<aiVector3D>(stream));
|
|
break;
|
|
#ifndef SWIG
|
|
case FORCE_32BIT:
|
|
#endif // SWIG
|
|
default:
|
|
break;
|
|
}
|
|
|
|
(*node)->mMetaData->mValues[i].mData = data;
|
|
}
|
|
}
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------------
|
|
void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
|
|
{
|
|
uint32_t chunkID = Read<uint32_t>(stream);
|
|
(void)(chunkID);
|
|
ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
|
|
/*uint32_t size =*/ Read<uint32_t>(stream);
|
|
|
|
b->mName = Read<aiString>(stream);
|
|
b->mNumWeights = Read<unsigned int>(stream);
|
|
b->mOffsetMatrix = Read<aiMatrix4x4>(stream);
|
|
|
|
// for the moment we write dumb min/max values for the bones, too.
|
|
// maybe I'll add a better, hash-like solution later
|
|
if (shortened)
|
|
{
|
|
ReadBounds(stream,b->mWeights,b->mNumWeights);
|
|
} // else write as usual
|
|
else
|
|
{
|
|
b->mWeights = new aiVertexWeight[b->mNumWeights];
|
|
ReadArray<aiVertexWeight>(stream,b->mWeights,b->mNumWeights);
|
|
}
|
|
}
|
|
|
|
|
|
void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
|
|
{
|
|
uint32_t chunkID = Read<uint32_t>(stream);
|
|
(void)(chunkID);
|
|
ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
|
|
/*uint32_t size =*/ Read<uint32_t>(stream);
|
|
|
|
mesh->mPrimitiveTypes = Read<unsigned int>(stream);
|
|
mesh->mNumVertices = Read<unsigned int>(stream);
|
|
mesh->mNumFaces = Read<unsigned int>(stream);
|
|
mesh->mNumBones = Read<unsigned int>(stream);
|
|
mesh->mMaterialIndex = Read<unsigned int>(stream);
|
|
|
|
// first of all, write bits for all existent vertex components
|
|
unsigned int c = Read<unsigned int>(stream);
|
|
|
|
if (c & ASSBIN_MESH_HAS_POSITIONS)
|
|
{
|
|
if (shortened) {
|
|
ReadBounds(stream,mesh->mVertices,mesh->mNumVertices);
|
|
} // else write as usual
|
|
else
|
|
{
|
|
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
|
ReadArray<aiVector3D>(stream,mesh->mVertices,mesh->mNumVertices);
|
|
}
|
|
}
|
|
if (c & ASSBIN_MESH_HAS_NORMALS)
|
|
{
|
|
if (shortened) {
|
|
ReadBounds(stream,mesh->mNormals,mesh->mNumVertices);
|
|
} // else write as usual
|
|
else
|
|
{
|
|
mesh->mNormals = new aiVector3D[mesh->mNumVertices];
|
|
ReadArray<aiVector3D>(stream,mesh->mNormals,mesh->mNumVertices);
|
|
}
|
|
}
|
|
if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS)
|
|
{
|
|
if (shortened) {
|
|
ReadBounds(stream,mesh->mTangents,mesh->mNumVertices);
|
|
ReadBounds(stream,mesh->mBitangents,mesh->mNumVertices);
|
|
} // else write as usual
|
|
else
|
|
{
|
|
mesh->mTangents = new aiVector3D[mesh->mNumVertices];
|
|
ReadArray<aiVector3D>(stream,mesh->mTangents,mesh->mNumVertices);
|
|
mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
|
|
ReadArray<aiVector3D>(stream,mesh->mBitangents,mesh->mNumVertices);
|
|
}
|
|
}
|
|
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n)
|
|
{
|
|
if (!(c & ASSBIN_MESH_HAS_COLOR(n)))
|
|
break;
|
|
|
|
if (shortened)
|
|
{
|
|
ReadBounds(stream,mesh->mColors[n],mesh->mNumVertices);
|
|
} // else write as usual
|
|
else
|
|
{
|
|
mesh->mColors[n] = new aiColor4D[mesh->mNumVertices];
|
|
ReadArray<aiColor4D>(stream,mesh->mColors[n],mesh->mNumVertices);
|
|
}
|
|
}
|
|
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n)
|
|
{
|
|
if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n)))
|
|
break;
|
|
|
|
// write number of UV components
|
|
mesh->mNumUVComponents[n] = Read<unsigned int>(stream);
|
|
|
|
if (shortened) {
|
|
ReadBounds(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
|
|
} // else write as usual
|
|
else
|
|
{
|
|
mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices];
|
|
ReadArray<aiVector3D>(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
|
|
}
|
|
}
|
|
|
|
// write faces. There are no floating-point calculations involved
|
|
// in these, so we can write a simple hash over the face data
|
|
// to the dump file. We generate a single 32 Bit hash for 512 faces
|
|
// using Assimp's standard hashing function.
|
|
if (shortened) {
|
|
Read<unsigned int>(stream);
|
|
}
|
|
else // else write as usual
|
|
{
|
|
// if there are less than 2^16 vertices, we can simply use 16 bit integers ...
|
|
mesh->mFaces = new aiFace[mesh->mNumFaces];
|
|
for (unsigned int i = 0; i < mesh->mNumFaces;++i) {
|
|
aiFace& f = mesh->mFaces[i];
|
|
|
|
static_assert(AI_MAX_FACE_INDICES <= 0xffff, "AI_MAX_FACE_INDICES <= 0xffff");
|
|
f.mNumIndices = Read<uint16_t>(stream);
|
|
f.mIndices = new unsigned int[f.mNumIndices];
|
|
|
|
for (unsigned int a = 0; a < f.mNumIndices;++a) {
|
|
if (mesh->mNumVertices < (1u<<16))
|
|
{
|
|
f.mIndices[a] = Read<uint16_t>(stream);
|
|
}
|
|
else
|
|
{
|
|
f.mIndices[a] = Read<unsigned int>(stream);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// write bones
|
|
if (mesh->mNumBones) {
|
|
mesh->mBones = new C_STRUCT aiBone*[mesh->mNumBones];
|
|
for (unsigned int a = 0; a < mesh->mNumBones;++a) {
|
|
mesh->mBones[a] = new aiBone();
|
|
ReadBinaryBone(stream,mesh->mBones[a]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop)
|
|
{
|
|
uint32_t chunkID = Read<uint32_t>(stream);
|
|
(void)(chunkID);
|
|
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
|
|
/*uint32_t size =*/ Read<uint32_t>(stream);
|
|
|
|
prop->mKey = Read<aiString>(stream);
|
|
prop->mSemantic = Read<unsigned int>(stream);
|
|
prop->mIndex = Read<unsigned int>(stream);
|
|
|
|
prop->mDataLength = Read<unsigned int>(stream);
|
|
prop->mType = (aiPropertyTypeInfo)Read<unsigned int>(stream);
|
|
prop->mData = new char [ prop->mDataLength ];
|
|
stream->Read(prop->mData,1,prop->mDataLength);
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------------
|
|
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
|
|
{
|
|
uint32_t chunkID = Read<uint32_t>(stream);
|
|
(void)(chunkID);
|
|
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
|
|
/*uint32_t size =*/ Read<uint32_t>(stream);
|
|
|
|
mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
|
|
if (mat->mNumProperties)
|
|
{
|
|
if (mat->mProperties)
|
|
{
|
|
delete[] mat->mProperties;
|
|
}
|
|
mat->mProperties = new aiMaterialProperty*[mat->mNumProperties];
|
|
for (unsigned int i = 0; i < mat->mNumProperties;++i) {
|
|
mat->mProperties[i] = new aiMaterialProperty();
|
|
ReadBinaryMaterialProperty( stream, mat->mProperties[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------------
|
|
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
|
|
{
|
|
uint32_t chunkID = Read<uint32_t>(stream);
|
|
(void)(chunkID);
|
|
ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
|
|
/*uint32_t size =*/ Read<uint32_t>(stream);
|
|
|
|
nd->mNodeName = Read<aiString>(stream);
|
|
nd->mNumPositionKeys = Read<unsigned int>(stream);
|
|
nd->mNumRotationKeys = Read<unsigned int>(stream);
|
|
nd->mNumScalingKeys = Read<unsigned int>(stream);
|
|
nd->mPreState = (aiAnimBehaviour)Read<unsigned int>(stream);
|
|
nd->mPostState = (aiAnimBehaviour)Read<unsigned int>(stream);
|
|
|
|
if (nd->mNumPositionKeys) {
|
|
if (shortened) {
|
|
ReadBounds(stream,nd->mPositionKeys,nd->mNumPositionKeys);
|
|
|
|
} // else write as usual
|
|
else {
|
|
nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
|
|
ReadArray<aiVectorKey>(stream,nd->mPositionKeys,nd->mNumPositionKeys);
|
|
}
|
|
}
|
|
if (nd->mNumRotationKeys) {
|
|
if (shortened) {
|
|
ReadBounds(stream,nd->mRotationKeys,nd->mNumRotationKeys);
|
|
|
|
} // else write as usual
|
|
else
|
|
{
|
|
nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
|
|
ReadArray<aiQuatKey>(stream,nd->mRotationKeys,nd->mNumRotationKeys);
|
|
}
|
|
}
|
|
if (nd->mNumScalingKeys) {
|
|
if (shortened) {
|
|
ReadBounds(stream,nd->mScalingKeys,nd->mNumScalingKeys);
|
|
|
|
} // else write as usual
|
|
else
|
|
{
|
|
nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys];
|
|
ReadArray<aiVectorKey>(stream,nd->mScalingKeys,nd->mNumScalingKeys);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// -----------------------------------------------------------------------------------
|
|
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
|
|
{
|
|
uint32_t chunkID = Read<uint32_t>(stream);
|
|
(void)(chunkID);
|
|
ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
|
|
/*uint32_t size =*/ Read<uint32_t>(stream);
|
|
|
|
anim->mName = Read<aiString> (stream);
|
|
anim->mDuration = Read<double> (stream);
|
|
anim->mTicksPerSecond = Read<double> (stream);
|
|
anim->mNumChannels = Read<unsigned int>(stream);
|
|
|
|
if (anim->mNumChannels)
|
|
{
|
|
anim->mChannels = new aiNodeAnim*[ anim->mNumChannels ];
|
|
for (unsigned int a = 0; a < anim->mNumChannels;++a) {
|
|
anim->mChannels[a] = new aiNodeAnim();
|
|
ReadBinaryNodeAnim(stream,anim->mChannels[a]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
|
|
{
|
|
uint32_t chunkID = Read<uint32_t>(stream);
|
|
(void)(chunkID);
|
|
ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
|
|
/*uint32_t size =*/ Read<uint32_t>(stream);
|
|
|
|
tex->mWidth = Read<unsigned int>(stream);
|
|
tex->mHeight = Read<unsigned int>(stream);
|
|
stream->Read( tex->achFormatHint, sizeof(char), 4 );
|
|
|
|
if(!shortened) {
|
|
if (!tex->mHeight) {
|
|
tex->pcData = new aiTexel[ tex->mWidth ];
|
|
stream->Read(tex->pcData,1,tex->mWidth);
|
|
}
|
|
else {
|
|
tex->pcData = new aiTexel[ tex->mWidth*tex->mHeight ];
|
|
stream->Read(tex->pcData,1,tex->mWidth*tex->mHeight*4);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------------
|
|
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
|
|
{
|
|
uint32_t chunkID = Read<uint32_t>(stream);
|
|
(void)(chunkID);
|
|
ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
|
|
/*uint32_t size =*/ Read<uint32_t>(stream);
|
|
|
|
l->mName = Read<aiString>(stream);
|
|
l->mType = (aiLightSourceType)Read<unsigned int>(stream);
|
|
|
|
if (l->mType != aiLightSource_DIRECTIONAL) {
|
|
l->mAttenuationConstant = Read<float>(stream);
|
|
l->mAttenuationLinear = Read<float>(stream);
|
|
l->mAttenuationQuadratic = Read<float>(stream);
|
|
}
|
|
|
|
l->mColorDiffuse = Read<aiColor3D>(stream);
|
|
l->mColorSpecular = Read<aiColor3D>(stream);
|
|
l->mColorAmbient = Read<aiColor3D>(stream);
|
|
|
|
if (l->mType == aiLightSource_SPOT) {
|
|
l->mAngleInnerCone = Read<float>(stream);
|
|
l->mAngleOuterCone = Read<float>(stream);
|
|
}
|
|
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------------
|
|
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
|
|
{
|
|
uint32_t chunkID = Read<uint32_t>(stream);
|
|
(void)(chunkID);
|
|
ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
|
|
/*uint32_t size =*/ Read<uint32_t>(stream);
|
|
|
|
cam->mName = Read<aiString>(stream);
|
|
cam->mPosition = Read<aiVector3D>(stream);
|
|
cam->mLookAt = Read<aiVector3D>(stream);
|
|
cam->mUp = Read<aiVector3D>(stream);
|
|
cam->mHorizontalFOV = Read<float>(stream);
|
|
cam->mClipPlaneNear = Read<float>(stream);
|
|
cam->mClipPlaneFar = Read<float>(stream);
|
|
cam->mAspect = Read<float>(stream);
|
|
}
|
|
|
|
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
|
{
|
|
uint32_t chunkID = Read<uint32_t>(stream);
|
|
(void)(chunkID);
|
|
ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
|
|
/*uint32_t size =*/ Read<uint32_t>(stream);
|
|
|
|
scene->mFlags = Read<unsigned int>(stream);
|
|
scene->mNumMeshes = Read<unsigned int>(stream);
|
|
scene->mNumMaterials = Read<unsigned int>(stream);
|
|
scene->mNumAnimations = Read<unsigned int>(stream);
|
|
scene->mNumTextures = Read<unsigned int>(stream);
|
|
scene->mNumLights = Read<unsigned int>(stream);
|
|
scene->mNumCameras = Read<unsigned int>(stream);
|
|
|
|
// Read node graph
|
|
scene->mRootNode = new aiNode[1];
|
|
ReadBinaryNode( stream, &scene->mRootNode, (aiNode*)NULL );
|
|
|
|
// Read all meshes
|
|
if (scene->mNumMeshes)
|
|
{
|
|
scene->mMeshes = new aiMesh*[scene->mNumMeshes];
|
|
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
|
|
scene->mMeshes[i] = new aiMesh();
|
|
ReadBinaryMesh( stream,scene->mMeshes[i]);
|
|
}
|
|
}
|
|
|
|
// Read materials
|
|
if (scene->mNumMaterials)
|
|
{
|
|
scene->mMaterials = new aiMaterial*[scene->mNumMaterials];
|
|
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
|
|
scene->mMaterials[i] = new aiMaterial();
|
|
ReadBinaryMaterial(stream,scene->mMaterials[i]);
|
|
}
|
|
}
|
|
|
|
// Read all animations
|
|
if (scene->mNumAnimations)
|
|
{
|
|
scene->mAnimations = new aiAnimation*[scene->mNumAnimations];
|
|
for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
|
|
scene->mAnimations[i] = new aiAnimation();
|
|
ReadBinaryAnim(stream,scene->mAnimations[i]);
|
|
}
|
|
}
|
|
|
|
// Read all textures
|
|
if (scene->mNumTextures)
|
|
{
|
|
scene->mTextures = new aiTexture*[scene->mNumTextures];
|
|
for (unsigned int i = 0; i < scene->mNumTextures;++i) {
|
|
scene->mTextures[i] = new aiTexture();
|
|
ReadBinaryTexture(stream,scene->mTextures[i]);
|
|
}
|
|
}
|
|
|
|
// Read lights
|
|
if (scene->mNumLights)
|
|
{
|
|
scene->mLights = new aiLight*[scene->mNumLights];
|
|
for (unsigned int i = 0; i < scene->mNumLights;++i) {
|
|
scene->mLights[i] = new aiLight();
|
|
ReadBinaryLight(stream,scene->mLights[i]);
|
|
}
|
|
}
|
|
|
|
// Read cameras
|
|
if (scene->mNumCameras)
|
|
{
|
|
scene->mCameras = new aiCamera*[scene->mNumCameras];
|
|
for (unsigned int i = 0; i < scene->mNumCameras;++i) {
|
|
scene->mCameras[i] = new aiCamera();
|
|
ReadBinaryCamera(stream,scene->mCameras[i]);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler )
|
|
{
|
|
IOStream * stream = pIOHandler->Open(pFile,"rb");
|
|
if (!stream)
|
|
return;
|
|
|
|
stream->Seek( 44, aiOrigin_CUR ); // signature
|
|
|
|
/*unsigned int versionMajor =*/ Read<unsigned int>(stream);
|
|
/*unsigned int versionMinor =*/ Read<unsigned int>(stream);
|
|
/*unsigned int versionRevision =*/ Read<unsigned int>(stream);
|
|
/*unsigned int compileFlags =*/ Read<unsigned int>(stream);
|
|
|
|
shortened = Read<uint16_t>(stream) > 0;
|
|
compressed = Read<uint16_t>(stream) > 0;
|
|
|
|
if (shortened)
|
|
throw DeadlyImportError( "Shortened binaries are not supported!" );
|
|
|
|
stream->Seek( 256, aiOrigin_CUR ); // original filename
|
|
stream->Seek( 128, aiOrigin_CUR ); // options
|
|
stream->Seek( 64, aiOrigin_CUR ); // padding
|
|
|
|
if (compressed)
|
|
{
|
|
uLongf uncompressedSize = Read<uint32_t>(stream);
|
|
uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell());
|
|
|
|
unsigned char * compressedData = new unsigned char[ compressedSize ];
|
|
stream->Read( compressedData, 1, compressedSize );
|
|
|
|
unsigned char * uncompressedData = new unsigned char[ uncompressedSize ];
|
|
|
|
uncompress( uncompressedData, &uncompressedSize, compressedData, compressedSize );
|
|
|
|
MemoryIOStream io( uncompressedData, uncompressedSize );
|
|
|
|
ReadBinaryScene(&io,pScene);
|
|
|
|
delete[] uncompressedData;
|
|
delete[] compressedData;
|
|
}
|
|
else
|
|
{
|
|
ReadBinaryScene(stream,pScene);
|
|
}
|
|
|
|
pIOHandler->Close(stream);
|
|
}
|
|
|
|
#endif // !! ASSIMP_BUILD_NO_ASSBIN_IMPORTER
|