Urho3D/Source/ThirdParty/Assimp/include/assimp/vector2.inl

228 lines
7.8 KiB
C++

/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file vector2.inl
* @brief Inline implementation of aiVector2t<TReal> operators
*/
#pragma once
#ifndef AI_VECTOR2D_INL_INC
#define AI_VECTOR2D_INL_INC
#ifdef __cplusplus
#include "vector2.h"
#include <cmath>
// ------------------------------------------------------------------------------------------------
template <typename TReal>
template <typename TOther>
aiVector2t<TReal>::operator aiVector2t<TOther> () const {
return aiVector2t<TOther>(static_cast<TOther>(x),static_cast<TOther>(y));
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
void aiVector2t<TReal>::Set( TReal pX, TReal pY) {
x = pX; y = pY;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
TReal aiVector2t<TReal>::SquareLength() const {
return x*x + y*y;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
TReal aiVector2t<TReal>::Length() const {
return std::sqrt( SquareLength());
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
aiVector2t<TReal>& aiVector2t<TReal>::Normalize() {
*this /= Length();
return *this;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
const aiVector2t<TReal>& aiVector2t<TReal>::operator += (const aiVector2t& o) {
x += o.x; y += o.y;
return *this;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
const aiVector2t<TReal>& aiVector2t<TReal>::operator -= (const aiVector2t& o) {
x -= o.x; y -= o.y;
return *this;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
const aiVector2t<TReal>& aiVector2t<TReal>::operator *= (TReal f) {
x *= f; y *= f;
return *this;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
const aiVector2t<TReal>& aiVector2t<TReal>::operator /= (TReal f) {
x /= f; y /= f;
return *this;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
TReal aiVector2t<TReal>::operator[](unsigned int i) const {
return *(&x + i);
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
TReal& aiVector2t<TReal>::operator[](unsigned int i) {
return *(&x + i);
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
bool aiVector2t<TReal>::operator== (const aiVector2t& other) const {
return x == other.x && y == other.y;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
bool aiVector2t<TReal>::operator!= (const aiVector2t& other) const {
return x != other.x || y != other.y;
}
// ---------------------------------------------------------------------------
template<typename TReal>
bool aiVector2t<TReal>::Equal(const aiVector2t& other, TReal epsilon) const {
return
std::abs(x - other.x) <= epsilon &&
std::abs(y - other.y) <= epsilon;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
aiVector2t<TReal>& aiVector2t<TReal>::operator= (TReal f) {
x = y = f;
return *this;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
const aiVector2t<TReal> aiVector2t<TReal>::SymMul(const aiVector2t& o) {
return aiVector2t(x*o.x,y*o.y);
}
// ------------------------------------------------------------------------------------------------
// symmetric addition
template <typename TReal>
inline aiVector2t<TReal> operator + (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
{
return aiVector2t<TReal>( v1.x + v2.x, v1.y + v2.y);
}
// ------------------------------------------------------------------------------------------------
// symmetric subtraction
template <typename TReal>
inline aiVector2t<TReal> operator - (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
{
return aiVector2t<TReal>( v1.x - v2.x, v1.y - v2.y);
}
// ------------------------------------------------------------------------------------------------
// scalar product
template <typename TReal>
inline TReal operator * (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
{
return v1.x*v2.x + v1.y*v2.y;
}
// ------------------------------------------------------------------------------------------------
// scalar multiplication
template <typename TReal>
inline aiVector2t<TReal> operator * ( TReal f, const aiVector2t<TReal>& v)
{
return aiVector2t<TReal>( f*v.x, f*v.y);
}
// ------------------------------------------------------------------------------------------------
// and the other way around
template <typename TReal>
inline aiVector2t<TReal> operator * ( const aiVector2t<TReal>& v, TReal f)
{
return aiVector2t<TReal>( f*v.x, f*v.y);
}
// ------------------------------------------------------------------------------------------------
// scalar division
template <typename TReal>
inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, TReal f)
{
return v * (1/f);
}
// ------------------------------------------------------------------------------------------------
// vector division
template <typename TReal>
inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, const aiVector2t<TReal>& v2)
{
return aiVector2t<TReal>(v.x / v2.x,v.y / v2.y);
}
// ------------------------------------------------------------------------------------------------
// vector negation
template <typename TReal>
inline aiVector2t<TReal> operator - ( const aiVector2t<TReal>& v)
{
return aiVector2t<TReal>( -v.x, -v.y);
}
#endif
#endif // AI_VECTOR2D_INL_INC