766 lines
30 KiB
C++
766 lines
30 KiB
C++
//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef DETOURNAVMESH_H
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#define DETOURNAVMESH_H
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#include "DetourAlloc.h"
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#include "DetourStatus.h"
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// Undefine (or define in a build cofnig) the following line to use 64bit polyref.
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// Generally not needed, useful for very large worlds.
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// Note: tiles build using 32bit refs are not compatible with 64bit refs!
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//#define DT_POLYREF64 1
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#ifdef DT_POLYREF64
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// TODO: figure out a multiplatform version of uint64_t
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// - maybe: https://code.google.com/p/msinttypes/
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// - or: http://www.azillionmonkeys.com/qed/pstdint.h
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#include <stdint.h>
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#endif
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// Note: If you want to use 64-bit refs, change the types of both dtPolyRef & dtTileRef.
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// It is also recommended that you change dtHashRef() to a proper 64-bit hash.
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/// A handle to a polygon within a navigation mesh tile.
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/// @ingroup detour
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#ifdef DT_POLYREF64
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static const unsigned int DT_SALT_BITS = 16;
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static const unsigned int DT_TILE_BITS = 28;
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static const unsigned int DT_POLY_BITS = 20;
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typedef uint64_t dtPolyRef;
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#else
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typedef unsigned int dtPolyRef;
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#endif
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/// A handle to a tile within a navigation mesh.
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/// @ingroup detour
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#ifdef DT_POLYREF64
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typedef uint64_t dtTileRef;
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#else
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typedef unsigned int dtTileRef;
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#endif
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/// The maximum number of vertices per navigation polygon.
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/// @ingroup detour
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static const int DT_VERTS_PER_POLYGON = 6;
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/// @{
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/// @name Tile Serialization Constants
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/// These constants are used to detect whether a navigation tile's data
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/// and state format is compatible with the current build.
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///
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/// A magic number used to detect compatibility of navigation tile data.
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static const int DT_NAVMESH_MAGIC = 'D'<<24 | 'N'<<16 | 'A'<<8 | 'V';
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/// A version number used to detect compatibility of navigation tile data.
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static const int DT_NAVMESH_VERSION = 7;
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/// A magic number used to detect the compatibility of navigation tile states.
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static const int DT_NAVMESH_STATE_MAGIC = 'D'<<24 | 'N'<<16 | 'M'<<8 | 'S';
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/// A version number used to detect compatibility of navigation tile states.
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static const int DT_NAVMESH_STATE_VERSION = 1;
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/// @}
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/// A flag that indicates that an entity links to an external entity.
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/// (E.g. A polygon edge is a portal that links to another polygon.)
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static const unsigned short DT_EXT_LINK = 0x8000;
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/// A value that indicates the entity does not link to anything.
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static const unsigned int DT_NULL_LINK = 0xffffffff;
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/// A flag that indicates that an off-mesh connection can be traversed in both directions. (Is bidirectional.)
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static const unsigned int DT_OFFMESH_CON_BIDIR = 1;
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/// The maximum number of user defined area ids.
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/// @ingroup detour
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static const int DT_MAX_AREAS = 64;
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/// Tile flags used for various functions and fields.
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/// For an example, see dtNavMesh::addTile().
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enum dtTileFlags
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{
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/// The navigation mesh owns the tile memory and is responsible for freeing it.
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DT_TILE_FREE_DATA = 0x01,
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};
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/// Vertex flags returned by dtNavMeshQuery::findStraightPath.
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enum dtStraightPathFlags
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{
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DT_STRAIGHTPATH_START = 0x01, ///< The vertex is the start position in the path.
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DT_STRAIGHTPATH_END = 0x02, ///< The vertex is the end position in the path.
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DT_STRAIGHTPATH_OFFMESH_CONNECTION = 0x04, ///< The vertex is the start of an off-mesh connection.
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};
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/// Options for dtNavMeshQuery::findStraightPath.
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enum dtStraightPathOptions
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{
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DT_STRAIGHTPATH_AREA_CROSSINGS = 0x01, ///< Add a vertex at every polygon edge crossing where area changes.
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DT_STRAIGHTPATH_ALL_CROSSINGS = 0x02, ///< Add a vertex at every polygon edge crossing.
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};
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/// Options for dtNavMeshQuery::initSlicedFindPath and updateSlicedFindPath
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enum dtFindPathOptions
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{
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DT_FINDPATH_ANY_ANGLE = 0x02, ///< use raycasts during pathfind to "shortcut" (raycast still consider costs)
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};
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/// Options for dtNavMeshQuery::raycast
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enum dtRaycastOptions
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{
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DT_RAYCAST_USE_COSTS = 0x01, ///< Raycast should calculate movement cost along the ray and fill RaycastHit::cost
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};
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/// Limit raycasting during any angle pahfinding
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/// The limit is given as a multiple of the character radius
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static const float DT_RAY_CAST_LIMIT_PROPORTIONS = 50.0f;
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/// Flags representing the type of a navigation mesh polygon.
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enum dtPolyTypes
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{
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/// The polygon is a standard convex polygon that is part of the surface of the mesh.
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DT_POLYTYPE_GROUND = 0,
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/// The polygon is an off-mesh connection consisting of two vertices.
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DT_POLYTYPE_OFFMESH_CONNECTION = 1,
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};
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/// Defines a polygon within a dtMeshTile object.
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/// @ingroup detour
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struct dtPoly
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{
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/// Index to first link in linked list. (Or #DT_NULL_LINK if there is no link.)
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unsigned int firstLink;
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/// The indices of the polygon's vertices.
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/// The actual vertices are located in dtMeshTile::verts.
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unsigned short verts[DT_VERTS_PER_POLYGON];
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/// Packed data representing neighbor polygons references and flags for each edge.
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unsigned short neis[DT_VERTS_PER_POLYGON];
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/// The user defined polygon flags.
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unsigned short flags;
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/// The number of vertices in the polygon.
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unsigned char vertCount;
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/// The bit packed area id and polygon type.
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/// @note Use the structure's set and get methods to acess this value.
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unsigned char areaAndtype;
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/// Sets the user defined area id. [Limit: < #DT_MAX_AREAS]
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inline void setArea(unsigned char a) { areaAndtype = (areaAndtype & 0xc0) | (a & 0x3f); }
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/// Sets the polygon type. (See: #dtPolyTypes.)
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inline void setType(unsigned char t) { areaAndtype = (areaAndtype & 0x3f) | (t << 6); }
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/// Gets the user defined area id.
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inline unsigned char getArea() const { return areaAndtype & 0x3f; }
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/// Gets the polygon type. (See: #dtPolyTypes)
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inline unsigned char getType() const { return areaAndtype >> 6; }
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};
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/// Defines the location of detail sub-mesh data within a dtMeshTile.
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struct dtPolyDetail
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{
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unsigned int vertBase; ///< The offset of the vertices in the dtMeshTile::detailVerts array.
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unsigned int triBase; ///< The offset of the triangles in the dtMeshTile::detailTris array.
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unsigned char vertCount; ///< The number of vertices in the sub-mesh.
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unsigned char triCount; ///< The number of triangles in the sub-mesh.
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};
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/// Defines a link between polygons.
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/// @note This structure is rarely if ever used by the end user.
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/// @see dtMeshTile
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struct dtLink
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{
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dtPolyRef ref; ///< Neighbour reference. (The neighbor that is linked to.)
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unsigned int next; ///< Index of the next link.
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unsigned char edge; ///< Index of the polygon edge that owns this link.
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unsigned char side; ///< If a boundary link, defines on which side the link is.
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unsigned char bmin; ///< If a boundary link, defines the minimum sub-edge area.
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unsigned char bmax; ///< If a boundary link, defines the maximum sub-edge area.
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};
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/// Bounding volume node.
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/// @note This structure is rarely if ever used by the end user.
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/// @see dtMeshTile
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struct dtBVNode
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{
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unsigned short bmin[3]; ///< Minimum bounds of the node's AABB. [(x, y, z)]
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unsigned short bmax[3]; ///< Maximum bounds of the node's AABB. [(x, y, z)]
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int i; ///< The node's index. (Negative for escape sequence.)
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};
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/// Defines an navigation mesh off-mesh connection within a dtMeshTile object.
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/// An off-mesh connection is a user defined traversable connection made up to two vertices.
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struct dtOffMeshConnection
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{
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/// The endpoints of the connection. [(ax, ay, az, bx, by, bz)]
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float pos[6];
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/// The radius of the endpoints. [Limit: >= 0]
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float rad;
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/// The polygon reference of the connection within the tile.
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unsigned short poly;
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/// Link flags.
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/// @note These are not the connection's user defined flags. Those are assigned via the
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/// connection's dtPoly definition. These are link flags used for internal purposes.
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unsigned char flags;
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/// End point side.
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unsigned char side;
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/// The id of the offmesh connection. (User assigned when the navigation mesh is built.)
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unsigned int userId;
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};
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/// Provides high level information related to a dtMeshTile object.
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/// @ingroup detour
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struct dtMeshHeader
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{
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int magic; ///< Tile magic number. (Used to identify the data format.)
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int version; ///< Tile data format version number.
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int x; ///< The x-position of the tile within the dtNavMesh tile grid. (x, y, layer)
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int y; ///< The y-position of the tile within the dtNavMesh tile grid. (x, y, layer)
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int layer; ///< The layer of the tile within the dtNavMesh tile grid. (x, y, layer)
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unsigned int userId; ///< The user defined id of the tile.
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int polyCount; ///< The number of polygons in the tile.
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int vertCount; ///< The number of vertices in the tile.
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int maxLinkCount; ///< The number of allocated links.
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int detailMeshCount; ///< The number of sub-meshes in the detail mesh.
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/// The number of unique vertices in the detail mesh. (In addition to the polygon vertices.)
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int detailVertCount;
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int detailTriCount; ///< The number of triangles in the detail mesh.
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int bvNodeCount; ///< The number of bounding volume nodes. (Zero if bounding volumes are disabled.)
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int offMeshConCount; ///< The number of off-mesh connections.
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int offMeshBase; ///< The index of the first polygon which is an off-mesh connection.
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float walkableHeight; ///< The height of the agents using the tile.
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float walkableRadius; ///< The radius of the agents using the tile.
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float walkableClimb; ///< The maximum climb height of the agents using the tile.
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float bmin[3]; ///< The minimum bounds of the tile's AABB. [(x, y, z)]
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float bmax[3]; ///< The maximum bounds of the tile's AABB. [(x, y, z)]
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/// The bounding volume quantization factor.
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float bvQuantFactor;
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};
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/// Defines a navigation mesh tile.
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/// @ingroup detour
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struct dtMeshTile
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{
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unsigned int salt; ///< Counter describing modifications to the tile.
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unsigned int linksFreeList; ///< Index to the next free link.
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dtMeshHeader* header; ///< The tile header.
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dtPoly* polys; ///< The tile polygons. [Size: dtMeshHeader::polyCount]
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float* verts; ///< The tile vertices. [Size: dtMeshHeader::vertCount]
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dtLink* links; ///< The tile links. [Size: dtMeshHeader::maxLinkCount]
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dtPolyDetail* detailMeshes; ///< The tile's detail sub-meshes. [Size: dtMeshHeader::detailMeshCount]
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/// The detail mesh's unique vertices. [(x, y, z) * dtMeshHeader::detailVertCount]
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float* detailVerts;
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/// The detail mesh's triangles. [(vertA, vertB, vertC) * dtMeshHeader::detailTriCount]
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unsigned char* detailTris;
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/// The tile bounding volume nodes. [Size: dtMeshHeader::bvNodeCount]
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/// (Will be null if bounding volumes are disabled.)
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dtBVNode* bvTree;
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dtOffMeshConnection* offMeshCons; ///< The tile off-mesh connections. [Size: dtMeshHeader::offMeshConCount]
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unsigned char* data; ///< The tile data. (Not directly accessed under normal situations.)
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int dataSize; ///< Size of the tile data.
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int flags; ///< Tile flags. (See: #dtTileFlags)
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dtMeshTile* next; ///< The next free tile, or the next tile in the spatial grid.
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private:
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dtMeshTile(const dtMeshTile&);
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dtMeshTile& operator=(const dtMeshTile&);
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};
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/// Configuration parameters used to define multi-tile navigation meshes.
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/// The values are used to allocate space during the initialization of a navigation mesh.
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/// @see dtNavMesh::init()
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/// @ingroup detour
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struct dtNavMeshParams
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{
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float orig[3]; ///< The world space origin of the navigation mesh's tile space. [(x, y, z)]
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float tileWidth; ///< The width of each tile. (Along the x-axis.)
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float tileHeight; ///< The height of each tile. (Along the z-axis.)
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int maxTiles; ///< The maximum number of tiles the navigation mesh can contain.
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int maxPolys; ///< The maximum number of polygons each tile can contain.
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};
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/// A navigation mesh based on tiles of convex polygons.
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/// @ingroup detour
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class dtNavMesh
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{
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public:
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dtNavMesh();
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~dtNavMesh();
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/// @{
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/// @name Initialization and Tile Management
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/// Initializes the navigation mesh for tiled use.
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/// @param[in] params Initialization parameters.
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/// @return The status flags for the operation.
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dtStatus init(const dtNavMeshParams* params);
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/// Initializes the navigation mesh for single tile use.
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/// @param[in] data Data of the new tile. (See: #dtCreateNavMeshData)
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/// @param[in] dataSize The data size of the new tile.
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/// @param[in] flags The tile flags. (See: #dtTileFlags)
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/// @return The status flags for the operation.
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/// @see dtCreateNavMeshData
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dtStatus init(unsigned char* data, const int dataSize, const int flags);
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/// The navigation mesh initialization params.
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const dtNavMeshParams* getParams() const;
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/// Adds a tile to the navigation mesh.
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/// @param[in] data Data for the new tile mesh. (See: #dtCreateNavMeshData)
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/// @param[in] dataSize Data size of the new tile mesh.
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/// @param[in] flags Tile flags. (See: #dtTileFlags)
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/// @param[in] lastRef The desired reference for the tile. (When reloading a tile.) [opt] [Default: 0]
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/// @param[out] result The tile reference. (If the tile was succesfully added.) [opt]
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/// @return The status flags for the operation.
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dtStatus addTile(unsigned char* data, int dataSize, int flags, dtTileRef lastRef, dtTileRef* result);
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/// Removes the specified tile from the navigation mesh.
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/// @param[in] ref The reference of the tile to remove.
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/// @param[out] data Data associated with deleted tile.
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/// @param[out] dataSize Size of the data associated with deleted tile.
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/// @return The status flags for the operation.
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dtStatus removeTile(dtTileRef ref, unsigned char** data, int* dataSize);
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/// @}
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/// @{
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/// @name Query Functions
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/// Calculates the tile grid location for the specified world position.
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/// @param[in] pos The world position for the query. [(x, y, z)]
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/// @param[out] tx The tile's x-location. (x, y)
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/// @param[out] ty The tile's y-location. (x, y)
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void calcTileLoc(const float* pos, int* tx, int* ty) const;
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/// Gets the tile at the specified grid location.
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/// @param[in] x The tile's x-location. (x, y, layer)
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/// @param[in] y The tile's y-location. (x, y, layer)
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/// @param[in] layer The tile's layer. (x, y, layer)
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/// @return The tile, or null if the tile does not exist.
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const dtMeshTile* getTileAt(const int x, const int y, const int layer) const;
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/// Gets all tiles at the specified grid location. (All layers.)
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/// @param[in] x The tile's x-location. (x, y)
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/// @param[in] y The tile's y-location. (x, y)
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/// @param[out] tiles A pointer to an array of tiles that will hold the result.
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/// @param[in] maxTiles The maximum tiles the tiles parameter can hold.
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/// @return The number of tiles returned in the tiles array.
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int getTilesAt(const int x, const int y,
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dtMeshTile const** tiles, const int maxTiles) const;
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/// Gets the tile reference for the tile at specified grid location.
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/// @param[in] x The tile's x-location. (x, y, layer)
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/// @param[in] y The tile's y-location. (x, y, layer)
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/// @param[in] layer The tile's layer. (x, y, layer)
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/// @return The tile reference of the tile, or 0 if there is none.
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dtTileRef getTileRefAt(int x, int y, int layer) const;
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/// Gets the tile reference for the specified tile.
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/// @param[in] tile The tile.
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/// @return The tile reference of the tile.
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dtTileRef getTileRef(const dtMeshTile* tile) const;
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/// Gets the tile for the specified tile reference.
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/// @param[in] ref The tile reference of the tile to retrieve.
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/// @return The tile for the specified reference, or null if the
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/// reference is invalid.
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const dtMeshTile* getTileByRef(dtTileRef ref) const;
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/// The maximum number of tiles supported by the navigation mesh.
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/// @return The maximum number of tiles supported by the navigation mesh.
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int getMaxTiles() const;
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/// Gets the tile at the specified index.
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/// @param[in] i The tile index. [Limit: 0 >= index < #getMaxTiles()]
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/// @return The tile at the specified index.
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const dtMeshTile* getTile(int i) const;
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/// Gets the tile and polygon for the specified polygon reference.
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/// @param[in] ref The reference for the a polygon.
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/// @param[out] tile The tile containing the polygon.
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/// @param[out] poly The polygon.
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/// @return The status flags for the operation.
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dtStatus getTileAndPolyByRef(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const;
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/// Returns the tile and polygon for the specified polygon reference.
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/// @param[in] ref A known valid reference for a polygon.
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/// @param[out] tile The tile containing the polygon.
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/// @param[out] poly The polygon.
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void getTileAndPolyByRefUnsafe(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const;
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/// Checks the validity of a polygon reference.
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/// @param[in] ref The polygon reference to check.
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/// @return True if polygon reference is valid for the navigation mesh.
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bool isValidPolyRef(dtPolyRef ref) const;
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/// Gets the polygon reference for the tile's base polygon.
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/// @param[in] tile The tile.
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/// @return The polygon reference for the base polygon in the specified tile.
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dtPolyRef getPolyRefBase(const dtMeshTile* tile) const;
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/// Gets the endpoints for an off-mesh connection, ordered by "direction of travel".
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/// @param[in] prevRef The reference of the polygon before the connection.
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/// @param[in] polyRef The reference of the off-mesh connection polygon.
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/// @param[out] startPos The start position of the off-mesh connection. [(x, y, z)]
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/// @param[out] endPos The end position of the off-mesh connection. [(x, y, z)]
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/// @return The status flags for the operation.
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dtStatus getOffMeshConnectionPolyEndPoints(dtPolyRef prevRef, dtPolyRef polyRef, float* startPos, float* endPos) const;
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/// Gets the specified off-mesh connection.
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/// @param[in] ref The polygon reference of the off-mesh connection.
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/// @return The specified off-mesh connection, or null if the polygon reference is not valid.
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const dtOffMeshConnection* getOffMeshConnectionByRef(dtPolyRef ref) const;
|
|
|
|
/// @}
|
|
|
|
/// @{
|
|
/// @name State Management
|
|
/// These functions do not effect #dtTileRef or #dtPolyRef's.
|
|
|
|
/// Sets the user defined flags for the specified polygon.
|
|
/// @param[in] ref The polygon reference.
|
|
/// @param[in] flags The new flags for the polygon.
|
|
/// @return The status flags for the operation.
|
|
dtStatus setPolyFlags(dtPolyRef ref, unsigned short flags);
|
|
|
|
/// Gets the user defined flags for the specified polygon.
|
|
/// @param[in] ref The polygon reference.
|
|
/// @param[out] resultFlags The polygon flags.
|
|
/// @return The status flags for the operation.
|
|
dtStatus getPolyFlags(dtPolyRef ref, unsigned short* resultFlags) const;
|
|
|
|
/// Sets the user defined area for the specified polygon.
|
|
/// @param[in] ref The polygon reference.
|
|
/// @param[in] area The new area id for the polygon. [Limit: < #DT_MAX_AREAS]
|
|
/// @return The status flags for the operation.
|
|
dtStatus setPolyArea(dtPolyRef ref, unsigned char area);
|
|
|
|
/// Gets the user defined area for the specified polygon.
|
|
/// @param[in] ref The polygon reference.
|
|
/// @param[out] resultArea The area id for the polygon.
|
|
/// @return The status flags for the operation.
|
|
dtStatus getPolyArea(dtPolyRef ref, unsigned char* resultArea) const;
|
|
|
|
/// Gets the size of the buffer required by #storeTileState to store the specified tile's state.
|
|
/// @param[in] tile The tile.
|
|
/// @return The size of the buffer required to store the state.
|
|
int getTileStateSize(const dtMeshTile* tile) const;
|
|
|
|
/// Stores the non-structural state of the tile in the specified buffer. (Flags, area ids, etc.)
|
|
/// @param[in] tile The tile.
|
|
/// @param[out] data The buffer to store the tile's state in.
|
|
/// @param[in] maxDataSize The size of the data buffer. [Limit: >= #getTileStateSize]
|
|
/// @return The status flags for the operation.
|
|
dtStatus storeTileState(const dtMeshTile* tile, unsigned char* data, const int maxDataSize) const;
|
|
|
|
/// Restores the state of the tile.
|
|
/// @param[in] tile The tile.
|
|
/// @param[in] data The new state. (Obtained from #storeTileState.)
|
|
/// @param[in] maxDataSize The size of the state within the data buffer.
|
|
/// @return The status flags for the operation.
|
|
dtStatus restoreTileState(dtMeshTile* tile, const unsigned char* data, const int maxDataSize);
|
|
|
|
/// @}
|
|
|
|
/// @{
|
|
/// @name Encoding and Decoding
|
|
/// These functions are generally meant for internal use only.
|
|
|
|
/// Derives a standard polygon reference.
|
|
/// @note This function is generally meant for internal use only.
|
|
/// @param[in] salt The tile's salt value.
|
|
/// @param[in] it The index of the tile.
|
|
/// @param[in] ip The index of the polygon within the tile.
|
|
inline dtPolyRef encodePolyId(unsigned int salt, unsigned int it, unsigned int ip) const
|
|
{
|
|
#ifdef DT_POLYREF64
|
|
return ((dtPolyRef)salt << (DT_POLY_BITS+DT_TILE_BITS)) | ((dtPolyRef)it << DT_POLY_BITS) | (dtPolyRef)ip;
|
|
#else
|
|
return ((dtPolyRef)salt << (m_polyBits+m_tileBits)) | ((dtPolyRef)it << m_polyBits) | (dtPolyRef)ip;
|
|
#endif
|
|
}
|
|
|
|
/// Decodes a standard polygon reference.
|
|
/// @note This function is generally meant for internal use only.
|
|
/// @param[in] ref The polygon reference to decode.
|
|
/// @param[out] salt The tile's salt value.
|
|
/// @param[out] it The index of the tile.
|
|
/// @param[out] ip The index of the polygon within the tile.
|
|
/// @see #encodePolyId
|
|
inline void decodePolyId(dtPolyRef ref, unsigned int& salt, unsigned int& it, unsigned int& ip) const
|
|
{
|
|
#ifdef DT_POLYREF64
|
|
const dtPolyRef saltMask = ((dtPolyRef)1<<DT_SALT_BITS)-1;
|
|
const dtPolyRef tileMask = ((dtPolyRef)1<<DT_TILE_BITS)-1;
|
|
const dtPolyRef polyMask = ((dtPolyRef)1<<DT_POLY_BITS)-1;
|
|
salt = (unsigned int)((ref >> (DT_POLY_BITS+DT_TILE_BITS)) & saltMask);
|
|
it = (unsigned int)((ref >> DT_POLY_BITS) & tileMask);
|
|
ip = (unsigned int)(ref & polyMask);
|
|
#else
|
|
const dtPolyRef saltMask = ((dtPolyRef)1<<m_saltBits)-1;
|
|
const dtPolyRef tileMask = ((dtPolyRef)1<<m_tileBits)-1;
|
|
const dtPolyRef polyMask = ((dtPolyRef)1<<m_polyBits)-1;
|
|
salt = (unsigned int)((ref >> (m_polyBits+m_tileBits)) & saltMask);
|
|
it = (unsigned int)((ref >> m_polyBits) & tileMask);
|
|
ip = (unsigned int)(ref & polyMask);
|
|
#endif
|
|
}
|
|
|
|
/// Extracts a tile's salt value from the specified polygon reference.
|
|
/// @note This function is generally meant for internal use only.
|
|
/// @param[in] ref The polygon reference.
|
|
/// @see #encodePolyId
|
|
inline unsigned int decodePolyIdSalt(dtPolyRef ref) const
|
|
{
|
|
#ifdef DT_POLYREF64
|
|
const dtPolyRef saltMask = ((dtPolyRef)1<<DT_SALT_BITS)-1;
|
|
return (unsigned int)((ref >> (DT_POLY_BITS+DT_TILE_BITS)) & saltMask);
|
|
#else
|
|
const dtPolyRef saltMask = ((dtPolyRef)1<<m_saltBits)-1;
|
|
return (unsigned int)((ref >> (m_polyBits+m_tileBits)) & saltMask);
|
|
#endif
|
|
}
|
|
|
|
/// Extracts the tile's index from the specified polygon reference.
|
|
/// @note This function is generally meant for internal use only.
|
|
/// @param[in] ref The polygon reference.
|
|
/// @see #encodePolyId
|
|
inline unsigned int decodePolyIdTile(dtPolyRef ref) const
|
|
{
|
|
#ifdef DT_POLYREF64
|
|
const dtPolyRef tileMask = ((dtPolyRef)1<<DT_TILE_BITS)-1;
|
|
return (unsigned int)((ref >> DT_POLY_BITS) & tileMask);
|
|
#else
|
|
const dtPolyRef tileMask = ((dtPolyRef)1<<m_tileBits)-1;
|
|
return (unsigned int)((ref >> m_polyBits) & tileMask);
|
|
#endif
|
|
}
|
|
|
|
/// Extracts the polygon's index (within its tile) from the specified polygon reference.
|
|
/// @note This function is generally meant for internal use only.
|
|
/// @param[in] ref The polygon reference.
|
|
/// @see #encodePolyId
|
|
inline unsigned int decodePolyIdPoly(dtPolyRef ref) const
|
|
{
|
|
#ifdef DT_POLYREF64
|
|
const dtPolyRef polyMask = ((dtPolyRef)1<<DT_POLY_BITS)-1;
|
|
return (unsigned int)(ref & polyMask);
|
|
#else
|
|
const dtPolyRef polyMask = ((dtPolyRef)1<<m_polyBits)-1;
|
|
return (unsigned int)(ref & polyMask);
|
|
#endif
|
|
}
|
|
|
|
/// @}
|
|
|
|
private:
|
|
// Explicitly disabled copy constructor and copy assignment operator.
|
|
dtNavMesh(const dtNavMesh&);
|
|
dtNavMesh& operator=(const dtNavMesh&);
|
|
|
|
/// Returns pointer to tile in the tile array.
|
|
dtMeshTile* getTile(int i);
|
|
|
|
/// Returns neighbour tile based on side.
|
|
int getTilesAt(const int x, const int y,
|
|
dtMeshTile** tiles, const int maxTiles) const;
|
|
|
|
/// Returns neighbour tile based on side.
|
|
int getNeighbourTilesAt(const int x, const int y, const int side,
|
|
dtMeshTile** tiles, const int maxTiles) const;
|
|
|
|
/// Returns all polygons in neighbour tile based on portal defined by the segment.
|
|
int findConnectingPolys(const float* va, const float* vb,
|
|
const dtMeshTile* tile, int side,
|
|
dtPolyRef* con, float* conarea, int maxcon) const;
|
|
|
|
/// Builds internal polygons links for a tile.
|
|
void connectIntLinks(dtMeshTile* tile);
|
|
/// Builds internal polygons links for a tile.
|
|
void baseOffMeshLinks(dtMeshTile* tile);
|
|
|
|
/// Builds external polygon links for a tile.
|
|
void connectExtLinks(dtMeshTile* tile, dtMeshTile* target, int side);
|
|
/// Builds external polygon links for a tile.
|
|
void connectExtOffMeshLinks(dtMeshTile* tile, dtMeshTile* target, int side);
|
|
|
|
/// Removes external links at specified side.
|
|
void unconnectLinks(dtMeshTile* tile, dtMeshTile* target);
|
|
|
|
|
|
// TODO: These methods are duplicates from dtNavMeshQuery, but are needed for off-mesh connection finding.
|
|
|
|
/// Queries polygons within a tile.
|
|
int queryPolygonsInTile(const dtMeshTile* tile, const float* qmin, const float* qmax,
|
|
dtPolyRef* polys, const int maxPolys) const;
|
|
/// Find nearest polygon within a tile.
|
|
dtPolyRef findNearestPolyInTile(const dtMeshTile* tile, const float* center,
|
|
const float* halfExtents, float* nearestPt) const;
|
|
/// Returns closest point on polygon.
|
|
void closestPointOnPoly(dtPolyRef ref, const float* pos, float* closest, bool* posOverPoly) const;
|
|
|
|
dtNavMeshParams m_params; ///< Current initialization params. TODO: do not store this info twice.
|
|
float m_orig[3]; ///< Origin of the tile (0,0)
|
|
float m_tileWidth, m_tileHeight; ///< Dimensions of each tile.
|
|
int m_maxTiles; ///< Max number of tiles.
|
|
int m_tileLutSize; ///< Tile hash lookup size (must be pot).
|
|
int m_tileLutMask; ///< Tile hash lookup mask.
|
|
|
|
dtMeshTile** m_posLookup; ///< Tile hash lookup.
|
|
dtMeshTile* m_nextFree; ///< Freelist of tiles.
|
|
dtMeshTile* m_tiles; ///< List of tiles.
|
|
|
|
#ifndef DT_POLYREF64
|
|
unsigned int m_saltBits; ///< Number of salt bits in the tile ID.
|
|
unsigned int m_tileBits; ///< Number of tile bits in the tile ID.
|
|
unsigned int m_polyBits; ///< Number of poly bits in the tile ID.
|
|
#endif
|
|
};
|
|
|
|
/// Allocates a navigation mesh object using the Detour allocator.
|
|
/// @return A navigation mesh that is ready for initialization, or null on failure.
|
|
/// @ingroup detour
|
|
dtNavMesh* dtAllocNavMesh();
|
|
|
|
/// Frees the specified navigation mesh object using the Detour allocator.
|
|
/// @param[in] navmesh A navigation mesh allocated using #dtAllocNavMesh
|
|
/// @ingroup detour
|
|
void dtFreeNavMesh(dtNavMesh* navmesh);
|
|
|
|
#endif // DETOURNAVMESH_H
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
// This section contains detailed documentation for members that don't have
|
|
// a source file. It reduces clutter in the main section of the header.
|
|
|
|
/**
|
|
|
|
@typedef dtPolyRef
|
|
@par
|
|
|
|
Polygon references are subject to the same invalidate/preserve/restore
|
|
rules that apply to #dtTileRef's. If the #dtTileRef for the polygon's
|
|
tile changes, the polygon reference becomes invalid.
|
|
|
|
Changing a polygon's flags, area id, etc. does not impact its polygon
|
|
reference.
|
|
|
|
@typedef dtTileRef
|
|
@par
|
|
|
|
The following changes will invalidate a tile reference:
|
|
|
|
- The referenced tile has been removed from the navigation mesh.
|
|
- The navigation mesh has been initialized using a different set
|
|
of #dtNavMeshParams.
|
|
|
|
A tile reference is preserved/restored if the tile is added to a navigation
|
|
mesh initialized with the original #dtNavMeshParams and is added at the
|
|
original reference location. (E.g. The lastRef parameter is used with
|
|
dtNavMesh::addTile.)
|
|
|
|
Basically, if the storage structure of a tile changes, its associated
|
|
tile reference changes.
|
|
|
|
|
|
@var unsigned short dtPoly::neis[DT_VERTS_PER_POLYGON]
|
|
@par
|
|
|
|
Each entry represents data for the edge starting at the vertex of the same index.
|
|
E.g. The entry at index n represents the edge data for vertex[n] to vertex[n+1].
|
|
|
|
A value of zero indicates the edge has no polygon connection. (It makes up the
|
|
border of the navigation mesh.)
|
|
|
|
The information can be extracted as follows:
|
|
@code
|
|
neighborRef = neis[n] & 0xff; // Get the neighbor polygon reference.
|
|
|
|
if (neis[n] & #DT_EX_LINK)
|
|
{
|
|
// The edge is an external (portal) edge.
|
|
}
|
|
@endcode
|
|
|
|
@var float dtMeshHeader::bvQuantFactor
|
|
@par
|
|
|
|
This value is used for converting between world and bounding volume coordinates.
|
|
For example:
|
|
@code
|
|
const float cs = 1.0f / tile->header->bvQuantFactor;
|
|
const dtBVNode* n = &tile->bvTree[i];
|
|
if (n->i >= 0)
|
|
{
|
|
// This is a leaf node.
|
|
float worldMinX = tile->header->bmin[0] + n->bmin[0]*cs;
|
|
float worldMinY = tile->header->bmin[0] + n->bmin[1]*cs;
|
|
// Etc...
|
|
}
|
|
@endcode
|
|
|
|
@struct dtMeshTile
|
|
@par
|
|
|
|
Tiles generally only exist within the context of a dtNavMesh object.
|
|
|
|
Some tile content is optional. For example, a tile may not contain any
|
|
off-mesh connections. In this case the associated pointer will be null.
|
|
|
|
If a detail mesh exists it will share vertices with the base polygon mesh.
|
|
Only the vertices unique to the detail mesh will be stored in #detailVerts.
|
|
|
|
@warning Tiles returned by a dtNavMesh object are not guarenteed to be populated.
|
|
For example: The tile at a location might not have been loaded yet, or may have been removed.
|
|
In this case, pointers will be null. So if in doubt, check the polygon count in the
|
|
tile's header to determine if a tile has polygons defined.
|
|
|
|
@var float dtOffMeshConnection::pos[6]
|
|
@par
|
|
|
|
For a properly built navigation mesh, vertex A will always be within the bounds of the mesh.
|
|
Vertex B is not required to be within the bounds of the mesh.
|
|
|
|
*/
|