Urho3D/Source/ThirdParty/DetourTileCache/TODO.txt
JSandusky 567a29d74e Implementation of DetourCrowd and DetourTileCache
Added Components:
- DynamicNavigationMesh (uses DetourTileCache)
- Obstacle (interacts with DynamicNavigationMesh)
- DetourCrowdManager (uses DetourCrowd for crowd control)
- CrowdAgent (interacts with DetourCrowdManager)
- NavArea (marks area types)

Changes:
- Refactor NavigationMesh build process
- Addition of cylinder debug rendering
- Exposed Area Type Costs in navigation

CrowdNavigation sample for Lua, Angelscript, and C++ using
DynamicNavigationMesh, Obstacle, CrowdAgent, and DetourCrowdManager
components.
2015-05-04 22:14:00 -04:00

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TODO/Roadmap
Summer/Autumn 2009
- Off mesh links (jump links)
- Area annotations
- Embed extra data per polygon
- Height conforming navmesh
Autumn/Winter 2009/2010
- Detour path following
- More dynamic example with tile navmesh
- Faster small tile process
More info at http://digestingduck.blogspot.com/2009/07/recast-and-detour-roadmap.html
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