Urho3D/Source/Tools/CMakeLists.txt
2020-01-05 06:21:40 +00:00

78 lines
4.3 KiB
CMake

#
# Copyright (c) 2008-2020 the Urho3D project.
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
# Set project name
project (Urho3D-Tools)
setup_lint ()
# Find Urho3D library
find_package (Urho3D REQUIRED)
include_directories (${URHO3D_INCLUDE_DIRS})
# Urho3DPlayer target is rather special, although it is here, it is not a tool because it is built into target platform binary as opposed to host platform
# In order to test the player on Web platform built using Emscripten, the request parameters need to be parsed into Module['argument'] (see https://github.com/kripken/emscripten/blob/master/src/emrun_prejs.js for inspiration)
# The CTest could "run" the Urho3DPlayer.html with script name as parameter, thanks to emrun performing this parsing automatically
# In a production environment, however, the request parameters parsing has to be done by the application itself one way or another
if (URHO3D_ANGELSCRIPT OR URHO3D_LUA)
# Add Urho3DPlayer as target only when one of the supported scripting subsystems is enabled
add_subdirectory (Urho3DPlayer)
endif ()
# Build PackageTool using host compiler toolchain
if (CMAKE_CROSSCOMPILING AND URHO3D_PACKAGING)
check_native_compiler_exist ()
# When cross-compiling, build the host tool as external project
include (ExternalProject)
if (IOS OR TVOS)
# When cross-compiling for iOS/tvOS the host environment has been altered by xcodebuild for the said platform, the following fix is required to reset the host environment before spawning another process to configure/generate project file for external project
# Also workaround a known CMake/Xcode generator bug which prevents it from installing native tool binaries correctly
set (ALTERNATE_COMMAND CMAKE_COMMAND /usr/bin/env -i PATH=$ENV{PATH} CC=${SAVED_CC} CXX=${SAVED_CXX} CI=$ENV{CI} ${CMAKE_COMMAND} BUILD_COMMAND bash -c "sed -i '' 's/\$$\(EFFECTIVE_PLATFORM_NAME\)//g' CMakeScripts/install_postBuildPhase.make*")
else ()
set (ALTERNATE_COMMAND CMAKE_COMMAND ${CMAKE_COMMAND} -E env CC=${SAVED_CC} CXX=${SAVED_CXX} CI=$ENV{CI} ${CMAKE_COMMAND})
endif ()
ExternalProject_Add (PackageTool
SOURCE_DIR ${CMAKE_SOURCE_DIR}/Source/Tools/PackageTool
CMAKE_ARGS -DDEST_RUNTIME_DIR=${CMAKE_BINARY_DIR}/bin/tool -DBAKED_CMAKE_SOURCE_DIR=${CMAKE_SOURCE_DIR} -DBAKED_CMAKE_BINARY_DIR=${CMAKE_BINARY_DIR} -DCMAKE_MAKE_PROGRAM=${CMAKE_MAKE_PROGRAM}
${ALTERNATE_COMMAND})
add_make_clean_files (${CMAKE_BINARY_DIR}/bin/tool/PackageTool)
if (CMAKE_HOST_WIN32 AND NOT HAS_MKLINK)
add_dependencies (PackageTool Urho3D) # Ensure Urho3D headers are fresh when building PackageTool externally on Windows host system without MKLINK
endif ()
install (PROGRAMS ${CMAKE_BINARY_DIR}/bin/tool/PackageTool DESTINATION ${DEST_RUNTIME_DIR}/tool)
endif ()
if (URHO3D_TOOLS)
# Urho3D tools
add_subdirectory (AssetImporter)
add_subdirectory (OgreImporter)
add_subdirectory (PackageTool)
add_subdirectory (RampGenerator)
add_subdirectory (SpritePacker)
if (URHO3D_ANGELSCRIPT)
add_subdirectory (ScriptCompiler)
endif ()
elseif (NOT CMAKE_CROSSCOMPILING AND URHO3D_PACKAGING)
# PackageTool target is required but we are not cross-compiling, so build it as per normal
add_subdirectory (PackageTool)
endif ()