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TEDERIs 4116acb500 Remove unused gamma variable (#2667)
* Remove unused gamma variable

* Remove unused variables in GLSL
2020-07-23 12:48:39 +03:00
..
Materials
Rename "Bin" subdir to "bin".
2015-01-18 21:31:13 +08:00
RenderPaths
Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082.
2017-08-20 21:43:45 +03:00
Shaders
Remove unused gamma variable (#2667)
2020-07-23 12:48:39 +03:00
Techniques
Ambient occlusion in PBR techniques (#2660)
2020-07-15 15:32:06 +03:00
Textures
On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718.
2015-05-06 17:23:10 +03:00
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