Urho3D/bin/Data/LuaScripts/02_HelloGUI.lua
2018-02-04 22:58:19 +08:00

184 lines
6.2 KiB
Lua

-- A simple 'HelloWorld' GUI created purely from code.
-- This sample demonstrates:
-- - Creation of controls and building a UI hierarchy
-- - Loading UI style from XML and applying it to controls
-- - Handling of global and per-control events
-- For more advanced users (beginners can skip this section):
-- - Dragging UIElements
-- - Displaying tooltips
-- - Accessing available Events data (eventData)
require "LuaScripts/Utilities/Sample"
local window = nil
local dragBeginPosition = IntVector2(0, 0)
function Start()
-- Execute the common startup for samples
SampleStart()
-- Enable OS cursor
input.mouseVisible = true
-- Load XML file containing default UI style sheet
local style = cache:GetResource("XMLFile", "UI/DefaultStyle.xml")
-- Set the loaded style as default style
ui.root.defaultStyle = style
-- Initialize Window
InitWindow()
-- Create and add some controls to the Window
InitControls()
-- Create a draggable Fish
CreateDraggableFish()
-- Set the mouse mode to use in the sample
SampleInitMouseMode(MM_FREE)
end
function InitControls()
-- Create a CheckBox
local checkBox = CheckBox:new()
checkBox:SetName("CheckBox")
-- Create a Button
local button = Button:new()
button:SetName("Button")
button.minHeight = 24
-- Create a LineEdit
local lineEdit = LineEdit:new()
lineEdit:SetName("LineEdit")
lineEdit.minHeight = 24
-- Add controls to Window
window:AddChild(checkBox)
window:AddChild(button)
window:AddChild(lineEdit)
-- Apply previously set default style
checkBox:SetStyleAuto()
button:SetStyleAuto()
lineEdit:SetStyleAuto()
end
function InitWindow()
-- Create the Window and add it to the UI's root node
window = Window:new()
ui.root:AddChild(window)
-- Set Window size and layout settings
window.minWidth = 384
window:SetLayout(LM_VERTICAL, 6, IntRect(6, 6, 6, 6))
window:SetAlignment(HA_CENTER, VA_CENTER)
window:SetName("Window")
-- Create Window 'titlebar' container
local titleBar = UIElement:new()
titleBar:SetMinSize(0, 24)
titleBar.verticalAlignment = VA_TOP
titleBar.layoutMode = LM_HORIZONTAL
-- Create the Window title Text
local windowTitle = Text:new()
windowTitle.name = "WindowTitle"
windowTitle.text = "Hello GUI!"
-- Create the Window's close button
local buttonClose = Button:new()
buttonClose:SetName("CloseButton")
-- Add the controls to the title bar
titleBar:AddChild(windowTitle)
titleBar:AddChild(buttonClose)
-- Add the title bar to the Window
window:AddChild(titleBar)
-- Apply styles
window:SetStyleAuto()
windowTitle:SetStyleAuto()
buttonClose:SetStyle("CloseButton")
-- Subscribe to buttonClose release (following a 'press') events
SubscribeToEvent(buttonClose, "Released",
function (eventType, eventData)
engine:Exit()
end)
-- Subscribe also to all UI mouse clicks just to see where we have clicked
SubscribeToEvent("UIMouseClick", HandleControlClicked)
end
function CreateDraggableFish()
-- Create a draggable Fish button
local draggableFish = ui.root:CreateChild("Button", "Fish")
draggableFish.texture = cache:GetResource("Texture2D", "Textures/UrhoDecal.dds") -- Set texture
draggableFish.blendMode = BLEND_ADD
draggableFish:SetSize(128, 128)
draggableFish:SetPosition((GetGraphics().width - draggableFish.width) / 2, 200)
-- Add a tooltip to Fish button
local toolTip = draggableFish:CreateChild("ToolTip")
toolTip.position = IntVector2(draggableFish.width + 5, draggableFish.width/2) -- Slightly offset from fish
local textHolder = toolTip:CreateChild("BorderImage")
textHolder:SetStyle("ToolTipBorderImage")
local toolTipText = textHolder:CreateChild("Text")
toolTipText:SetStyle("ToolTipText")
toolTipText.text = "Please drag me!"
-- Subscribe draggableFish to Drag Events (in order to make it draggable)
-- See "Event list" in documentation's Main Page for reference on available Events and their eventData
SubscribeToEvent(draggableFish, "DragBegin",
function (eventType, eventData)
-- Get UIElement relative position where input (touch or click) occurred (top-left = IntVector2(0,0))
dragBeginPosition = IntVector2(eventData["ElementX"]:GetInt(), eventData["ElementY"]:GetInt())
end)
SubscribeToEvent(draggableFish, "DragMove",
function (eventType, eventData)
local dragCurrentPosition = IntVector2(eventData["X"]:GetInt(), eventData["Y"]:GetInt())
-- Get the dragged fish element
-- Note difference to C++: in C++ we would call GetPtr() and cast the pointer to UIElement, here we must specify
-- what kind of object we are getting. Null will be returned on type mismatch
local draggedElement = eventData["Element"]:GetPtr("UIElement")
draggedElement:SetPosition(dragCurrentPosition - dragBeginPosition)
end)
SubscribeToEvent(draggableFish, "DragEnd",
function (eventType, eventData)
end)
end
function HandleControlClicked(eventType, eventData)
-- Get the Text control acting as the Window's title
local element = window:GetChild("WindowTitle", true)
local windowTitle = tolua.cast(element, 'Text')
-- Get control that was clicked
local clicked = eventData["Element"]:GetPtr("UIElement")
local name = "...?"
if clicked ~= nil then
-- Get the name of the control that was clicked
name = clicked.name
end
-- Update the Window's title text
windowTitle.text = "Hello " .. name .. "!"
end
-- Create XML patch instructions for screen joystick layout specific to this sample app
function GetScreenJoystickPatchString()
return
"<patch>" ..
" <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">" ..
" <attribute name=\"Is Visible\" value=\"false\" />" ..
" </add>" ..
"</patch>"
end