Urho3D/bin/Data/LuaScripts/47_Typography.lua
2018-02-04 22:58:19 +08:00

222 lines
6.5 KiB
Lua

-- Text rendering example.
-- Displays text at various sizes, with checkboxes to change the rendering parameters.
require "LuaScripts/Utilities/Sample"
-- Tag used to find all Text elements
local TEXT_TAG = "Typography_text_tag"
-- Top-level container for this sample's UI
local uielement = nil
function Start()
-- Execute the common startup for samples
SampleStart()
-- Enable OS cursor
input.mouseVisible = true
-- Load XML file containing default UI style sheet
local style = cache:GetResource("XMLFile", "UI/DefaultStyle.xml")
-- Set the loaded style as default style
ui.root.defaultStyle = style
-- Create a UIElement to hold all our content
-- (Don't modify the root directly, as the base Sample class uses it)
uielement = UIElement:new()
uielement:SetAlignment(HA_CENTER, VA_CENTER)
uielement:SetLayout(LM_VERTICAL, 10, IntRect(20, 40, 20, 40))
ui.root:AddChild(uielement)
-- Add some sample text
CreateText()
-- Add a checkbox to toggle the background color.
CreateCheckbox("White background", "HandleWhiteBackground")
:SetChecked(false)
-- Add a checkbox to toggle SRGB output conversion (if available).
-- This will give more correct text output for FreeType fonts, as the FreeType rasterizer
-- outputs linear coverage values rather than SRGB values. However, this feature isn't
-- available on all platforms.
CreateCheckbox("Graphics::SetSRGB", "HandleSRGB")
:SetChecked(graphics:GetSRGB())
-- Add a checkbox for the global ForceAutoHint setting. This affects character spacing.
CreateCheckbox("UI::SetForceAutoHint", "HandleForceAutoHint")
:SetChecked(ui:GetForceAutoHint())
-- Add a drop-down menu to control the font hinting level.
local levels = {
"FONT_HINT_LEVEL_NONE",
"FONT_HINT_LEVEL_LIGHT",
"FONT_HINT_LEVEL_NORMAL"
}
CreateMenu("UI::SetFontHintLevel", levels, "HandleFontHintLevel")
:SetSelection(ui:GetFontHintLevel())
-- Add a drop-down menu to control the subpixel threshold.
local thresholds = {
"0",
"3",
"6",
"9",
"12",
"15",
"18",
"21"
}
CreateMenu("UI::SetFontSubpixelThreshold", thresholds, "HandleFontSubpixel")
:SetSelection(ui:GetFontSubpixelThreshold() / 3)
-- Add a drop-down menu to control oversampling.
local limits = {
"1",
"2",
"3",
"4",
"5",
"6",
"7",
"8"
}
CreateMenu("UI::SetFontOversampling", limits, "HandleFontOversampling")
:SetSelection(ui:GetFontOversampling() - 1)
-- Set the mouse mode to use in the sample
SampleInitMouseMode(MM_FREE)
end
function CreateText()
local container = UIElement:new()
container:SetAlignment(HA_LEFT, VA_TOP)
container:SetLayout(LM_VERTICAL)
uielement:AddChild(container)
local font = cache:GetResource("Font", "Fonts/BlueHighway.ttf")
for size = 1, 18, 0.5 do
local text = Text:new()
text.text = "The quick brown fox jumps over the lazy dog (" .. size .. "pt)"
text:SetFont(font, size)
text:AddTag(TEXT_TAG)
container:AddChild(text)
end
end
function CreateCheckbox(label, handler)
local container = UIElement:new()
container:SetAlignment(HA_LEFT, VA_TOP)
container:SetLayout(LM_HORIZONTAL, 8)
uielement:AddChild(container)
local box = CheckBox:new()
container:AddChild(box)
box:SetStyleAuto()
local text = Text:new()
container:AddChild(text)
text.text = label
text:SetStyleAuto()
text:AddTag(TEXT_TAG)
SubscribeToEvent(box, "Toggled", handler)
return box
end
function CreateMenu(label, items, handler)
local container = UIElement:new()
container:SetAlignment(HA_LEFT, VA_TOP)
container:SetLayout(LM_HORIZONTAL, 8)
uielement:AddChild(container)
local text = Text:new()
container:AddChild(text)
text.text = label
text:SetStyleAuto()
text:AddTag(TEXT_TAG)
local list = DropDownList:new()
container:AddChild(list)
list:SetStyleAuto()
for i, item in ipairs(items) do
local t = Text:new()
list:AddItem(t)
t.text = item
t:SetStyleAuto()
t:SetMinWidth(t:GetRowWidth(0) + 10)
t:AddTag(TEXT_TAG)
end
text:SetMaxWidth(text:GetRowWidth(0))
SubscribeToEvent(list, "ItemSelected", handler)
return list
end
function HandleWhiteBackground(eventType, eventData)
local box = eventData["Element"]:GetPtr("CheckBox")
local checked = box:IsChecked()
local fg = checked and Color.BLACK or Color.WHITE
local bg = checked and Color.WHITE or Color.BLACK
renderer.defaultZone.fogColor = bg
local elements = uielement:GetChildrenWithTag(TEXT_TAG, true)
for i, element in ipairs(elements) do
element.color = fg
end
end
function HandleForceAutoHint(eventType, eventData)
local box = eventData["Element"]:GetPtr("CheckBox")
local checked = box:IsChecked()
ui:SetForceAutoHint(checked)
end
function HandleSRGB(eventType, eventData)
local box = eventData["Element"]:GetPtr("CheckBox")
local checked = box:IsChecked()
if graphics:GetSRGBWriteSupport() then
graphics:SetSRGB(checked)
else
log:Write(LOG_WARNING, "graphics:GetSRGBWriteSupport returned false")
end
end
function HandleFontHintLevel(eventType, eventData)
local list = eventData["Element"]:GetPtr("DropDownList")
local i = list:GetSelection()
ui:SetFontHintLevel(i)
end
function HandleFontSubpixel(eventType, eventData)
local list = eventData["Element"]:GetPtr("DropDownList")
local i = list:GetSelection()
ui:SetFontSubpixelThreshold(i * 3)
end
function HandleFontOversampling(eventType, eventData)
local list = eventData["Element"]:GetPtr("DropDownList")
local i = list:GetSelection()
ui:SetFontOversampling(i + 1)
end
-- Create XML patch instructions for screen joystick layout specific to this sample app
function GetScreenJoystickPatchString()
return
"<patch>" ..
" <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">" ..
" <attribute name=\"Is Visible\" value=\"false\" />" ..
" </add>" ..
"</patch>"
end