Urho3D/bin/Data/LuaScripts/52_NATPunchtrough.lua
2018-08-11 20:35:09 +08:00

255 lines
8.5 KiB
Lua

-- Chat example
-- This sample demonstrates:
-- - Starting up a network server or connecting to it
-- - Implementing simple chat functionality with network messages
require "LuaScripts/Utilities/Sample"
local natServerAddress = nil
local natServerPort = nil
local saveNatSettingsButton = nil
local startServerButton = nil
local serverGuid = nil
local connectButton = nil
local logHistory = {}
local logHistoryText = nil
local guid = nil
-- Local server port
local SERVER_PORT = 54654
function Start()
-- Execute the common startup for samples
SampleStart()
-- Enable OS cursor
input.mouseVisible = true
-- Create the user interface
CreateUI()
-- Set the mouse mode to use in the sample
SampleInitMouseMode(MM_FREE)
-- Subscribe to UI and network events
SubscribeToEvents()
end
function CreateUI()
SetLogoVisible(true) -- We need the full rendering window
local uiStyle = cache:GetResource("XMLFile", "UI/DefaultStyle.xml")
-- Set style to the UI root so that elements will inherit it
ui.root.defaultStyle = uiStyle
local font = cache:GetResource("Font", "Fonts/Anonymous Pro.ttf")
logHistoryText = ui.root:CreateChild("Text")
logHistoryText:SetFont(font, 12)
logHistoryText:SetPosition(20, 200);
local marginTop = 40
CreateLabel("1. Run NAT server somewhere, enter NAT server info and press 'Save NAT settings'", IntVector2(20, marginTop-20));
natServerAddress = CreateLineEdit("127.0.0.1", 200, IntVector2(20, marginTop));
natServerPort = CreateLineEdit("61111", 100, IntVector2(240, marginTop));
saveNatSettingsButton = CreateButton("Save NAT settings", 160, IntVector2(360, marginTop));
marginTop = 120;
CreateLabel("2. Create server and give others your server GUID", IntVector2(20, marginTop-20));
guid = CreateLineEdit("Your server GUID", 200, IntVector2(20, marginTop));
startServerButton = CreateButton("Start server", 160, IntVector2(240, marginTop));
marginTop = 200;
CreateLabel("3. Input local or remote server GUID", IntVector2(20, marginTop-20));
serverGuid = CreateLineEdit("Remote server GUID", 200, IntVector2(20, marginTop));
connectButton = CreateButton("Connect", 160, IntVector2(240, marginTop));
local size = 20
for i = 1, size do
table.insert(logHistory, "")
end
-- No viewports or scene is defined. However, the default zone's fog color controls the fill color
renderer.defaultZone.fogColor = Color(0.0, 0.0, 0.1)
end
function SubscribeToEvents()
SubscribeToEvent("ServerConnected", "HandleServerConnected");
SubscribeToEvent("ServerDisconnected", "HandleServerDisconnected");
SubscribeToEvent("ConnectFailed", "HandleConnectFailed");
-- NAT server connection related events
SubscribeToEvent("NetworkNatMasterConnectionFailed", "HandleNatConnectionFailed");
SubscribeToEvent("NetworkNatMasterConnectionSucceeded", "HandleNatConnectionSucceeded");
-- NAT punchtrough request events
SubscribeToEvent("NetworkNatPunchtroughSucceeded", "HandleNatPunchtroughSucceeded");
SubscribeToEvent("NetworkNatPunchtroughFailed", "HandleNatPunchtroughFailed");
SubscribeToEvent("ClientConnected", "HandleClientConnected");
SubscribeToEvent("ClientDisconnected", "HandleClientDisconnected");
-- Subscribe to UI element events
SubscribeToEvent(saveNatSettingsButton, "Released", "HandleSaveNatSettings");
SubscribeToEvent(startServerButton, "Released", "HandleStartServer");
SubscribeToEvent(connectButton, "Released", "HandleConnect");
end
function CreateButton(text, width, position)
local font = cache:GetResource("Font", "Fonts/Anonymous Pro.ttf")
local button = ui.root:CreateChild("Button")
button:SetStyleAuto()
button:SetFixedWidth(width)
button:SetFixedHeight(30)
button:SetPosition(position.x, position.y)
local buttonText = button:CreateChild("Text")
buttonText:SetFont(font, 12)
buttonText:SetAlignment(HA_CENTER, VA_CENTER)
buttonText.text = text
return button
end
function CreateLabel(text, position)
local font = cache:GetResource("Font", "Fonts/Anonymous Pro.ttf")
local label = ui.root:CreateChild("Text")
label:SetFont(font, 12)
label.color = Color(0.0, 1.0, 0.0)
label:SetPosition(position.x, position.y)
label.text = text
end
function CreateLineEdit(placeholder, width, position)
local textEdit = ui.root:CreateChild("LineEdit")
textEdit:SetStyleAuto()
textEdit:SetFixedWidth(width)
textEdit:SetFixedHeight(30)
textEdit.text = placeholder
textEdit:SetPosition(position.x, position.y)
return textEdit
end
function ShowLogMessage(row)
table.remove(logHistory, 1)
table.insert(logHistory, row)
-- Concatenate all the rows in history
local allRows = ""
for i, r in ipairs(logHistory) do
allRows = allRows .. r .. "\n"
end
logHistoryText.text = allRows
end
function HandleLogMessage(eventType, eventData)
ShowChatText(eventData["Message"]:GetString())
end
function HandleSaveNatSettings(eventType, eventData)
local address = natServerAddress.text
local port = natServerPort.text
-- Save NAT server configuration
network:SetNATServerInfo(address, port);
ShowLogMessage("Saving NAT settings: " .. address .. ":" .. port);
end
function HandleServerConnected(eventType, eventData)
end
function HandleConnect(eventType, eventData)
local address = textEdit.text
if address == "" then
address = "localhost" -- Use localhost to connect if nothing else specified
end
-- Empty the text edit after reading the address to connect to
textEdit.text = ""
-- Connect to server, do not specify a client scene as we are not using scene replication, just messages.
-- At connect time we could also send identity parameters (such as username) in a VariantMap, but in this
-- case we skip it for simplicity
network:Connect(address, CHAT_SERVER_PORT, nil)
end
function HandleServerConnected(eventType, eventData)
ShowLogMessage("Client: Server connected!");
end
function HandleServerDisconnected(eventType, eventData)
ShowLogMessage("Client: Server disconnected!");
end
function HandleConnectFailed(eventType, eventData)
ShowLogMessage("Client: Connection failed!");
end
function HandleStartServer(eventType, eventData)
network:StartServer(SERVER_PORT);
ShowLogMessage("Server: Server started on port: " .. SERVER_PORT);
-- Connect to the NAT server
network:StartNATClient();
ShowLogMessage("Server: Starting NAT client for server...");
-- Output our assigned GUID which others will use to connect to our server
guid.text = network:GetGUID();
end
function HandleConnect(eventType, eventData)
local userData = VariantMap()
userData["Name"] = "Urho3D";
-- Attempt connecting to server using custom GUID, Scene = null as a second parameter and user identity is passed as third parameter
network:AttemptNATPunchtrough(serverGuid.text, null, userData);
ShowLogMessage("Client: Attempting NAT punchtrough to guid: " + serverGuid.text);
end
function HandleNatConnectionFailed(eventType, eventData)
ShowLogMessage("Connection to NAT master server failed!");
end
function HandleNatConnectionSucceeded(eventType, eventData)
ShowLogMessage("Connection to NAT master server succeeded!");
end
function HandleNatPunchtroughSucceeded(eventType, eventData)
ShowLogMessage("NAT punchtrough succeeded!");
end
function HandleNatPunchtroughFailed(eventType, eventData)
ShowLogMessage("NAT punchtrough failed!");
end
function HandleClientConnected(eventType, eventData)
ShowLogMessage("Server: Client connected!");
end
function HandleClientDisconnected(eventType, eventData)
ShowLogMessage("Server: Client disconnected!");
end
-- Create XML patch instructions for screen joystick layout specific to this sample app
function GetScreenJoystickPatchString()
return
"<patch>" ..
" <add sel=\"/element/element[./attribute[@name='Name' and @value='Button2']]\">" ..
" <attribute name=\"Is Visible\" value=\"false\" />" ..
" </add>" ..
" <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">" ..
" <attribute name=\"Is Visible\" value=\"false\" />" ..
" </add>" ..
"</patch>"
end