Urho3D/bin/Data/Materials/Water.xml
2015-01-18 21:31:13 +08:00

11 lines
600 B
XML

<material>
<!-- The water example will assign the reflection texture to the diffuse unit -->
<!-- The engine will automatically assign the refraction (viewport) texture to the environment unit during refract pass -->
<technique name="Techniques/Water.xml" />
<texture unit="normal" name="Textures/WaterNoise.dds" />
<parameter name="NoiseSpeed" value="0.05 0.05" />
<parameter name="NoiseTiling" value="50" />
<parameter name="NoiseStrength" value="0.02" />
<parameter name="FresnelPower" value="8" />
<parameter name="WaterTint" value="0.8 0.8 1.0" />
</material>