3a76654c44
Close #2251.
189 lines
5.7 KiB
ActionScript
189 lines
5.7 KiB
ActionScript
// Urho3D UI Drag Example:
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// This sample demonstrates:
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// - Creating GUI elements from AngelScript
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// - Loading GUI Style from xml
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// - Subscribing to GUI drag events and handling them
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// - Working with GUI elements with specific tags.
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#include "Scripts/Utilities/Sample.as"
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StringHash VAR_BUTTONS("BUTTONS");
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StringHash VAR_START("START");
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StringHash VAR_DELTA("DELTA");
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void Start()
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{
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// Execute base class startup
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SampleStart();
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// Set mouse visible
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String platform = GetPlatform();
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if (platform != "Android" and platform != "iOS")
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input.mouseVisible = true;
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// Create the UI content
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CreateGUI();
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CreateInstructions();
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// Set the mouse mode to use in the sample
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SampleInitMouseMode(MM_FREE);
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// Hook up to the frame update events
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SubscribeToEvents();
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}
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void CreateGUI()
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{
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UIElement@ root = ui.root;
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// Load the style sheet from xml
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root.defaultStyle = cache.GetResource("XMLFile", "UI/DefaultStyle.xml");
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for (int i=0; i < 10; i++)
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{
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Button@ b = Button();
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root.AddChild(b);
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b.SetStyleAuto();
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b.minWidth = 250;
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b.position = IntVector2(50*i, 50*i);
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// Enable the bring-to-front flag and set the initial priority
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b.bringToFront = true;
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b.priority = i;
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// Set the layout mode to make the child text elements aligned vertically
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b.SetLayout(LM_VERTICAL, 20, IntRect(40, 40, 40, 40));
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Array<String> dragInfos = {"Num Touch", "Text", "Event Touch"};
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for (uint j = 0; j < dragInfos.length; ++j)
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b.CreateChild("Text", dragInfos[j]).SetStyleAuto();
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if (i % 2 == 0)
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b.AddTag("SomeTag");
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SubscribeToEvent(b, "Click", "HandleClick");
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SubscribeToEvent(b, "DragMove", "HandleDragMove");
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SubscribeToEvent(b, "DragBegin", "HandleDragBegin");
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SubscribeToEvent(b, "DragCancel", "HandleDragCancel");
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}
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for (int i = 0; i < 10; i++)
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{
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Text@ t = Text();
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root.AddChild(t);
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t.SetStyleAuto();
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t.name = "Touch "+ String(i);
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t.visible = false;
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t.priority = 100; // Make sure it has higher priority than the buttons
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}
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}
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void CreateInstructions()
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{
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// Construct new Text object, set string to display and font to use
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Text@ instructionText = ui.root.CreateChild("Text");
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instructionText.text = "Drag on the buttons to move them around.\n" +
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"Touch input allows also multi-drag.\n" +
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"Press SPACE to show/hide tagged UI elements.";
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instructionText.SetFont(cache.GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15);
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instructionText.textAlignment = HA_CENTER;
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// Position the text relative to the screen center
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instructionText.horizontalAlignment = HA_CENTER;
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instructionText.verticalAlignment = VA_CENTER;
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instructionText.SetPosition(0, ui.root.height / 4);
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}
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void SubscribeToEvents()
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{
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// Subscribe HandleUpdate() function for processing update events
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SubscribeToEvent("Update", "HandleUpdate");
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}
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void HandleClick(StringHash eventType, VariantMap& eventData)
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{
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Button@ element = eventData["Element"].GetPtr();
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element.BringToFront();
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}
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void HandleDragBegin(StringHash eventType, VariantMap& eventData)
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{
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Button@ element = eventData["Element"].GetPtr();
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int lx = eventData["X"].GetInt();
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int ly = eventData["Y"].GetInt();
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IntVector2 p = element.position;
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element.vars[VAR_START] = p;
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element.vars[VAR_DELTA] = IntVector2(p.x - lx, p.y - ly);
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int buttons = eventData["Buttons"].GetInt();
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element.vars[VAR_BUTTONS] = buttons;
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Text@ t = element.GetChild(String("Text"));
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t.text = "Drag Begin Buttons: " + String(buttons);
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t = element.GetChild(String("Num Touch"));
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t.text = "Number of buttons: " + String(eventData["NumButtons"].GetInt());
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}
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void HandleDragMove(StringHash eventType, VariantMap& eventData)
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{
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Button@ element = eventData["Element"].GetPtr();
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int buttons = eventData["Buttons"].GetInt();
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IntVector2 d = element.vars[VAR_DELTA].GetIntVector2();
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int X = eventData["X"].GetInt() + d.x;
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int Y = eventData["Y"].GetInt() + d.y;
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int BUTTONS = element.vars[VAR_BUTTONS].GetInt();
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Text@ t = element.GetChild(String("Event Touch"));
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t.text = "Drag Move Buttons: " + String(buttons);
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if (buttons == BUTTONS)
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element.position = IntVector2(X, Y);
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}
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void HandleDragCancel(StringHash eventType, VariantMap& eventData)
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{
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Button@ element = eventData["Element"].GetPtr();
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IntVector2 P = element.vars[VAR_START].GetIntVector2();
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element.position = P;
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}
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void HandleUpdate(StringHash eventType, VariantMap& eventData)
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{
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UIElement@ root = ui.root;
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uint n = input.numTouches;
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for (uint i = 0; i < n; i++)
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{
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Text@ t = root.GetChild("Touch " + String(i));
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TouchState@ ts = input.touches[i];
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t.text = "Touch "+ String(ts.touchID);
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IntVector2 pos = ts.position;
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pos.y -= 30;
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t.position = pos;
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t.visible = true;
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}
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for (uint i = n; i < 10; i++)
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{
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Text@ t = root.GetChild("Touch " + String(i));
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t.visible = false;
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}
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if (input.keyPress[KEY_SPACE])
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{
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Array<UIElement@>@ elements = root.GetChildrenWithTag("SomeTag");
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for (uint i = 0; i < elements.length; ++i)
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elements[i].visible = !elements[i].visible;
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}
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}
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// Create XML patch instructions for screen joystick layout specific to this sample app
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String patchInstructions =
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"<patch>" +
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" <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">" +
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" <attribute name=\"Is Visible\" value=\"false\" />" +
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" </add>" +
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"</patch>";
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