135 lines
4.3 KiB
ActionScript
135 lines
4.3 KiB
ActionScript
// This first example, maintaining tradition, prints a "Hello World" message.
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// Furthermore it shows:
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// - Using the Sample utility functions as a base for the application
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// - Adding a Text element to the graphical user interface
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// - Subscribing to and handling of update events
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#include "Scripts/Utilities/Sample.as"
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Button@ startServer;
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Button@ stopServer;
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Button@ refreshServerList;
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Text@ serverList;
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const int SERVER_PORT = 54654;
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void Start()
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{
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// Execute the common startup for samples
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SampleStart();
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// Create "Hello World" Text
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CreateText();
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// Set the mouse mode to use in the sample
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SampleInitMouseMode(MM_FREE);
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// Finally, hook-up this HelloWorld instance to handle update events
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SubscribeToEvents();
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}
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void CreateText()
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{
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XMLFile@ uiStyle = cache.GetResource("XMLFile", "UI/DefaultStyle.xml");
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// Set style to the UI root so that elements will inherit it
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ui.root.defaultStyle = uiStyle;
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int marginTop = 20;
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CreateLabel("1. Start server", IntVector2(20, marginTop-20));
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startServer = CreateButton("Start server", 160, IntVector2(20, marginTop));
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stopServer = CreateButton("Stop server", 160, IntVector2(20, marginTop));
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stopServer.visible = false;
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// Create client connection related fields
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marginTop += 80;
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CreateLabel("2. Discover LAN servers", IntVector2(20, marginTop-20));
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refreshServerList = CreateButton("Search...", 160, IntVector2(20, marginTop));
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marginTop += 80;
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CreateLabel("Local servers:", IntVector2(20, marginTop - 20));
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serverList = CreateLabel("", IntVector2(20, marginTop));
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}
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void SubscribeToEvents()
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{
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SubscribeToEvent("NetworkHostDiscovered", "HandleNetworkHostDiscovered");
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SubscribeToEvent(startServer, "Released", "HandleStartServer");
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SubscribeToEvent(stopServer, "Released", "HandleStopServer");
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SubscribeToEvent(refreshServerList, "Released", "HandleDoNetworkDiscovery");
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}
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Text@ CreateLabel(const String&in text, IntVector2 pos)
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{
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// Create log element to view latest logs from the system
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Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
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Text@ label = ui.root.CreateChild("Text");
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label.SetFont(font, 12);
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label.color = Color(0.0f, 1.0f, 0.0f);
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label.SetPosition(pos.x, pos.y);
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label.text = text;
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return label;
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}
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Button@ CreateButton(const String&in text, int width, IntVector2 pos)
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{
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Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
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Button@ button = ui.root.CreateChild("Button");
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button.SetStyleAuto();
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button.SetFixedWidth(width);
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button.SetFixedHeight(30);
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button.SetPosition(pos.x, pos.y);
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Text@ buttonText = button.CreateChild("Text");
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buttonText.SetFont(font, 12);
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buttonText.SetAlignment(HA_CENTER, VA_CENTER);
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buttonText.text = text;
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return button;
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}
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void HandleNetworkHostDiscovered(StringHash eventType, VariantMap& eventData)
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{
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log.Info("Server discovered!");
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String text = serverList.text;
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VariantMap data = eventData["Beacon"].GetVariantMap();
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text += "\n" + data["Name"].GetString() + "(" + String(data["Players"].GetInt()) + ")" + eventData["Address"].GetString() + ":" + String(eventData["Port"].GetInt());
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serverList.text = text;
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}
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void HandleStartServer(StringHash eventType, VariantMap& eventData)
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{
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if (network.StartServer(SERVER_PORT)) {
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VariantMap data;
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data["Name"] = "Test server";
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data["Players"] = 100;
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/// Set data which will be sent to all who requests LAN network discovery
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network.SetDiscoveryBeacon(data);
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startServer.visible = false;
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stopServer.visible = true;
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}
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}
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void HandleStopServer(StringHash eventType, VariantMap& eventData)
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{
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network.StopServer();
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startServer.visible = true;
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stopServer.visible = false;
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}
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void HandleDoNetworkDiscovery(StringHash eventType, VariantMap& eventData)
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{
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/// Pass in the port that should be checked
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network.DiscoverHosts(SERVER_PORT);
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serverList.text = "";
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}
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// Create XML patch instructions for screen joystick layout specific to this sample app
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String patchInstructions =
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"<patch>" +
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" <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">" +
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" <attribute name=\"Is Visible\" value=\"false\" />" +
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" </add>" +
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"</patch>";
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