Urho3D/bin/Data/Scripts/Editor/EditorCubeCapture.as
2016-03-16 15:47:39 +02:00

268 lines
8.5 KiB
ActionScript

/// Settings
String cubeMapGen_Name;
String cubeMapGen_Path;
int cubeMapGen_Size;
Array<EditorCubeCapture@> activeCubeCapture; // Editor capture tasks in progress, Stop() method of EditorCubeCapture moves forward through the queue as captures are finished
Array<Zone@> cloneZones; // Duplicate zones constructed to prevent IBL doubling
Array<Zone@> disabledZones; // Zones that were disabled to prevent IBL doubling
const String cubemapDefaultOutputPath = "Textures/Cubemaps";
void PrepareZonesForCubeRendering()
{
// Only clone zones when we aren't actively processing
if (cloneZones.length > 0)
return;
Array<Component@>@ zones = editorScene.GetComponents("Zone", true);
for (uint i = 0; i < zones.length; ++i)
{
Zone@ srcZone = cast<Zone>(zones[i]);
if (zones[i].enabled)
{
Zone@ cloneZone = srcZone.node.CreateComponent("Zone");
cloneZone.zoneMask = srcZone.zoneMask;
cloneZone.priority = srcZone.priority;
cloneZone.boundingBox = srcZone.boundingBox;
cloneZone.ambientColor = srcZone.ambientColor;
cloneZone.ambientGradient = srcZone.ambientGradient;
cloneZone.fogColor = srcZone.fogColor;
cloneZone.fogStart = srcZone.fogStart;
cloneZone.fogEnd = srcZone.fogEnd;
cloneZone.fogHeight = srcZone.fogHeight;
cloneZone.fogHeightScale = srcZone.fogHeightScale;
cloneZone.heightFog = srcZone.heightFog;
srcZone.enabled = false;
// Add the zones to our temporary lists
cloneZones.Push(cloneZone);
disabledZones.Push(srcZone);
}
}
// Hide grid and debugIcons until bake
if (grid !is null)
grid.viewMask = 0;
if (debugIconsNode !is null)
debugIconsNode.enabled = false;
debugRenderDisabled = true;
}
void UnprepareZonesForCubeRendering()
{
// Clean up the clones
for (uint i = 0; i < cloneZones.length; ++i)
cloneZones[i].Remove();
cloneZones.Clear();
// Reenable anyone we disabled
for (uint i = 0; i < disabledZones.length; ++i)
disabledZones[i].enabled = true;
disabledZones.Clear();
// Show grid and debug icons
if (grid !is null)
grid.viewMask = 0x80000000;
if (debugIconsNode !is null)
debugIconsNode.enabled = true;
debugRenderDisabled = false;
}
class EditorCubeCapture : ScriptObject // script object in order to get events
{
private String name_;
private String path_;
private Node@ camNode_;
private Camera@ camera_;
private Zone@ target_;
private Viewport@ viewport_;
private Texture2D@ renderImage_;
private RenderSurface@ renderSurface_;
int updateCycle_;
String imagePath_;
EditorCubeCapture(Zone@ forZone)
{
PrepareZonesForCubeRendering();
// Store name and path because if we have a lot of zones it could take long enough to queue another go, and it may have different settings
name_ = cubeMapGen_Name;
path_ = sceneResourcePath + cubeMapGen_Path;
updateCycle_ = 0;
target_ = forZone;
camNode_ = scene.CreateChild("RenderCamera");
camera_ = camNode_.GetOrCreateComponent("Camera");
camera_.fov = 90.0f;
camera_.nearClip = 0.0001f;
camera_.aspectRatio = 1.0f;
camNode_.worldPosition = forZone.node.worldPosition;
viewport_ = Viewport(scene, camera_);
viewport_.renderPath = renderer.viewports[0].renderPath;
updateCycle_ = 0;
}
~EditorCubeCapture()
{
camNode_.Remove();
}
void Start()
{
// Construct render surface
renderImage_ = Texture2D();
renderImage_.SetSize(cubeMapGen_Size, cubeMapGen_Size, GetRGBAFormat(), TEXTURE_RENDERTARGET);
renderSurface_ = renderImage_.renderSurface;
renderSurface_.viewports[0] = viewport_;
renderSurface_.updateMode = SURFACE_UPDATEALWAYS;
SubscribeToEvent("BeginFrame", "HandlePreRender");
SubscribeToEvent("EndFrame", "HandlePostRender");
}
private void Stop()
{
camNode_.Remove();
camNode_ = null;
viewport_ = null;
renderSurface_ = null;
UnsubscribeFromEvent("BeginFrame");
UnsubscribeFromEvent("EndFrame");
WriteXML();
// Remove ourselves from the processing list and if necessary clean things up
// If others are pending in the queue then start the next one
activeCubeCapture.Erase(activeCubeCapture.FindByRef(this));
if (activeCubeCapture.length == 0)
UnprepareZonesForCubeRendering();
else
activeCubeCapture[0].Start();
}
// Position camera accordingly
void HandlePreRender(StringHash eventType, VariantMap& eventData)
{
if (camNode_ !is null)
{
++updateCycle_;
if (updateCycle_ < 7)
camNode_.worldRotation = RotationOf(GetFaceForCycle(updateCycle_));
else
Stop();
}
}
// Save our image
void HandlePostRender(StringHash eventType, VariantMap& eventData)
{
Image@ img = renderImage_.GetImage();
String sceneName = editorScene.name.length > 0 ? editorScene.name + "/" : "";
String path = path_ + "/" + sceneName;
fileSystem.CreateDir(path);
path = path + "/" + String(target_.id) + "_" + GetFaceName(GetFaceForCycle(updateCycle_)) + ".png";
img.SavePNG(path);
}
private void WriteXML()
{
String sceneName = editorScene.name.length > 0 ? "/" + editorScene.name + "/" : "";
String basePath = AddTrailingSlash(path_ + sceneName);
String cubeName = name_.length > 0 ? (name_ + "_") : "";
String xmlPath = basePath + "/" + name_ + String(target_.id) + ".xml";
XMLFile@ file = XMLFile();
XMLElement rootElem = file.CreateRoot("cubemap");
for (int i = 0; i < 6; ++i)
{
XMLElement faceElem = rootElem.CreateChild("face");
faceElem.SetAttribute("name", GetResourceNameFromFullName(basePath + cubeName + String(target_.id) + "_" + GetFaceName(CubeMapFace(i)) + ".png"));
}
file.Save(File(xmlPath, FILE_WRITE), " ");
ResourceRef ref;
ref.type = StringHash("TextureCube");
ref.name = GetResourceNameFromFullName(xmlPath);
target_.SetAttribute("Zone Texture", Variant(ref));
}
private CubeMapFace GetFaceForCycle(int cycle)
{
switch (updateCycle_)
{
case 1:
return FACE_POSITIVE_X;
case 2:
return FACE_POSITIVE_Y;
case 3:
return FACE_POSITIVE_Z;
case 4:
return FACE_NEGATIVE_X;
case 5:
return FACE_NEGATIVE_Y;
case 6:
return FACE_NEGATIVE_Z;
}
return FACE_POSITIVE_X;
}
private String GetFaceName(CubeMapFace face)
{
switch (face)
{
case FACE_POSITIVE_X:
return "PosX";
case FACE_POSITIVE_Y:
return "PosY";
case FACE_POSITIVE_Z:
return "PosZ";
case FACE_NEGATIVE_X:
return "NegX";
case FACE_NEGATIVE_Y:
return "NegY";
case FACE_NEGATIVE_Z:
return "NegZ";
}
return "PosX";
}
private Quaternion RotationOf(CubeMapFace face)
{
Quaternion result;
switch (face)
{
// Rotate camera according to probe rotation
case FACE_POSITIVE_X:
result = Quaternion(0, 90, 0);
break;
case FACE_NEGATIVE_X:
result = Quaternion(0, -90, 0);
break;
case FACE_POSITIVE_Y:
result = Quaternion(-90, 0, 0);
break;
case FACE_NEGATIVE_Y:
result = Quaternion(90, 0, 0);
break;
case FACE_POSITIVE_Z:
result = Quaternion(0, 0, 0);
break;
case FACE_NEGATIVE_Z:
result = Quaternion(0, 180, 0);
break;
}
return result;
}
}